Posted on September 1, 2010 by Ori Inbar
Finally, the iPod Touch has a camera! Today, Steve Jobs announced at the Apple Music Event, the new incarnation of the legendary iPod product line. One of my personal highlights was of course the new iteration of the iPod Touch. Faster (Apple A4 processors – like in the iPhone), with the new Game Center(iOS 4.1), [...]
Filed under: AR Games | Tagged: AR Games, iPod Touch | 4 Comments »
Posted on August 30, 2010 by Ori Inbar
We all are great believers in the potential of Augmented Reality (AR). Within the next 10 years, we say, it will totally change the way we interact with the world. But what industry will be the first to bring AR to the masses? When you co-found a company that focuses on Augmented Reality games – [...]
Filed under: AR Business, AR Games | Tagged: augmented reality games, ogmento | Leave a Comment »
Posted on February 26, 2010 by lestermadden
Today’s augmented reality games are a fun affair, shoot a few aliens, blow up a few planes, or relax and put out a few fires all from the comfort of your own home. The only danger you face is banging your knee on a table as you turn around. But as technology gets more sophisticated [...]
Filed under: AR Games | 1 Comment »
Posted on February 4, 2010 by Ori Inbar
In January, flying Augmented Reality Drones stole the show at the Consumer Electronics Show: a quadricopter controlled with an iPhone, that unleashes augmented reality games. What a knock out. Now it’s time for the land-based vehicles to show what they’ve made of. Seac02 just published an SDK for developing augmented reality games for the WowWee [...]
Filed under: AR Games | Tagged: AR Games, Seac02, AR Drone, Andrea Carignano, Rovio | Leave a Comment »
Posted on December 31, 2009 by Ori Inbar
In my pursuit of the ultimate augmented reality game – 2009 was a landmark year. From 0 to 30 selling games in 4 months is nothing short of stunning (and makes my 2010 prediction of 10x more AR games – not too bold…;) 2009 was the year AR games broke from the lab into the [...]
Filed under: AR Games | Tagged: PSP, AR Games, HIT Lab NZ, AcrossAir, presselite, ogmento, Arcade Reality, Mosquitoes, Invizimals, Toyspring, Makayama, ARGH, Augmented Reality Ghost Hunter, Off Panel Productions, Fire Fighter 360, Ghost Hunt AR, NeverBored Studios, Pandemica, XMG, Cam Wars, Gamedokan, SplatCam, Virtual Slingshot, 0ghost, 0santa, 0cog, Dimension Invaders, Rapidito Games, Hidden Park, Bulpadok, Conduct, Fairies Everywhere, Drift, Gunman, Stage Two Labs, Splatter Bugs, Most Dangerous Game, Assassins FPS, Differentium, iPew by Wumbitz, Firepower, Todd Hopkinson, VRArsenal, First Person Shooter, HandsUp, Assaf Waisler, Wanted Dead or Alive, Poulet Maison, hiBubble, BorderTown, Snowglobe, Maverick, iSpy, SplitP, Turf Wars, Foursquare, Gowalla, CauseWorld, Virus Killer 360, Put a Spell, Arballoon, AR Quoits, 2009 | 12 Comments »
Posted on November 11, 2009 by Ori Inbar
Presselite announces new AR iPhone game: Our new project has been revealed today, we are very proud to announce a new Augmented Reality game called Firefighter 360 for the iPhone 3GS. We actually used our Augmented Reality engine developed for Bionic Eye application to create this little game. In this life-saving fire-person shooter, you play [...]
Filed under: AR Games | Tagged: AR Games, presselite, Bionic Eye, Fire Fighter | 3 Comments »
Posted on November 3, 2009 by Ori Inbar
The buzz continues, this time shooting alien invaders in a room near you. We have seen similar (semi) Augmented Reality game mechanics with the addictive Arcade Reality and Mosquitoes. The new game by Visual Impact System Flaw launched this week – has a much slicker interface, and the second DSi screen does add finesse (though [...]
Filed under: AR Games | Tagged: AR Games, System Flaw | 4 Comments »
Posted on November 1, 2009 by Ori Inbar
Vincent Verwey is happy to report that his new augmented reality game has just been approved on the app store. It’s called Mosquitoes. It lets you kill pesky mosquitoes flying around you in virtual space. Watch through the camera and you see tens of mosquitoes around you. On the ceiling, hovering above the floor, on [...]
Filed under: AR Games | Tagged: AR Games, Arcade Reality, iphone, Mosquitoes, Mozzies | 7 Comments »
Posted on June 27, 2009 by Ori Inbar
Our inaugural post from early 2008: “Top 10 AR demos that will…” sparked huge interest. Since then, we have witnessed loads of AR games swarming the market. Well, that may be an exaggeration – but the industry has certainly transitioned from delivering mere demos to actual games; from proof of concepts to commercial products; from [...]
Filed under: AR Games | Tagged: nokia, iphone, PSP, total immersion, GA Tech, int13, EyeToy, Sony, Kweekies, Ghostwire, Julian Oliver, Nvidia Tegra, ARis, Geisha Entertainment, ARhrrrr!, Scope, Frantz Lasorne, Invisimals, A Different Game, DSi, Candy Wars, Gizmondo Art of Defense, Level Head, Topps, Eye of Judgment, the invisible train, graz university, Virtual tennis, Fanta, Rubberduckzilla, Oasis, Do the Dip, MacDonald's, SCAD-Atlanta | 28 Comments »
Posted on May 11, 2009 by Ori Inbar
On a train from New York to IGC East (Independent Game Conference) in Boston. The forests along the tracks are blooming yet foggy – I wonder what’s in store at the first ever IGC on the east coast. The day is structured into 2 tracks: business-oriented as well as developer talks; the highlight of the [...]
Filed under: AR Games | 1 Comment »