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	<title>Comments on: Why Int13 Got in Bed with Total Immersion</title>
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	<link>http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/</link>
	<description>In Pursuit of the Ultimate Augmented Reality Application</description>
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		<title>By: Augmented Reality Year in Review &#8211; 2009 &#171; The Future Digital Life</title>
		<link>http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/#comment-6480</link>
		<dc:creator><![CDATA[Augmented Reality Year in Review &#8211; 2009 &#171; The Future Digital Life]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 13:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2255#comment-6480</guid>
		<description><![CDATA[[...] notable things that happened in September &#8211; No more Gamaray - Death of a Browser, Int13 and Total Immersion getting into bed, and the augmented reality reading [...]]]></description>
		<content:encoded><![CDATA[<p>[...] notable things that happened in September &#8211; No more Gamaray - Death of a Browser, Int13 and Total Immersion getting into bed, and the augmented reality reading [...]</p>
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		<title>By: Total Immersion and the &#8220;Transfigured City:&#8221; Shared Augmented Realities, the &#8220;Web Squared Era,&#8221; and Google Wave &#160;&#124;&#160;UgoTrade</title>
		<link>http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/#comment-5843</link>
		<dc:creator><![CDATA[Total Immersion and the &#8220;Transfigured City:&#8221; Shared Augmented Realities, the &#8220;Web Squared Era,&#8221; and Google Wave &#160;&#124;&#160;UgoTrade]]></dc:creator>
		<pubDate>Sun, 27 Sep 2009 04:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2255#comment-5843</guid>
		<description><![CDATA[[...] the Int13 SDK for a limited period of time and have limited access to all it&#8217;s power? Stephane from Int13 said to Ori on Games Alfresco, here, “we have licensed the SDK4 for two years,” and then Ori asks, “but you have basically kept the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the Int13 SDK for a limited period of time and have limited access to all it&#8217;s power? Stephane from Int13 said to Ori on Games Alfresco, here, “we have licensed the SDK4 for two years,” and then Ori asks, “but you have basically kept the [...]</p>
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		<title>By: int13.net &#8211; Next-Gen Smartphone Games (iPhone, Windows Mobile&#8230;) &#187; [Press Release] Total Immersion Partners with int13</title>
		<link>http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/#comment-5801</link>
		<dc:creator><![CDATA[int13.net &#8211; Next-Gen Smartphone Games (iPhone, Windows Mobile&#8230;) &#187; [Press Release] Total Immersion Partners with int13]]></dc:creator>
		<pubDate>Wed, 23 Sep 2009 09:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2255#comment-5801</guid>
		<description><![CDATA[[...] You want to read more about this partnership ? We answered to Ori Inbar (Games Alfresco) here : Why int13 got in bed with Total Immersion [...]]]></description>
		<content:encoded><![CDATA[<p>[...] You want to read more about this partnership ? We answered to Ori Inbar (Games Alfresco) here : Why int13 got in bed with Total Immersion [...]</p>
]]></content:encoded>
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		<title>By: AR Consortium, ARML Spec, Layar 3D &#171; Augmentation</title>
		<link>http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/#comment-5787</link>
		<dc:creator><![CDATA[AR Consortium, ARML Spec, Layar 3D &#171; Augmentation]]></dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2255#comment-5787</guid>
		<description><![CDATA[[...] also be interesting to see if Total Immersion and Int13&#8217;s upcoming mobile framework will support ARML. Depending on what they produce, that could establish the standard even without [...]]]></description>
		<content:encoded><![CDATA[<p>[...] also be interesting to see if Total Immersion and Int13&#8217;s upcoming mobile framework will support ARML. Depending on what they produce, that could establish the standard even without [...]</p>
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		<title>By: Thomas Wrobel</title>
		<link>http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/#comment-5744</link>
		<dc:creator><![CDATA[Thomas Wrobel]]></dc:creator>
		<pubDate>Wed, 16 Sep 2009 16:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2255#comment-5744</guid>
		<description><![CDATA[Seems a very positive move to me.
Its about time TI got into the mobile field, and this partnership seems a good way to do it.
Very excited to see whats coming from them.]]></description>
		<content:encoded><![CDATA[<p>Seems a very positive move to me.<br />
Its about time TI got into the mobile field, and this partnership seems a good way to do it.<br />
Very excited to see whats coming from them.</p>
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