GDC 2009: More Augmented Reality Demos at Game Developer Conference

Reporting live from GDC 2009 in San Francisco: it’s just getting better! From Blair’s team at GA Tech: Zombie Attack on Nvidia Tegra From Beyond Reality at the Dutch pavilion: Pit Strategy Stay tuned for more…

GDC 2009: First Augmented Reality Demo at a Game Developer Conference

As soon as the exhibition floor opened today at the Game Developer Conference (GDC) in San Francisco, I rushed to visit the Vuzix-Metaio booth to witness the first consumer-oriented augmented reality booth ever to exhibit at GDC. I was not disappointed. Just watch this clip. Stefan Misslinger (Metaio) did a fantastic job  acting it out, [...]

ArToolKit Wins the Oscar of Virtual Reality

An important message from Mark Billinghurst about ArToolKit:hirokazu On Tuesday March 17th, Hirokazu Kato recevied the 2009 IEEE VGTC Virtual Reality Technical Achievement Award for his development of the ARToolKit tracking library. This was given at the IEEE VR 2009 conference, the premier academic conference for virtual reality. The VR Technical Achievement Award is a [...]

GDC 2009: I Have Seen The Future Of Games and I Wasn’t Alone

In front of a packed room, Blair skips the typical introduction to augmented reality (he knows his audience) and dives right into demonstrating how fun AR is. What better video to explain it in a game conference than showing Roku’s Reward. Blair explains the essence of AR play:  tight integration between the real and the [...]

GDC 2009: Why the iPhone Just Changed Everything

Robert Tercek Chairman of GDC Mobile kicks of the Mobile summit with “Welcome to the Next Level! “ He speaks about the state of the mobile gaming world (looks much better than last year) and even spends a moment on our favorite topic: Virtual layers superimposed on a fictitious reality. He admits it has only [...]

Is the Future of Games Lurking at the Game Developer Conference?

I am on a flight to San Francisco, barely dodging a thunder storm, for what I expect to be an inspiring week at the Game Developer Conference . I have been to hundreds of conferences in my career – GDC is one that usually satisfies the crave for inspiration – big time. Here’s what I’ll [...]

2020 Games Look Mostly Augmented

Gamasutra recently announced a competition for best game ideas. Games of 2020. The winners are already in and their games are mostly…augmented. Check out these 4 games: House Chores by Wesley Wiebe. It builds on the idea that if you cleverly use game pleasures people would be willing to tolerate almost anything – just to [...]

Edutainment is Dead: Long Live Learning Games!

Eric Klopfer, Scot Osterweil, and Katie Salen have just published a paper: Moving Learning Games Forward. With 60 pages strong, it’s more of a mini book than a “paper” – but hey, who’s counting? I argued before that Learning Games should be the first pin we target in the Augmented Reality bowling alley (taking a [...]

Augmented Reality Today – Ori Inbar Speaks at WARM 2009

Games Alfresco is celebrating the first year on the air. Among the festivities, I am sharing a talk I gave at the Winter Augmented Reality Event (WARM ’09) at Graz University (Austria) this February. It makes the case for unleashing Augmented Reality into the mass market – Today. The best part was the post talk [...]

Total Immersion Breathe Life Into Baseball Cards With Augmented Reality

New York Times unveils this story about Total Immersion‘s new foray into trading card games. Total Immersion partnered with Topps to add 3D animation on top of their baseball cards using your web cam. Rouli and Tobias have already mused about it this morning (Old World folks always wake up earlier…). Here’s the video video… [...]

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