<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: The scary world of augmented reality gaming</title>
	<atom:link href="http://gamesalfresco.com/2010/02/26/the-scary-world-of-augmented-reality-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesalfresco.com/2010/02/26/the-scary-world-of-augmented-reality-gaming/</link>
	<description>In Pursuit of the Ultimate Augmented Reality Application</description>
	<lastBuildDate>Mon, 28 May 2012 12:40:03 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Sarai Alicea</title>
		<link>http://gamesalfresco.com/2010/02/26/the-scary-world-of-augmented-reality-gaming/#comment-8185</link>
		<dc:creator><![CDATA[Sarai Alicea]]></dc:creator>
		<pubDate>Thu, 23 Sep 2010 19:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=3030#comment-8185</guid>
		<description><![CDATA[Great content &amp; Wonderful a site…]]></description>
		<content:encoded><![CDATA[<p>Great content &amp; Wonderful a site…</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas Wrobel</title>
		<link>http://gamesalfresco.com/2010/02/26/the-scary-world-of-augmented-reality-gaming/#comment-7054</link>
		<dc:creator><![CDATA[Thomas Wrobel]]></dc:creator>
		<pubDate>Sat, 27 Feb 2010 14:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamesalfresco.com/?p=3030#comment-7054</guid>
		<description><![CDATA[I dont think it works as an excuse really.
While, in theory, AR with perfect graphics and 100% opacity could fool you into thinking the real world is full of zombies or whatever......where did you get the real gun? why did you pick the real gun up? Surely you felt the difference? etc etc.
No, anyone with a real gun went to the effort of really getting it, really picking it up, and really loading it. Theres strong intentional actions there.


A  more realistic scare-scenario perhaps is if AR Players are &quot;set up&quot; to commit real crimes by a 3rd party. Then any really dedicated gamer whereing specs 24/7 could be tricked into doing just about anything. (with significant effort by the 3rd party).

One easy solution I guess would be legaly limited AR Specs to only have (at best) 90% opacity of the overlay. So fiction can always be told from reality.]]></description>
		<content:encoded><![CDATA[<p>I dont think it works as an excuse really.<br />
While, in theory, AR with perfect graphics and 100% opacity could fool you into thinking the real world is full of zombies or whatever&#8230;&#8230;where did you get the real gun? why did you pick the real gun up? Surely you felt the difference? etc etc.<br />
No, anyone with a real gun went to the effort of really getting it, really picking it up, and really loading it. Theres strong intentional actions there.</p>
<p>A  more realistic scare-scenario perhaps is if AR Players are &#8220;set up&#8221; to commit real crimes by a 3rd party. Then any really dedicated gamer whereing specs 24/7 could be tricked into doing just about anything. (with significant effort by the 3rd party).</p>
<p>One easy solution I guess would be legaly limited AR Specs to only have (at best) 90% opacity of the overlay. So fiction can always be told from reality.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

