Your Favorite Augmented Reality Games Of All Time

Our inaugural post from early 2008: “Top 10 AR demos that will…” sparked huge interest. Since then, we have witnessed loads of AR games swarming the market. Well, that may be an exaggeration – but the industry has certainly transitioned from delivering mere demos to actual games; from proof of concepts to commercial products; from [...]

IGC East: What I Learned About The Game Industry in Boston

On a train from New York to IGC East (Independent Game Conference) in Boston. The forests along the tracks are blooming yet foggy – I wonder what’s in store at the first ever IGC on the east coast. The day is structured into 2 tracks: business-oriented as well as developer talks; the highlight of the [...]

GDC 2009 Roundup: a (tiny) spark of augmented reality

The dust over GDC 2009 has settled a while ago and finally I got to reflect on the AR experience at the show.  Guess which headline would summarize it best: a) augmented reality was the talk of the show b) the expo floor was swarming with AR demos c) AR games snatched lucrative game awards [...]

ARiS in Book Format

Geisha Tokyo Entertainment’s ARiS, the augmented reality maid featured in the clip above that Ori covered here, is on her way to become the first virtual AR celebrity. No only does she appear in primetime tv, she now got her own book deal. The new “official guide book“, is 64 pages of ARiS goodness. It [...]

GDC 2009: More Augmented Reality Demos at Game Developer Conference

Reporting live from GDC 2009 in San Francisco: it’s just getting better! From Blair’s team at GA Tech: Zombie Attack on Nvidia Tegra From Beyond Reality at the Dutch pavilion: Pit Strategy Stay tuned for more…

GDC 2009: I Have Seen The Future Of Games and I Wasn’t Alone

In front of a packed room, Blair skips the typical introduction to augmented reality (he knows his audience) and dives right into demonstrating how fun AR is. What better video to explain it in a game conference than showing Roku’s Reward. Blair explains the essence of AR play:  tight integration between the real and the [...]

2020 Games Look Mostly Augmented

Gamasutra recently announced a competition for best game ideas. Games of 2020. The winners are already in and their games are mostly…augmented. Check out these 4 games: House Chores by Wesley Wiebe. It builds on the idea that if you cleverly use game pleasures people would be willing to tolerate almost anything – just to [...]

Edutainment is Dead: Long Live Learning Games!

Eric Klopfer, Scot Osterweil, and Katie Salen have just published a paper: Moving Learning Games Forward. With 60 pages strong, it’s more of a mini book than a “paper” – but hey, who’s counting? I argued before that Learning Games should be the first pin we target in the Augmented Reality bowling alley (taking a [...]

Total Immersion Breathe Life Into Baseball Cards With Augmented Reality

New York Times unveils this story about Total Immersion‘s new foray into trading card games. Total Immersion partnered with Topps to add 3D animation on top of their baseball cards using your web cam. Rouli and Tobias have already mused about it this morning (Old World folks always wake up earlier…). Here’s the video video… [...]

Augmented Reality Game Poised to Win Game Award: Vote for Kweekie

Stephan Cocquereaumont, president and lead developer of Int13, a French next-gen games studio for Smartphones, has just shared with me the latest video of his mobile Augmented Reality game – Kweekies: Kweekies is an Augmented Reality virtual pet game that allows gamers to interact with their pet by using the embedded camera of their Smartphone. [...]

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