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	<title>Comments on: Apple Announces iPhone 3.1 with Semi Support for Augmented Reality</title>
	<atom:link href="http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/</link>
	<description>In Pursuit of the Ultimate Augmented Reality Application</description>
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		<title>By: AUGMENTED REALITY: Top 10 tidbits reshaping AR industry &#171; 5</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-7608</link>
		<dc:creator><![CDATA[AUGMENTED REALITY: Top 10 tidbits reshaping AR industry &#171; 5]]></dc:creator>
		<pubDate>Tue, 27 Apr 2010 10:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-7608</guid>
		<description><![CDATA[[...] at ISMAR, PTAM on an iPhone.) And all this hoopla around a phone that requires you to access a private API for live [...]]]></description>
		<content:encoded><![CDATA[<p>[...] at ISMAR, PTAM on an iPhone.) And all this hoopla around a phone that requires you to access a private API for live [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Danyelle Hypes</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-7120</link>
		<dc:creator><![CDATA[Danyelle Hypes]]></dc:creator>
		<pubDate>Sun, 07 Mar 2010 22:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-7120</guid>
		<description><![CDATA[Wazup,Hey hey. The iPhone  is really great, though Apple&#039;s iPad seems so damn sexy that I don&#039;t know which one to get. What do you think I should get next?]]></description>
		<content:encoded><![CDATA[<p>Wazup,Hey hey. The iPhone  is really great, though Apple&#8217;s iPad seems so damn sexy that I don&#8217;t know which one to get. What do you think I should get next?</p>
]]></content:encoded>
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	<item>
		<title>By: More on iPhone Software 3.1 features &#171; Popslim Blog</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-6691</link>
		<dc:creator><![CDATA[More on iPhone Software 3.1 features &#171; Popslim Blog]]></dc:creator>
		<pubDate>Sun, 24 Jan 2010 10:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-6691</guid>
		<description><![CDATA[[...] apps such as the upcoming New York subway app that I previously discussed.&#160; According to the Games Alfresco website, an iPhone developer can now create an app that overlays graphics on a live video [...]]]></description>
		<content:encoded><![CDATA[<p>[...] apps such as the upcoming New York subway app that I previously discussed.&#160; According to the Games Alfresco website, an iPhone developer can now create an app that overlays graphics on a live video [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: More on iPhone Software 3.1 features &#8211; iPhone J.D. &#171; Popslim Blog</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-6687</link>
		<dc:creator><![CDATA[More on iPhone Software 3.1 features &#8211; iPhone J.D. &#171; Popslim Blog]]></dc:creator>
		<pubDate>Sun, 24 Jan 2010 03:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-6687</guid>
		<description><![CDATA[[...] apps such as the upcoming New York subway app that I previously discussed.&#160; According to the Games Alfresco website, an iPhone developer can now create an app that overlays graphics on a live video [...]]]></description>
		<content:encoded><![CDATA[<p>[...] apps such as the upcoming New York subway app that I previously discussed.&#160; According to the Games Alfresco website, an iPhone developer can now create an app that overlays graphics on a live video [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Best Selling Augmented Reality Games of 2009 &#171; Games Alfresco</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-6522</link>
		<dc:creator><![CDATA[Best Selling Augmented Reality Games of 2009 &#171; Games Alfresco]]></dc:creator>
		<pubDate>Fri, 01 Jan 2010 04:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-6522</guid>
		<description><![CDATA[[...] our Letter to Apple, a new iPhone SDK was released (a coincidence?) with the ability to overlay graphics on live video. This, enabled a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] our Letter to Apple, a new iPhone SDK was released (a coincidence?) with the ability to overlay graphics on live video. This, enabled a [...]</p>
]]></content:encoded>
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		<title>By: ISMAR 2009 Epilogue: A New Augmented Reality World Order &#171; Games Alfresco</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-6159</link>
		<dc:creator><![CDATA[ISMAR 2009 Epilogue: A New Augmented Reality World Order &#171; Games Alfresco]]></dc:creator>
		<pubDate>Tue, 27 Oct 2009 15:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-6159</guid>
		<description><![CDATA[[...] all this hoopla around a phone that requires you to access a private API for live [...]]]></description>
		<content:encoded><![CDATA[<p>[...] all this hoopla around a phone that requires you to access a private API for live [...]</p>
]]></content:encoded>
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		<title>By: Actual Technology News Blog &#187; iPhone 3.1: Some Nice Tweaks - Augmented Reality Still Only Semi-Supported [del.icio.us]</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-5731</link>
		<dc:creator><![CDATA[Actual Technology News Blog &#187; iPhone 3.1: Some Nice Tweaks - Augmented Reality Still Only Semi-Supported [del.icio.us]]]></dc:creator>
		<pubDate>Tue, 15 Sep 2009 01:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-5731</guid>
		<description><![CDATA[[...] One feature we were really looking for, support for augmented reality (AR) apps, will only be semi-supported in this new version, though at least some AR apps that were previously impossible to implement on [...]]]></description>
		<content:encoded><![CDATA[<p>[...] One feature we were really looking for, support for augmented reality (AR) apps, will only be semi-supported in this new version, though at least some AR apps that were previously impossible to implement on [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Daniel</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-5616</link>
		<dc:creator><![CDATA[Daniel]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 09:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-5616</guid>
		<description><![CDATA[The processing power of modern mobile phones is not that bad. It is roughly 20x-40x lower than a fast PC but still...
The iPhone 3GS is by far not the fastest phone, but it would be very suitable for AR if there was official and fast video and texture management support.
3D Rendering is definitely not the issue at the moment.]]></description>
		<content:encoded><![CDATA[<p>The processing power of modern mobile phones is not that bad. It is roughly 20x-40x lower than a fast PC but still&#8230;<br />
The iPhone 3GS is by far not the fastest phone, but it would be very suitable for AR if there was official and fast video and texture management support.<br />
3D Rendering is definitely not the issue at the moment.</p>
]]></content:encoded>
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	<item>
		<title>By: Darkflame</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-5513</link>
		<dc:creator><![CDATA[Darkflame]]></dc:creator>
		<pubDate>Fri, 11 Sep 2009 13:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-5513</guid>
		<description><![CDATA[An improvement.
But my bets are still on Android in the longrun.
AR is a killer-app just waiting.

&quot;Still a problem though is that mobile phones still don’t have the computational power necessary to do medium complex 3d&quot;

Not sure about that. I dont think its restrictive enough to be a problem.
It takes a fair whack of processing power to decode H.264 streams, yet the iPhone (and others) can handel it.
650mhz ARM plus 128MB.
Might not be much compared to modern computers, but that should be enough to handle PS2 level graphics.
Purhapes once you have assigned enough to track objects (if your using tracking) you might have lost half of that.
But even then you should have enough left for maybe a 10 thousand polygons a second with textures and point lighting. 

I dont think theres much point going ott with the graphics anyway. Untill we have really tight tracking, nothings going to look particularly realistic.]]></description>
		<content:encoded><![CDATA[<p>An improvement.<br />
But my bets are still on Android in the longrun.<br />
AR is a killer-app just waiting.</p>
<p>&#8220;Still a problem though is that mobile phones still don’t have the computational power necessary to do medium complex 3d&#8221;</p>
<p>Not sure about that. I dont think its restrictive enough to be a problem.<br />
It takes a fair whack of processing power to decode H.264 streams, yet the iPhone (and others) can handel it.<br />
650mhz ARM plus 128MB.<br />
Might not be much compared to modern computers, but that should be enough to handle PS2 level graphics.<br />
Purhapes once you have assigned enough to track objects (if your using tracking) you might have lost half of that.<br />
But even then you should have enough left for maybe a 10 thousand polygons a second with textures and point lighting. </p>
<p>I dont think theres much point going ott with the graphics anyway. Untill we have really tight tracking, nothings going to look particularly realistic.</p>
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	<item>
		<title>By: Henk Dawson</title>
		<link>http://gamesalfresco.com/2009/09/09/apple-announces-iphone-3-1-with-semi-support-for-augmented-reality/#comment-5438</link>
		<dc:creator><![CDATA[Henk Dawson]]></dc:creator>
		<pubDate>Thu, 10 Sep 2009 23:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2231#comment-5438</guid>
		<description><![CDATA[Recently I interviewed Noora Guldemond http://tinyurl.com/qozpl5 She talks at length in this interview about mobile and AR. It seems as if the iPhone is promising if/when apple allows full access to the video stream. Still a problem though is that mobile phones still don&#039;t have the computational power necessary to do medium complex 3d]]></description>
		<content:encoded><![CDATA[<p>Recently I interviewed Noora Guldemond <a href="http://tinyurl.com/qozpl5" rel="nofollow">http://tinyurl.com/qozpl5</a> She talks at length in this interview about mobile and AR. It seems as if the iPhone is promising if/when apple allows full access to the video stream. Still a problem though is that mobile phones still don&#8217;t have the computational power necessary to do medium complex 3d</p>
]]></content:encoded>
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