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	<title>Comments on: Augmented Fear of Heights</title>
	<atom:link href="http://gamesalfresco.com/2009/04/30/1631/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesalfresco.com/2009/04/30/1631/</link>
	<description>In Pursuit of the Ultimate Augmented Reality Application</description>
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		<title>By: GeorgiaTech: Fear of heights &#124; NeRVi</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-6640</link>
		<dc:creator><![CDATA[GeorgiaTech: Fear of heights &#124; NeRVi]]></dc:creator>
		<pubDate>Sun, 17 Jan 2010 11:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-6640</guid>
		<description><![CDATA[[...] via Games Alfresco and Augmented Environments Lab [...]]]></description>
		<content:encoded><![CDATA[<p>[...] via Games Alfresco and Augmented Environments Lab [...]</p>
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		<title>By: Vuzix Wrap 920AR Video Eyewear at CES 2010 &#171; Games Alfresco</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-6572</link>
		<dc:creator><![CDATA[Vuzix Wrap 920AR Video Eyewear at CES 2010 &#171; Games Alfresco]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 23:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-6572</guid>
		<description><![CDATA[[...] interesting house-only interactive avatars or AR spaces. While some might scoff at this idea, see this video from Georgia Tech last year to see how even semi-cheesy graphics can make augmented reality immersive. Having played [...]]]></description>
		<content:encoded><![CDATA[<p>[...] interesting house-only interactive avatars or AR spaces. While some might scoff at this idea, see this video from Georgia Tech last year to see how even semi-cheesy graphics can make augmented reality immersive. Having played [...]</p>
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		<title>By: Vuzix Wrap 920AR Video Eyewear at CES 2010 &#171; The Future Digital Life</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-6571</link>
		<dc:creator><![CDATA[Vuzix Wrap 920AR Video Eyewear at CES 2010 &#171; The Future Digital Life]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 23:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-6571</guid>
		<description><![CDATA[[...] interesting house-only interactive avatars or AR spaces.  While some might scoff at this idea, see this video from Georgia Tech last year to see how even semi-cheesy graphics can make augmented reality immersive.  Having [...]]]></description>
		<content:encoded><![CDATA[<p>[...] interesting house-only interactive avatars or AR spaces.  While some might scoff at this idea, see this video from Georgia Tech last year to see how even semi-cheesy graphics can make augmented reality immersive.  Having [...]</p>
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		<title>By: Augmented Reality Year in Review &#8211; 2009 &#171; The Future Digital Life</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-6548</link>
		<dc:creator><![CDATA[Augmented Reality Year in Review &#8211; 2009 &#171; The Future Digital Life]]></dc:creator>
		<pubDate>Tue, 05 Jan 2010 18:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-6548</guid>
		<description><![CDATA[[...] notable things that happened in April &#8211; Georgia Tech fear of heights video (another peak into the future of augmented reality as a perception changer), Rouli&#8217;s call for [...]]]></description>
		<content:encoded><![CDATA[<p>[...] notable things that happened in April &#8211; Georgia Tech fear of heights video (another peak into the future of augmented reality as a perception changer), Rouli&#8217;s call for [...]</p>
]]></content:encoded>
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		<title>By: Weekly Linkfest &#171; Games Alfresco</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-677</link>
		<dc:creator><![CDATA[Weekly Linkfest &#171; Games Alfresco]]></dc:creator>
		<pubDate>Sun, 03 May 2009 16:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-677</guid>
		<description><![CDATA[[...] Posts Augmented Fear of HeightsTop 10 augmented reality demos that will revolutionize video gamesAugmented Comedy10 best augmented [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Posts Augmented Fear of HeightsTop 10 augmented reality demos that will revolutionize video gamesAugmented Comedy10 best augmented [...]</p>
]]></content:encoded>
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		<title>By: links for 2009-05-02 &#124; Nerdcore</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-676</link>
		<dc:creator><![CDATA[links for 2009-05-02 &#124; Nerdcore]]></dc:creator>
		<pubDate>Sun, 03 May 2009 06:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-676</guid>
		<description><![CDATA[[...] Augmented Fear of Heights (tags: augmented-reality) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Augmented Fear of Heights (tags: augmented-reality) [...]</p>
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		<title>By: David</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-671</link>
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Fri, 01 May 2009 12:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-671</guid>
		<description><![CDATA[I used to have a pair of LCD-shutter based 3D glasses that allowed me to play PC games in 3D. I found it mostly a novelty, except for when I played the game &quot;Thief&quot; in which case it turned the game into the most immersive experience ever. With the lights in the room off, and headphones on, I had a similar-to-VR experience, albeit without head tracking. The game involves sneaking around various environments, and includes one level where the character walks across planks over a similar pit. I can attest that the experience was pretty intense.]]></description>
		<content:encoded><![CDATA[<p>I used to have a pair of LCD-shutter based 3D glasses that allowed me to play PC games in 3D. I found it mostly a novelty, except for when I played the game &#8220;Thief&#8221; in which case it turned the game into the most immersive experience ever. With the lights in the room off, and headphones on, I had a similar-to-VR experience, albeit without head tracking. The game involves sneaking around various environments, and includes one level where the character walks across planks over a similar pit. I can attest that the experience was pretty intense.</p>
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		<title>By: Augmented Fear of Heights &#171; Games Alfresco &#124; The Matrix Data Bank</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-670</link>
		<dc:creator><![CDATA[Augmented Fear of Heights &#171; Games Alfresco &#124; The Matrix Data Bank]]></dc:creator>
		<pubDate>Fri, 01 May 2009 12:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-670</guid>
		<description><![CDATA[[...] Augmented Fear of Heights &#171; Games Alfresco: &#8220;Those crazy kids at Georgia Tech. In the last couple of days, we have seen augmented reality used to make you laugh, amazed and uncomfortable, so naturally someone, somehow had to make you scared. That&#8217;s where Georgia Tech comes into the picture -&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Augmented Fear of Heights &laquo; Games Alfresco: &#8220;Those crazy kids at Georgia Tech. In the last couple of days, we have seen augmented reality used to make you laugh, amazed and uncomfortable, so naturally someone, somehow had to make you scared. That&rsquo;s where Georgia Tech comes into the picture -&#8221; [...]</p>
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	<item>
		<title>By: darkflame</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-668</link>
		<dc:creator><![CDATA[darkflame]]></dc:creator>
		<pubDate>Fri, 01 May 2009 11:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-668</guid>
		<description><![CDATA[I would really love to try this.
It dosnt supprise me the sensation is strong though...as even flat videogames can trigger all sorts of emotions.]]></description>
		<content:encoded><![CDATA[<p>I would really love to try this.<br />
It dosnt supprise me the sensation is strong though&#8230;as even flat videogames can trigger all sorts of emotions.</p>
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	<item>
		<title>By: Thomas K Carpenter</title>
		<link>http://gamesalfresco.com/2009/04/30/1631/#comment-667</link>
		<dc:creator><![CDATA[Thomas K Carpenter]]></dc:creator>
		<pubDate>Fri, 01 May 2009 03:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1631#comment-667</guid>
		<description><![CDATA[Having played the old VR game Dactyl Nightmare, I can tell you even a blocky unrealistic enviroment can give you enough motion cues to emerse you in the enviroment.  When I got dropped from a virtual height of about 100 feet, it felt like I was falling and my hands reached out to grab something, even though I was on solid ground.]]></description>
		<content:encoded><![CDATA[<p>Having played the old VR game Dactyl Nightmare, I can tell you even a blocky unrealistic enviroment can give you enough motion cues to emerse you in the enviroment.  When I got dropped from a virtual height of about 100 feet, it felt like I was falling and my hands reached out to grab something, even though I was on solid ground.</p>
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