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	<title>Comments on: ISMAR 2009 Epilogue: A New Augmented Reality World Order</title>
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	<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/</link>
	<description>In Pursuit of the Ultimate Augmented Reality Application</description>
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		<title>By: ISMAR09 is Over &#8211; NyttigDesign.com</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6175</link>
		<dc:creator><![CDATA[ISMAR09 is Over &#8211; NyttigDesign.com]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 08:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6175</guid>
		<description><![CDATA[[...] Onibar over at Games Alfresco has done an interesting summary of 10 tidbits that came out of the symposium that might reshape the augumented reality [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Onibar over at Games Alfresco has done an interesting summary of 10 tidbits that came out of the symposium that might reshape the augumented reality [...]</p>
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		<title>By: ISMAR 2009&#160;&#124;&#160;OOOii [OPEN INTERFACE]</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6161</link>
		<dc:creator><![CDATA[ISMAR 2009&#160;&#124;&#160;OOOii [OPEN INTERFACE]]]></dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6161</guid>
		<description><![CDATA[[...] The presentation was well received by many leading members of the community and was listed as a highlight of the conference at GamesAlfresco.com [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The presentation was well received by many leading members of the community and was listed as a highlight of the conference at GamesAlfresco.com [...]</p>
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		<title>By: Your Augmented Future: Three Hottest Videos From International AR Symposium &#124; Social Nibble</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6150</link>
		<dc:creator><![CDATA[Your Augmented Future: Three Hottest Videos From International AR Symposium &#124; Social Nibble]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6150</guid>
		<description><![CDATA[[...] nuts. As Ori Inbar wrote about the Sketch AR team in an overview of ISMAR, &#8220;Their work is revolutionizing the AR world by avoiding the need to print markers &#8211; or [...]]]></description>
		<content:encoded><![CDATA[<p>[...] nuts. As Ori Inbar wrote about the Sketch AR team in an overview of ISMAR, &#8220;Their work is revolutionizing the AR world by avoiding the need to print markers &#8211; or [...]</p>
]]></content:encoded>
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		<title>By: Your Augmented Future: Three Hottest Videos From International AR Symposium :: MR PC EASY</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6149</link>
		<dc:creator><![CDATA[Your Augmented Future: Three Hottest Videos From International AR Symposium :: MR PC EASY]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6149</guid>
		<description><![CDATA[[...] nuts. As Ori Inbar wrote about the Sketch AR team in an overview of ISMAR, &#8220;Their work is revolutionizing the AR world by avoiding the need to print markers &#8211; or [...]]]></description>
		<content:encoded><![CDATA[<p>[...] nuts. As Ori Inbar wrote about the Sketch AR team in an overview of ISMAR, &#8220;Their work is revolutionizing the AR world by avoiding the need to print markers &#8211; or [...]</p>
]]></content:encoded>
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		<title>By: ISMAR wrapup and bright AR Future &#124; augmented.org</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6146</link>
		<dc:creator><![CDATA[ISMAR wrapup and bright AR Future &#124; augmented.org]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 14:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6146</guid>
		<description><![CDATA[[...] Ori&#8217;s epilogue to ISMAR 2009, putting together a top ten impressions list [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Ori&#8217;s epilogue to ISMAR 2009, putting together a top ten impressions list [...]</p>
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		<title>By: ISMAR 2009: An Augmented Reality &#8220;Top Chef&#8221; Coopetition&#160;&#124;&#160;UgoTrade</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6138</link>
		<dc:creator><![CDATA[ISMAR 2009: An Augmented Reality &#8220;Top Chef&#8221; Coopetition&#160;&#124;&#160;UgoTrade]]></dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6138</guid>
		<description><![CDATA[[...] anything anyone says about AR standards at the moment will hold up.  But as Ori commented in his great post &#8211; an epilogue for ISMAR 2009 the vibe was &#8220;Peace and Love&#8221; in AR Browser land (although Chetan Damani of Across Air [...]]]></description>
		<content:encoded><![CDATA[<p>[...] anything anyone says about AR standards at the moment will hold up.  But as Ori commented in his great post &#8211; an epilogue for ISMAR 2009 the vibe was &#8220;Peace and Love&#8221; in AR Browser land (although Chetan Damani of Across Air [...]</p>
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		<title>By: Weekly Linkfest &#8211; ISMAR Edition &#171; Games Alfresco</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6135</link>
		<dc:creator><![CDATA[Weekly Linkfest &#8211; ISMAR Edition &#171; Games Alfresco]]></dc:creator>
		<pubDate>Sun, 25 Oct 2009 15:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6135</guid>
		<description><![CDATA[[...] Posts ISMAR 2009 Epilogue: A New Augmented Reality World OrderTop 10 augmented reality demos that will revolutionize video gamesISMAR 2009: Sketch and Shape [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Posts ISMAR 2009 Epilogue: A New Augmented Reality World OrderTop 10 augmented reality demos that will revolutionize video gamesISMAR 2009: Sketch and Shape [...]</p>
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		<title>By: Alistair</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6124</link>
		<dc:creator><![CDATA[Alistair]]></dc:creator>
		<pubDate>Sat, 24 Oct 2009 23:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6124</guid>
		<description><![CDATA[Thanks for the Eyeply mention. We had a great time sharing with and learning from the global augmented reality community. We saw some awesome stuff in the demo areas. Did anyone document all of that work? It was amazing playing games that you&#039;ve only seen movies about.  

BTW, any chance the Eyeply link could point to www.eyeply.com  :)  Currently it points to another overview of what was shown at ISMAR.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the Eyeply mention. We had a great time sharing with and learning from the global augmented reality community. We saw some awesome stuff in the demo areas. Did anyone document all of that work? It was amazing playing games that you&#8217;ve only seen movies about.  </p>
<p>BTW, any chance the Eyeply link could point to <a href="http://www.eyeply.com" rel="nofollow">http://www.eyeply.com</a>  :)  Currently it points to another overview of what was shown at ISMAR.</p>
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		<title>By: Darkflame</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6117</link>
		<dc:creator><![CDATA[Darkflame]]></dc:creator>
		<pubDate>Sat, 24 Oct 2009 07:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6117</guid>
		<description><![CDATA[I&#039;m so sad 
I couldn&#039;t make it. Looks like there was lots of great stuff.
Its really pleasing, once again, that everyone wants a standard. It seems we have learnt a few lessons from the internet. I still fully back Wave as a good solution from a technical standpoint, but any that the group comes up with that gives similar functionality (and isnt tied to a single sever controlled by one company) is good by me.

AR Sketch seems like it could grow into something very powerfull.
I can just picture in 15 years teachers, students and researchers communicating ideas by sketching on paper and whiteboards, and everyone else seeing the sketchs come to life with true physics simulations.

I&#039;m still disappointed  Vuzix backed down with their plans to release a optical transparent HMD, but equaly curious about devices they have/will released. I cant find =any= AR-based reviews on their stuff. its all movie-watching.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m so sad<br />
I couldn&#8217;t make it. Looks like there was lots of great stuff.<br />
Its really pleasing, once again, that everyone wants a standard. It seems we have learnt a few lessons from the internet. I still fully back Wave as a good solution from a technical standpoint, but any that the group comes up with that gives similar functionality (and isnt tied to a single sever controlled by one company) is good by me.</p>
<p>AR Sketch seems like it could grow into something very powerfull.<br />
I can just picture in 15 years teachers, students and researchers communicating ideas by sketching on paper and whiteboards, and everyone else seeing the sketchs come to life with true physics simulations.</p>
<p>I&#8217;m still disappointed  Vuzix backed down with their plans to release a optical transparent HMD, but equaly curious about devices they have/will released. I cant find =any= AR-based reviews on their stuff. its all movie-watching.</p>
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	<item>
		<title>By: ISMAR attendee</title>
		<link>http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/#comment-6116</link>
		<dc:creator><![CDATA[ISMAR attendee]]></dc:creator>
		<pubDate>Sat, 24 Oct 2009 01:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=2511#comment-6116</guid>
		<description><![CDATA[Interesting summary, bizarre in some ways, but at least you wear your bias on your sleeve. ;)

One comment:  the only reason the questions to Pattie were so tame is that most of the people who work in the area were dumbstruck about how someone so famous, at such a good institute, and surrounded by so many other smart folks could do such glaringly bad work (and, in turn, why she was invited to present it).  

It&#039;s one thing to mock up fancy demos aimed to inspire (at TED);  it&#039;s another to present it as research. You should have reported the answers she gave to those questions: that it doesn&#039;t work (was mostly mocked up), it&#039;s not been evaluated or even tested besides &quot;demo days&quot;, and that she seemed completely unaware of the vast amount of prior (and in many cases better) work.  For example, she presented her &quot;remote collaboration&quot; as revolutionary, but folks in Japan have been doing this (and evaluating it and publishing it) for years.  

But, overall, ISMAR seemed fun, if fairly disorganized.]]></description>
		<content:encoded><![CDATA[<p>Interesting summary, bizarre in some ways, but at least you wear your bias on your sleeve. ;)</p>
<p>One comment:  the only reason the questions to Pattie were so tame is that most of the people who work in the area were dumbstruck about how someone so famous, at such a good institute, and surrounded by so many other smart folks could do such glaringly bad work (and, in turn, why she was invited to present it).  </p>
<p>It&#8217;s one thing to mock up fancy demos aimed to inspire (at TED);  it&#8217;s another to present it as research. You should have reported the answers she gave to those questions: that it doesn&#8217;t work (was mostly mocked up), it&#8217;s not been evaluated or even tested besides &#8220;demo days&#8221;, and that she seemed completely unaware of the vast amount of prior (and in many cases better) work.  For example, she presented her &#8220;remote collaboration&#8221; as revolutionary, but folks in Japan have been doing this (and evaluating it and publishing it) for years.  </p>
<p>But, overall, ISMAR seemed fun, if fairly disorganized.</p>
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