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	<title>Comments on: Three Comments on Wikitude&#8217;s Augmented World Trade Center</title>
	<atom:link href="http://gamesalfresco.com/2009/10/06/three-comments-on-wikitudes-augmented-world-trade-center/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesalfresco.com/2009/10/06/three-comments-on-wikitudes-augmented-world-trade-center/</link>
	<description>In Pursuit of the Ultimate Augmented Reality Application</description>
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		<title>By: Raimo</title>
		<link>http://gamesalfresco.com/2009/10/06/three-comments-on-wikitudes-augmented-world-trade-center/#comment-5957</link>
		<dc:creator><![CDATA[Raimo]]></dc:creator>
		<pubDate>Thu, 08 Oct 2009 20:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2398#comment-5957</guid>
		<description><![CDATA[@Thomas,

Yes textures are possible..]]></description>
		<content:encoded><![CDATA[<p>@Thomas,</p>
<p>Yes textures are possible..</p>
]]></content:encoded>
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		<title>By: Thomas Wrobel</title>
		<link>http://gamesalfresco.com/2009/10/06/three-comments-on-wikitudes-augmented-world-trade-center/#comment-5947</link>
		<dc:creator><![CDATA[Thomas Wrobel]]></dc:creator>
		<pubDate>Wed, 07 Oct 2009 09:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2398#comment-5947</guid>
		<description><![CDATA[On the one hand them doing this as it IS a bit of a publicity stunt. Ive no problem them rebuilding the trade centres virtually, but to make it the first thing you do is a bit going after the press, imho.

That said, it demonstrates nicely something AR is perfect for; Showing us stuff that&#039;s no longer there.
Historic and destroyed building overlays I can see becoming very big in AR.

One question though; I know its earlier days and hardware isnt that powerfull....but surely we could still have textured objects no?]]></description>
		<content:encoded><![CDATA[<p>On the one hand them doing this as it IS a bit of a publicity stunt. Ive no problem them rebuilding the trade centres virtually, but to make it the first thing you do is a bit going after the press, imho.</p>
<p>That said, it demonstrates nicely something AR is perfect for; Showing us stuff that&#8217;s no longer there.<br />
Historic and destroyed building overlays I can see becoming very big in AR.</p>
<p>One question though; I know its earlier days and hardware isnt that powerfull&#8230;.but surely we could still have textured objects no?</p>
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		<title>By: Tobias</title>
		<link>http://gamesalfresco.com/2009/10/06/three-comments-on-wikitudes-augmented-world-trade-center/#comment-5946</link>
		<dc:creator><![CDATA[Tobias]]></dc:creator>
		<pubDate>Wed, 07 Oct 2009 08:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2398#comment-5946</guid>
		<description><![CDATA[&quot;I’m fascianted by how the AR illusion is completly destroyed at around 00:18&quot;... yep, that was my first thought. would have been incredibly difficult to find another spot without an occluding tree. *g* A neat step forward by Mobilizy, though.]]></description>
		<content:encoded><![CDATA[<p>&#8220;I’m fascianted by how the AR illusion is completly destroyed at around 00:18&#8243;&#8230; yep, that was my first thought. would have been incredibly difficult to find another spot without an occluding tree. *g* A neat step forward by Mobilizy, though.</p>
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