Gravity Jack Indoor Office and SDK

Gravity Jack software firm has created an AR indoor office.  I like the idea of populating an indoor space with augments.  Personally, I wouldn’t use it for work.  I’d rather dork up my writing space at home and show off my favorite LOLcats on the wall next to my computer.  Each to his own, I [...]

A New Device for Augmented Reality Games Was Born

Finally, the iPod Touch has a camera! Today, Steve Jobs announced at the Apple Music Event, the new incarnation of the legendary iPod product line. One of my personal highlights was of course the new iteration of the iPod Touch. Faster (Apple A4 processors – like in the iPhone), with the new Game Center(iOS 4.1), [...]

Conquar – The Layar Based Strategy Game

Today my wife and kids were ignoring me so I hijacked my wife’s new iPhone.  I’d been curious to try the game on Layar called Conquar.  The idea sounded simple–take control of your city using troops.  Unfortunately, the game IS that simple. The way the game works is this: when you create an account, you’re randomly put [...]

5 Things To Do With Junaio Glue and LLA Markers

With the live video access on the iPhone OS 4.0, Metaio is looking to make a splash with its Glue technology in the Junaio AR browser. They would like to show how the iPhone can do more than GPS AR browsing with both image processing and their indoor LLA marker tracking. LLA Markers The LLA [...]

Kickball AR App

I guess I feel compelled to post this app because of the World Cup.  It’s a cute idea worth a few minutes of play time, but after that, I’m not sure what the appeal would be.  Personally, I’m ready for the next phase of smartphone AR which requires more awareness of objects and the world. [...]

Augmented Reality’s Console Upgrade

I’ve been watching the news from E3 with keen interest.  First off, I’m a gamer, if you can’t tell.  But I’m also wildly curious how augmented reality will shape the future of gaming.  Now I haven’t seen any games that strictly use AR, but the direction consoles are taking shows how AR is shaping them. [...]

Five Reasons Why the iPhone 4 Was Made for Augmented Reality

The last year we’ve had quite the love/hate relationship with Steve Jobs and his beloved iPhone.  Like a pimple-faced love struck boy with a handful of daisies in our hand, we felt the fools when the OS3.1 stood us up at the local Burger Barn.  I mean, we weren’t asking to go steady, just a [...]

Three Reasons Why 3D TV and Movies Will Help Augmented Reality

While we augmented reality aficionados would like to believe that AR has hit its stride, the nascent technology is no where near the level of 3D movies and TVs.  This all may change in the future, but for now the 3D movement far outweighs AR. This isn’t so bad as I believe, and will try to [...]

System Flaw Trailer for DSi

The radar screen on top makes me think of Aliens. “Look, I’m telling ya, there’s somethin’ movin’ and it ain’t us! Tracker’s off scale, man. They’re all around us, man. Jesus!” “Hicks: Remember, short controlled bursts. Hudson: 9 meters, 7, 6. Ripley: That can’t be, that’s inside the room. Hudson: It’s reading right man, look. [...]

Gigaputt – Augmented Reality Golf

Make the world your golf course. That’s the tagline of the new iPhone app Gigaputt from Gigantic Mechanic.  Instead of clubs, you swing your iPhone in a Wii-like manner (though the accuracy is no where near the same) and hit your ball.  Unlike most AR iPhone games, this one actually requires you to interact with [...]