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	<title>Comments on: AR Game Designs from Georgia Tech</title>
	<atom:link href="http://gamesalfresco.com/2009/05/12/ar-game-designs-from-georgia-tech/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesalfresco.com/2009/05/12/ar-game-designs-from-georgia-tech/</link>
	<description>In Pursuit of the Ultimate Augmented Reality Application</description>
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		<title>By: Living in an Augmented Reality &#187; Our student work from the year &#8230;</title>
		<link>http://gamesalfresco.com/2009/05/12/ar-game-designs-from-georgia-tech/#comment-10242</link>
		<dc:creator><![CDATA[Living in an Augmented Reality &#187; Our student work from the year &#8230;]]></dc:creator>
		<pubDate>Wed, 05 Oct 2011 19:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1706#comment-10242</guid>
		<description><![CDATA[[...] work, but I&#8217;m so proud of the work my students did this year, I want to share.  First, as Ori points out over on his blog, I finally posted the videos from our class projects last fall (wow, did that take a while).  For [...]]]></description>
		<content:encoded><![CDATA[<p>[...] work, but I&#8217;m so proud of the work my students did this year, I want to share.  First, as Ori points out over on his blog, I finally posted the videos from our class projects last fall (wow, did that take a while).  For [...]</p>
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		<title>By: Blair MacIntyre</title>
		<link>http://gamesalfresco.com/2009/05/12/ar-game-designs-from-georgia-tech/#comment-1218</link>
		<dc:creator><![CDATA[Blair MacIntyre]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1706#comment-1218</guid>
		<description><![CDATA[I don&#039;t generally mind criticism, and will usually let the students work stand on it&#039;s own, but @Loechti&#039;s comparison seems pretty unfair.  The video you point at is a hacked tech demo;  it&#039;s not a game.  It&#039;s cute, but ... sheesh.  Given that it seems to be running on a &quot;real&quot; computer (good processors, graphics, etc), it&#039;s pretty lowbrow.  The sketch recognition stuff that the Sony guys did on the PS3 is by far cooler.

In contrast, keep in mind that these students built real, working AR games (i.e., some of them are actually the beginnings of games that would actually work on mobile AR devices, that are fun to play, and so forth) on a pretty weak device (the Gizmondo).   And each of these games was done in a small number of weeks, as part of a class (that many of them were taking as part of a full schedule!).

(Of course, given that I think the whole projectors+phones thing is a fad that is destined to die, despite lots of smart folks coming up with really cute names for it, I&#039;m not predisposed to like that sort of thing. :)

Anyway, thanks for posting this Ori;  I am really proud of the student projects, considering most of the students had neither done AR, nor had they used mobile devices like the Giz;  the SCAD students had to deal with a really rough content pipeline (which barely worked till the end of the semester) and the software was evolving as the semester progressed.  Each group designed, built and tested 3 different games over the first part of the semester, and then polished one for the last few weeks.  It was hectic and fun.

We&#039;re going to do it again, on a better platform, with better tools ... or at least, I want to, if I can find someone to give me a bit of $$ ... iPhones and Unity3D are pricey for a whole class.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t generally mind criticism, and will usually let the students work stand on it&#8217;s own, but @Loechti&#8217;s comparison seems pretty unfair.  The video you point at is a hacked tech demo;  it&#8217;s not a game.  It&#8217;s cute, but &#8230; sheesh.  Given that it seems to be running on a &#8220;real&#8221; computer (good processors, graphics, etc), it&#8217;s pretty lowbrow.  The sketch recognition stuff that the Sony guys did on the PS3 is by far cooler.</p>
<p>In contrast, keep in mind that these students built real, working AR games (i.e., some of them are actually the beginnings of games that would actually work on mobile AR devices, that are fun to play, and so forth) on a pretty weak device (the Gizmondo).   And each of these games was done in a small number of weeks, as part of a class (that many of them were taking as part of a full schedule!).</p>
<p>(Of course, given that I think the whole projectors+phones thing is a fad that is destined to die, despite lots of smart folks coming up with really cute names for it, I&#8217;m not predisposed to like that sort of thing. :)</p>
<p>Anyway, thanks for posting this Ori;  I am really proud of the student projects, considering most of the students had neither done AR, nor had they used mobile devices like the Giz;  the SCAD students had to deal with a really rough content pipeline (which barely worked till the end of the semester) and the software was evolving as the semester progressed.  Each group designed, built and tested 3 different games over the first part of the semester, and then polished one for the last few weeks.  It was hectic and fun.</p>
<p>We&#8217;re going to do it again, on a better platform, with better tools &#8230; or at least, I want to, if I can find someone to give me a bit of $$ &#8230; iPhones and Unity3D are pricey for a whole class.</p>
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	<item>
		<title>By: Darkflame@gmail.com</title>
		<link>http://gamesalfresco.com/2009/05/12/ar-game-designs-from-georgia-tech/#comment-744</link>
		<dc:creator><![CDATA[Darkflame@gmail.com]]></dc:creator>
		<pubDate>Wed, 13 May 2009 16:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1706#comment-744</guid>
		<description><![CDATA[hehe, fantastic stuff.]]></description>
		<content:encoded><![CDATA[<p>hehe, fantastic stuff.</p>
]]></content:encoded>
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		<title>By: rouli</title>
		<link>http://gamesalfresco.com/2009/05/12/ar-game-designs-from-georgia-tech/#comment-737</link>
		<dc:creator><![CDATA[rouli]]></dc:creator>
		<pubDate>Tue, 12 May 2009 17:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1706#comment-737</guid>
		<description><![CDATA[@Loechti, yep, it&#039;s a cool idea, that&#039;s on my ever growing &quot;to cover&quot; list.]]></description>
		<content:encoded><![CDATA[<p>@Loechti, yep, it&#8217;s a cool idea, that&#8217;s on my ever growing &#8220;to cover&#8221; list.</p>
]]></content:encoded>
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	<item>
		<title>By: Loechti</title>
		<link>http://gamesalfresco.com/2009/05/12/ar-game-designs-from-georgia-tech/#comment-734</link>
		<dc:creator><![CDATA[Loechti]]></dc:creator>
		<pubDate>Tue, 12 May 2009 09:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=1706#comment-734</guid>
		<description><![CDATA[quite nice but this: http://www.youtube.com/watch?v=eCF2Q0w6hkg physics game is cooler ;)]]></description>
		<content:encoded><![CDATA[<p>quite nice but this: <a href="http://www.youtube.com/watch?v=eCF2Q0w6hkg" rel="nofollow">http://www.youtube.com/watch?v=eCF2Q0w6hkg</a> physics game is cooler ;)</p>
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