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	<title>Comments on: Augmented Reality has Gained Gravity</title>
	<atom:link href="http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/</link>
	<description>In Pursuit of the Ultimate Augmented Reality Application</description>
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		<title>By: ISMAR 2009: An Augmented Reality &#8220;Top Chef&#8221; Coopetition&#160;&#124;&#160;UgoTrade</title>
		<link>http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/#comment-6139</link>
		<dc:creator><![CDATA[ISMAR 2009: An Augmented Reality &#8220;Top Chef&#8221; Coopetition&#160;&#124;&#160;UgoTrade]]></dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2097#comment-6139</guid>
		<description><![CDATA[[...] &#8220;an augmented reality marble game that uses gravity as a game controller&#8221; &#8211; see Ori Inbar&#8217;s write up here.  It was a very compelling experience and I have to say I didn&#8217;t really notice the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;an augmented reality marble game that uses gravity as a game controller&#8221; &#8211; see Ori Inbar&#8217;s write up here.  It was a very compelling experience and I have to say I didn&#8217;t really notice the [...]</p>
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		<title>By: ISMAR 2009: Sneak Preview of Demos at the World&#8217;s Best Augmented reality Event &#171; Games Alfresco</title>
		<link>http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/#comment-5897</link>
		<dc:creator><![CDATA[ISMAR 2009: Sneak Preview of Demos at the World&#8217;s Best Augmented reality Event &#171; Games Alfresco]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 17:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2097#comment-5897</guid>
		<description><![CDATA[[...] Goblin XNA: Infrastructure for Augmented Reality (Columbia University) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Goblin XNA: Infrastructure for Augmented Reality (Columbia University) [...]</p>
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		<title>By: Steve Feiner</title>
		<link>http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/#comment-4329</link>
		<dc:creator><![CDATA[Steve Feiner]]></dc:creator>
		<pubDate>Mon, 10 Aug 2009 20:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2097#comment-4329</guid>
		<description><![CDATA[Thanks for the comments!  In answer to rouli, tracking performance is due to VTT&#039;s ALVAR optical tracking package, which will be integrated into our next release of Goblin XNA. (CamAR is a USB 2.0 camera that is molded to fit the front of the VR920. Vuzix can tell you whether they will bundle CamAR with any tracking software when it&#039;s released, but we were just given it as a camera.)  As our youtube description mentioned, we are also using the orientation tracker built into the VR920 to determine the direction of gravity. However, that affects only gameplay, not tracking.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comments!  In answer to rouli, tracking performance is due to VTT&#8217;s ALVAR optical tracking package, which will be integrated into our next release of Goblin XNA. (CamAR is a USB 2.0 camera that is molded to fit the front of the VR920. Vuzix can tell you whether they will bundle CamAR with any tracking software when it&#8217;s released, but we were just given it as a camera.)  As our youtube description mentioned, we are also using the orientation tracker built into the VR920 to determine the direction of gravity. However, that affects only gameplay, not tracking.</p>
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		<title>By: Darkflame</title>
		<link>http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/#comment-4327</link>
		<dc:creator><![CDATA[Darkflame]]></dc:creator>
		<pubDate>Mon, 10 Aug 2009 14:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2097#comment-4327</guid>
		<description><![CDATA[Thats really nicely done.]]></description>
		<content:encoded><![CDATA[<p>Thats really nicely done.</p>
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	<item>
		<title>By: abhi</title>
		<link>http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/#comment-4324</link>
		<dc:creator><![CDATA[abhi]]></dc:creator>
		<pubDate>Sun, 09 Aug 2009 18:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2097#comment-4324</guid>
		<description><![CDATA[pretty cool demo. games like these when programmed for mobile devices like iPhone, look to be the first major AR market.]]></description>
		<content:encoded><![CDATA[<p>pretty cool demo. games like these when programmed for mobile devices like iPhone, look to be the first major AR market.</p>
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		<title>By: rouli</title>
		<link>http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/#comment-4322</link>
		<dc:creator><![CDATA[rouli]]></dc:creator>
		<pubDate>Sun, 09 Aug 2009 17:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2097#comment-4322</guid>
		<description><![CDATA[Excellent tracking performance. Is it more due to the camera used (CamAR), or due to ALVAR?]]></description>
		<content:encoded><![CDATA[<p>Excellent tracking performance. Is it more due to the camera used (CamAR), or due to ALVAR?</p>
]]></content:encoded>
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		<title>By: Thomas K Carpenter</title>
		<link>http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/#comment-4321</link>
		<dc:creator><![CDATA[Thomas K Carpenter]]></dc:creator>
		<pubDate>Sun, 09 Aug 2009 13:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2097#comment-4321</guid>
		<description><![CDATA[Wow, they&#039;ve done a nice job with that.  Reminds me of that table game with the holes in it that you have to navigate your ball through without it falling through the holes.  Frustrating game.  I like their version better, but it shows you the possibilities.  

Maybe they should do a pinball game next with some inventive elements to the game.  They&#039;d only be limited by the size of their imagination.  :)]]></description>
		<content:encoded><![CDATA[<p>Wow, they&#8217;ve done a nice job with that.  Reminds me of that table game with the holes in it that you have to navigate your ball through without it falling through the holes.  Frustrating game.  I like their version better, but it shows you the possibilities.  </p>
<p>Maybe they should do a pinball game next with some inventive elements to the game.  They&#8217;d only be limited by the size of their imagination.  :)</p>
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