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	<title>Games Alfresco &#187; augmented reality games</title>
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		<title>3 Reasons Why Games Are The Killer App For Augmented Reality</title>
		<link>http://gamesalfresco.com/2010/08/30/3-reasons-why-games-are-the-killer-app-for-augmented-reality/</link>
		<comments>http://gamesalfresco.com/2010/08/30/3-reasons-why-games-are-the-killer-app-for-augmented-reality/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 22:00:57 +0000</pubDate>
		<dc:creator>Ori Inbar</dc:creator>
				<category><![CDATA[AR Business]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality games]]></category>
		<category><![CDATA[ogmento]]></category>

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		<description><![CDATA[We all are great believers in the potential of Augmented Reality (AR). Within the next 10 years, we say, it will totally change the way we interact with the world. But what industry will be the first to bring AR to the masses? When you co-found a company that focuses on Augmented Reality games &#8211; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesalfresco.com&#038;blog=3566751&#038;post=3524&#038;subd=gamesalfresco&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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<p><strong><a href="http://gamesalfresco.files.wordpress.com/2010/08/3-reasons-games-are-the-killer-app-for-augmented-reality-001.png"><img class="alignnone size-large wp-image-3612" title="3 Reasons Games are the killer app for augmented reality.001" src="http://gamesalfresco.files.wordpress.com/2010/08/3-reasons-games-are-the-killer-app-for-augmented-reality-001.png?w=452&h=339" alt="" width="452" height="339" /></a></strong></p>
<p><strong><span style="font-weight:normal;">We all are great believers in the potential of Augmented Reality (AR). Within the next 10 years, we say, it will totally change the way we interact with the world.</span></strong></p>
<p><strong> </strong></p>
<p><span style="font-weight:normal;">But what industry will be the first to bring AR to the masses?</span></p>
<p><span style="font-weight:normal;">When you co-found a company that focuses on <a href="http://www.ogmento.com/" target="_blank">Augmented Reality games</a> &#8211; and especially &#8211; when it secures an <a href="http://techcrunch.com/2010/05/26/ogmento-first-ar-gaming-startup-to-win-vc-funding/" target="_blank">investment</a> from a venture capital firm &#8211; you have some deeper explaining to do.</span></p>
<p><span style="font-weight:normal;">Here are 3 key (business) reasons why games will be the first industry to spearhead augmented reality into the mainstream:</span></p>
<div id="attachment_3609" class="wp-caption alignnone" style="width: 462px"><a href="http://gamesalfresco.files.wordpress.com/2010/08/games-are-the-killer-app-for-ar-005.png"><img class="size-large wp-image-3609 " title="Games-are-the-killer-app-for-AR.005" src="http://gamesalfresco.files.wordpress.com/2010/08/games-are-the-killer-app-for-ar-005.png?w=452&h=339" alt="" width="452" height="339" /></a><p class="wp-caption-text">Reason #1 Games are the killer app for emerging technologies</p></div>
<p><strong>Games Accelerate the Adoption of New Technologies by the Mainstream</strong></p>
<p><span style="font-weight:normal;">Games have a history of pushing the envelop of new technologies and bringing new inventions to the masses: computer graphics, memory, silicon, screens, 3D animation, interactive story telling, immersion…and the list goes on and on. What made GPUs popular and drove its development? Games! First mainstream handheld electronic device? Games! When PCs were first introduced to consumers how were they marketed? As more capable than video game consoles&#8230;</span></p>
<p><span style="font-weight:normal;">Nolan Bushnell (the legendary founder of Atari) <a href="http://www.atarimuseum.com/articles/funandcomputers.html" target="_blank">wrote back in 1996</a>:</span></p>
<blockquote><p><span style="font-weight:normal;">&#8220;WHIMSY and fun are often the precursors to powerful tools that are used later for more serious </span>applications. A project at inception might not be useful because of lack of infrastructure or incomplete refinements. The automobile and airplane were considered toys before they were <span style="font-weight:normal;">reliable and safe. The computer game has filled a similar role in being the incubator for many innovations that drive the </span>usefulness of the computer.&#8221;</p></blockquote>
<div class="wp-caption alignnone" style="width: 410px"><a href="http://www.atarimuseum.com/videogames/consoles/2600/atari2600.JPG"><img src="http://www.atarimuseum.com/videogames/consoles/2600/atari2600.JPG" alt="" width="400" height="298" /></a><p class="wp-caption-text">Was the first PC a video game console?</p></div>
<p><span style="font-weight:normal;"> </span>Gaming has done it many times in the past &#8211; now it could accelerate the adoption of Augmented Reality (AR) by the mainstream. And it has another advantage&#8230;</p>
<p><strong>Game Design Can Overcome Technology Limitations And Deliver a Powerful Experience</strong></p>
<p><span style="font-weight:normal;">In the best games, the pleasure manifests itself in the players imagination &#8211; not necessarily on the screen. Skeptics will say AR is not ready for the mainstream yet: It’s not fast enough; it doesn’t work in bad lighting conditions; hardware has a long way to go &#8211; and you know what &#8211; they may be right. However, in games &#8211; clever game design can help overcome technical limitations and provide a fun experience. This luxury is not available for many types of real world apps, definitely not military or healthcare apps &#8211; which deal with life or death situations. </span></p>
<p><span style="font-weight:normal;">In games, you can focus the player on the highlights of the technology, and dodge the stumbling blocks. Or you can take advantage of a technical drawback and present it as a challenge of the gameplay  - which makes the game even more captivating. In the words of <a href="http://www.raphkoster.com/gaming/moore.shtml" target="_blank">Raph Koster</a>, a veteran game designer: &#8220;Creativity, is largely about finding solutions within a known problem space.&#8221; </span></p>
<p><span style="font-weight:normal;"><a href="http://www.ogmento.com"><img class="alignnone size-large wp-image-3617" title="Put a Spell by Ogmento" src="http://gamesalfresco.files.wordpress.com/2010/08/put-a-spelldubi.jpg?w=407&h=271" alt="" width="407" height="271" /></a></span></p>
<p><span style="font-weight:normal;">For example: recognizing an object takes too long? build it into the suspense of the game. Tracking gets out of whack when the camera moves too fast? encourage players to keep it steady as a special skill required for succeeding in the game. Tell a good story; use non AR elements to create a more rounded experience; use AR as a highlight that takes the game to a never-before-seen level.</span></p>
<p><span style="font-weight:normal;">Game design is a strong reason why games will be first to drive AR into the hands of consumers.</span></p>
<p><span style="font-weight:normal;">But is there a market for these AR gaming experiences?</span></p>
<div id="attachment_3610" class="wp-caption alignnone" style="width: 462px"><a href="http://gamesalfresco.files.wordpress.com/2010/08/games-are-the-killer-app-for-ar-006.png"><img class="size-large wp-image-3610" title="Games-are-the-killer-app-for-AR.006" src="http://gamesalfresco.files.wordpress.com/2010/08/games-are-the-killer-app-for-ar-006.png?w=452&h=339" alt="" width="452" height="339" /></a><p class="wp-caption-text">Reason #2 Games is a big business going through transformation</p></div>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/08/games-are-the-killer-app-for-ar-006.png"></a></p>
<p><strong>500 Million Digital Natives Will Spend 10,000 Hours Playing Games Before the Age of 21</strong></p>
<p><span style="font-weight:normal;">A recent statistic (heard at TED by <a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" target="_blank">Jane McGonigal</a> quoting a research by Carnegie Mellon University): &#8220;500 Million gamers Will Spend 10,000 Hours Playing Games Before the Age of 21&#8243; (and in a decade another billion gamers will be added.) That’s a lot of people, spending a lot of time with your product. Plus they are early adopters which makes them a likely audience to want to try your product. </span></p>
<p><strong>AR devices are already in our pockets</strong></p>
<p><span style="font-weight:normal;">What’s the barrier for entry? Can digital natives afford the hardware required to experience AR games?</span></p>
<p><span style="font-weight:normal;">With the invasion of the iphone, Android phones, and other smart phones into our pockets, all of a sudden, we carry with us at all times, the ingredients required for an augmented reality experience (nice screen, video camera, adequate processing power, communication, GPS, and other sensors). Many digital natives already have an AR capable device&#8230;in their pockets.</span></p>
<p><span style="font-weight:normal;"><a href="http://www.cultofmac.com/survey-says-31-of-teens-want-an-iphone/37624"><img class="alignnone" src="http://www.cultofmac.com/wordpress/wp-content/uploads/2010/04/teen-iphone-survey.png" alt="" width="459" height="288" /></a></span></p>
<p><span style="font-weight:normal;"><a href="http://www.cultofmac.com/survey-says-31-of-teens-want-an-iphone/37624"></a>(<a href="http://www.cultofmac.com/survey-says-31-of-teens-want-an-iphone/37624" target="_blank">31% of U.S. teens want iPhones</a> And 14% already own one and Android phones are catching up.) </span></p>
<p><span style="font-weight:normal;">By the way, how many americans currently play on mobile devices? 42%!</span></p>
<p><span style="font-weight:normal;">OK, so many people are spending a lot of time playing games and have the hardware to play AR games, but what&#8217;s the revenue potential of the game industry?</span></p>
<p><strong>Gaming is a $67 Billion Growth Industry Going Through Transformation</strong></p>
<p><span style="font-weight:normal;">Gaming is huge. Bigger than music, bigger than movie box office. And yet, it is going through a major disruption.</span></p>
<p><span style="font-weight:normal;">On the one hand revenues by major publishers such as EA and Activision, are growing, but on the other hand they are struggling with profitability.</span></p>
<p><span style="font-weight:normal;">One of the key drivers is the massive transformation from retail distribution to digital distribution: the iphone, online games, and social games &#8211; are bypassing the old retail distribution model which charged $30-$60 per title and are reaching directly to consumers with a race to the bottom in terms of pricing. </span></p>
<p><span style="font-weight:normal;">Another major disruption is the rise of new game genres &#8211; most notably social games. Companies which as recent as 3 years ago were unknowns, are now being gobbled for huge sums:  $<a href="http://techcrunch.com/2009/11/09/not-playing-around-electronic-arts-buys-playfish-for-275-million/" target="_blank">300M for Playfish</a> (acquired by EA), <a href="http://techcrunch.com/2010/07/27/playdom-acquired-by-disney-for-up-to-763-2-million/" target="_blank">$763M for Playdom</a> (acquired by Disney), Slide (acquired by Google), <a href="http://techcrunch.com/2010/07/27/gamestop-kongregate/" target="_blank">Kongregate</a> acquired by GameStop, <a href="http://venturebeat.com/2010/02/18/zynga-farmville-sharespost-mafia-wars/" target="_blank">Zynga</a> is estimated to be worth $3B and can hardly be acquired&#8230;</span></p>
<div class="wp-caption alignnone" style="width: 451px"><a href="http://www.blogcdn.com/blog.games.com/media/2010/07/farmville-crafting-is-here.png"><img class=" " src="http://www.blogcdn.com/blog.games.com/media/2010/07/farmville-crafting-is-here.png" alt="" width="441" height="375" /></a><p class="wp-caption-text">Zynga&#039;s Farmville</p></div>
<p><span style="font-weight:normal;">Social games and casual games are reaching new audiences that previously were out of reach for game developers (<a href="http://royal.pingdom.com/2010/02/16/study-ages-of-social-network-users/" target="_blank">survey shows</a> that dominant age group playing social games such as Farmville is women 35-55).</span><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span></p>
<p><span style="font-weight:normal;">Jesse Schell, instructor of entertainment technology at Carnegie Mellon University  says: &#8220;There are games now for pretty much every age, every demographic. More and more women are going online. It comes down to everybody is playing games. Games are just evolving like species in order to fit into every little niche of our lives.”</span></p>
<p><span style="font-weight:normal;">In parallel to the change in game genres and audiences there is also a massive change in business models. If up until recently games were selling for $30-$50 a pop and required a trip to the store which limited its potential audience &#8211; nowadays a new game is a click-to-download away and more and more games are available for free. </span></p>
<p><span style="font-weight:normal;">Which leads to the next point &#8211; a fresh business model that was made for games.</span></p>
<p><strong>Free2Play + Micro-transactions is a Business Model  that Works Best in Games</strong></p>
<p><span style="font-weight:normal;">web 2.0 has brought about the concept of Freemium business models which help reach massive audiences and drive light speed growth in revenue. Free2Play + micro-transactions is taking it further. Games are much more engaging than any other form of apps and drive the consumption of digital goods. Tying purchase to the compulsion loop in games has proven to be very effective. In the words of ngmoco&#8217;s Neil Young &#8211; it&#8217;s the new &#8220;Quarter Sink&#8221; from the arcade games era.</span></p>
<p><a href="http://t3.gstatic.com/images?q=tbn:ANd9GcR7QvmihhsgjVzOw_sf7GVo1xDwm9NPiv7xJ4hcXrsaSsV8Sac&amp;t=1&amp;usg=__YHS4iysljSMpPU3XI7EI_kMtX1Y="><img class="alignnone" src="http://t3.gstatic.com/images?q=tbn:ANd9GcR7QvmihhsgjVzOw_sf7GVo1xDwm9NPiv7xJ4hcXrsaSsV8Sac&amp;t=1&amp;usg=__YHS4iysljSMpPU3XI7EI_kMtX1Y=" alt="" width="184" height="184" /></a></p>
<p><span style="font-weight:normal;">Of course, when using micro-transactions in games it&#8217;s important not to detract from the experience. Farmville by Zynga is a good example: impatience is the driving factor behind the appeal of micro transactions. And thus the experience is in no way impacted by those with patience and resourcefulness. As long as you avoid the potential pitfalls with micro transactions as articulated by <a href="http://gamerlimit.com/2010/08/stop-it-microtransactions/" target="_blank">Kevin Miller</a> this business model is a fantastic revenue stream for games. Especially on the iphone where a 99 cent for a virtual weapon needed in the game is just a tap away. Worldwide sales of virtual items are expected to reach $7 billion by 2015, according to online games research firm DFC Intelligence.</span></p>
<p><span style="font-weight:normal;">Where else (except music) do you find such levels of revenue from digital goods?</span></p>
<p><strong>Games Are a Key Tool For Marketers to Reach Their Audiences and Bolster Brands</strong></p>
<p><span style="font-weight:normal;">Games are such a powerful medium for engaging audiences, that it is becoming a key tool for marketers to reach their customers and strengthen their brands. Take GE&#8217;s Smart Grid interactive campaign featuring augmented reality &#8211;  it got more than a million YouTube hits &#8211; an order of magnitude higher than equivalent traditional online campaigns. The Advergaming industry had revenues in excess of $3 billion on mobile, iPhone, and social networks platforms. And this is accelerating because digital natives expect to interact with the world through games. New target age groups and demographics are playing games which are more immersive than other types of advertising.</span></p>
<p><a href="http://ge.ecomagination.com/smartgrid/preview/images/GE_Digital_hologram.jpg"><img class="alignnone" src="http://ge.ecomagination.com/smartgrid/preview/images/GE_Digital_hologram.jpg" alt="" width="511" height="384" /></a></p>
<p><span style="font-weight:normal;">Games have just surpassed email as the #2 online time killer for americans. Guess what’s the first time killer? social networks. And what do people do on social networks? 40% of the time is spent playing games&#8230;</span></p>
<p><span style="font-weight:normal;">Adam Dole (a Design researcher) wrote in his <a href="http://method.com/uploads/files/pdf/Method_10x10_Gaming_for_Behavior_Change.pdf" target="_blank">paper</a> : &#8220;Games engage consumers and build value around products and services, creating a powerful competitive advantage. The highest level of consumer engagement and brand loyalty comes from positive experience. By reflecting the way people want to act, a product or service more effectively changes attitude and behavior.”</span></p>
<p><span style="font-weight:normal;">Couldn’t have said it better.</span></p>
<p><span style="font-weight:normal;">So, games are big, and will get bigger. But how does it relate to AR Games which are played in reality?</span></p>
<div id="attachment_3611" class="wp-caption alignnone" style="width: 462px"><a href="http://gamesalfresco.files.wordpress.com/2010/08/games-are-the-killer-app-for-ar-007.png"><img class="size-large wp-image-3611" title="Games-are-the-killer-app-for-AR.007" src="http://gamesalfresco.files.wordpress.com/2010/08/games-are-the-killer-app-for-ar-007.png?w=452&h=339" alt="" width="452" height="339" /></a><p class="wp-caption-text">Reason #3 Games are Getting Physical  </p></div>
<p><span style="font-weight:normal;"><strong> </strong></span></p>
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<p style="display:inline!important;"><strong>For Digital Natives Gaming has become the primary metaphor for interacting with the world</strong></p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/08/games-are-the-killer-app-for-ar-007.png"></a></p>
<p><span style="font-weight:normal;">The next generation (aka digital natives) has evolved to expect a very different way to interact with the world, and it&#8217;s largely influenced by games and the internet. They expect everything they interact with &#8211; to behave like games: provide challenge and reward loops, fellowship, discovery, narrative, expression. These are game pleasures (loosely taken from <a href="http://algorithmancy.8kindsoffun.com/" target="_blank">Marc LeBlanc&#8217;s</a> list) that digital natives are used to &#8211; and they seek them in anything they do &#8211; in their real lives.</span></p>
<p><span style="font-weight:normal;">So if games escape computers and consoles and penetrate the real world, how will it impact our lives?</span></p>
<p><strong>Games have the power to transform our real lives</strong></p>
<p><span style="font-weight:normal;">Really?  Just checkout the <a href="http://www.thefuntheory.com/" target="_blank">Fun Theory</a> Guys&#8217; work. This team is hard at work proving that by injecting fun into daily routines you can change people&#8217;s behavior . When presented with multiple options (stairs or escalator) people are more inclined to chose the option that is more fun (playing piano while going up the stairs.) </span></p>
<p><img class="alignnone" src="http://www.planetthoughts.org/userfiles/image/2009/Nov/Piano-Stairs.jpg" alt="" width="433" height="292" /></p>
<p><span style="font-weight:normal;">Gabe Zichermann &#8211; which has been touting the <a href="http://funwareblog.com/" target="_blank">funware theory</a> says: &#8220;anything can become more fun if you bake games into it. The human brain is attracted to fun. Games can improve the outcome of every aspect in life. Points, rewards, immersion…&#8221;</span></p>
<p><span style="font-weight:normal;">In sales, it has already been used successfully: leaderboards, scoring and badges are a common aspect of sales people in many sectors.</span></p>
<p><span style="font-weight:normal;">Jane McGonigal takes it further in her <a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" target="_blank">Ted Talk</a> and claims: &#8220;Games create urgent optimism and blissful productivity.&#8221; How could we harness this power to make the world a better place?</span></p>
<div class="wp-caption alignnone" style="width: 270px"><a href="http://t1.gstatic.com/images?q=tbn:ANd9GcT3YYxE--FDDnGYbAy1BH3p75p-mlnElj0OK85-nfUgTnoiXUM&amp;t=1&amp;usg=__dJ_qX068_n0sPNC8IafDl_qrjI8="><img src="http://t1.gstatic.com/images?q=tbn:ANd9GcT3YYxE--FDDnGYbAy1BH3p75p-mlnElj0OK85-nfUgTnoiXUM&amp;t=1&amp;usg=__dJ_qX068_n0sPNC8IafDl_qrjI8=" alt="" width="260" height="194" /></a><p class="wp-caption-text">Jane McGonigal</p></div>
<p><span style="font-weight:normal;">Speaking of Jane, she has a track record of applying game mechanics to non game environments: she designed game features in ebay.com to reward sellers for high throughput combined with high satisfaction, by awarding them badged and literally unlocking levels.</span></p>
<p><span style="font-weight:normal;">Here are more examples listed by Adam Dole (a Design researcher) in his paper about <a href="http://method.com/uploads/files/pdf/Method_10x10_Gaming_for_Behavior_Change.pdf" target="_blank">Gaming for Behavior Change</a>:</span></p>
<p><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span><span style="font-weight:normal;">•</span><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span><span style="font-weight:normal;">Mint.com, a financial management tool that leverages gaming principles to successfully capture and expand its market. </span></p>
<p><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span><span style="font-weight:normal;">•</span><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span><span style="font-weight:normal;">When Toyota began visualizing fuel consumption for drivers in their Prius models, they created a “fuel economy game.”</span></p>
<p><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span><span style="font-weight:normal;">•</span><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span><span style="font-weight:normal;">RecycleBank is a web-based service designed to promote recycling. Families accrue points based on the weekly amount of materials recycled; these points can be redeemed for discounts at over 1500 national businesses.</span></p>
<p><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span><span style="font-weight:normal;">•</span><span style="white-space:pre;"><span style="font-weight:normal;"> </span></span><span style="font-weight:normal;">Byron and Leighton in their book: <a href="http://www.totalengagement.org/" target="_blank">Total Engagement</a> &#8211; show how to use games and virtual worlds to change the way people work and businesses compete.</span></p>
<p><span style="font-weight:normal;">But are websites the most optimal interface to &#8220;gamify&#8221;  our lives?</span></p>
<p><span style="font-weight:normal;">Why not insert these same mechanics into our field of view?  Into our visible reality? Into our daily routine?</span></p>
<p><span style="font-weight:normal;">Augmented Reality and games mechanics is a match made in heaven to reshape our real lives.</span></p>
<p><span style="font-weight:normal;">But here’s the caveat: when I first gave my 12 year old daughter an AR game to test &#8211; she asked: will I have to move…?</span></p>
<p><span style="font-weight:normal;">Are kids really interested in moving while playing? Will gamers be leaving the comfy couch and beloved controller in exchange for playing in the real world?</span></p>
<p><strong>Games are Already Moving (Back) into The Real World</strong></p>
<p><span style="font-weight:normal;">Digital natives were born into the digital revolution; they may be shocked by the following revelation: before video games &#8211; games were actually played in the real world. Since the dawn of man &#8211; playing games was how humans learned new skills. When civilization started 10,000 years ago people have already been playing board games and team games. In 1972 with the introduction of Pong &#8211; games have started a transition away from the real world and into the digital realm…</span></p>
<p><span style="font-weight:normal;">The latest trends in the gaming world (across consoles, social games, and location based games) point to games moving back into the real world: interfaces are becoming more intuitive &#8211; losing the traditional game controllers in favor of gestures. This has been aggressively persued in the game console segment: first by the phenomenal success of the Nintendo Wii which opened up new markets for gaming beyond hard core gamers. Sony Eyetoy and Sony Move are taking it a step further with a camera based system that tracks the movement of gamers. Microsoft  Kinect for Xbox (planned to be introduced this holiday season) will not require any controller whatsoever &#8211; the player&#8217;s body becomes the controller. </span></p>
<p><a href="http://pixelsmashers.com/wordpress/wp-content/uploads/2010/07/kinect-vs-move-vs-wii1.jpg"><img class="alignnone" src="http://pixelsmashers.com/wordpress/wp-content/uploads/2010/07/kinect-vs-move-vs-wii1.jpg" alt="" width="480" height="300" /></a></p>
<p><span style="font-weight:normal;">In social games, players interact with real life friends instead of imaginary avatars such as DragonSlayer85 which, in a way, is making the games more linked to the real world. In addition, Zynga, the leader in social games, expanded its super successful Farmville game to interact with real world objects. Starting <a href="http://games.venturebeat.com/2010/05/23/zynga-cuts-a-big-deal-with-7-eleven-to-promote-its-facebook-games-in-stores/" target="_blank">this summer</a>, consumers will be able to purchase specially marked products to receive a redemption code that can be used for a new, limited-edition virtual good in one of three Zynga games. For instance, you can buy a real Big Gulp from 7-Eleven and get a virtual version as well.</span></p>
<p><span style="font-weight:normal;">Location-based games are emerging and attracting massive audiences. Games such as <a href="http://www.booyah.com/" target="_blank">MyTown</a> which let you buy and own your favorite real-life locations, and collect rent when other people check-in to your shops &#8211; has amassed more than 2 million users in several months (more users than Foursquare has!), and has recently introduced Product Check-ins &#8211; registering interaction with an actual product by typing in a code.</span></p>
<p><span style="font-weight:normal;"><a href="http://tctechcrunch.files.wordpress.com/2010/07/mytown_product-1.jpg"><img class="alignnone" src="http://tctechcrunch.files.wordpress.com/2010/07/mytown_product-1.jpg?w=441&h=248" alt="" width="441" height="248" /></a></span></p>
<p><span style="font-weight:normal;">Facebook, a phenomenal growth engine for social games, is also getting closer to the real world with the recently announced Facebook Places. </span></p>
<p><span style="font-weight:normal;">Clearly, there is an appetite for gamers to play in the real world. This transition from a made up virtual world that takes place on a screen &#8211; to the real world &#8211; is already happening. Augmented Reality has the power to accelerate this momentum and along the way introduce a new type of experience to massive audiences.</span></p>
<p><strong>The Opportunity</strong></p>
<p><span style="font-weight:normal;">Now here&#8217;s the big question: if games can advance AR forward, have a huge market potential, and have the power to impact our real lives for the better  - how do you explain the following fact:</span></p>
<p><span style="font-weight:normal;">The top 18 of 20 paid iphone apps of all time have been games and entertainment (2 are music and 16 are games) and yet, there are only a handful of (mediocre) AR games available on the app store?</span></p>
<p><span style="font-weight:normal;">How come? </span></p>
<p><span style="font-weight:normal;">The underlying reason is that good AR games are hard to make. Since the technology is admittedly in its early stages, developing AR games require in house expertise in AR, which are hard to find. Even if you do posses these rare expertise in house &#8211; it must be merged with game design skills to take advantage of the technology and create a fun and sustainable game experience.</span></p>
<p><span style="font-weight:normal;">Building successful AR Games relies on nurturing multiple disciplines and carefully fusing them together &#8211; with lots of passion. This has never been done &#8211; until now.</span></p>
<div class="wp-caption alignnone" style="width: 435px"><a href="http://f00.inventorspot.com/images/nuclear%20fusion%20in%20star.img_assist_custom.JPG"><img src="http://f00.inventorspot.com/images/nuclear%20fusion%20in%20star.img_assist_custom.JPG" alt="" width="425" height="295" /></a><p class="wp-caption-text">Fusion...</p></div>
<p><span style="font-weight:normal;">This gap between the attractiveness of games in general and the lack of AR games for sale &#8211; points to a huge opportunity.</span></p>
<p><span style="font-weight:normal;">Someone, somewhere is currently working on a killer Augmented Reality game that will completely change the way we look at games, and will catapult Augmented Reality to mainstream awareness. I believe it will be unveiled in the coming months.</span></p>
<p><strong>Are you it?</strong></p>
<p>Do you have what it takes to make AR Games that reach the mainstream?</p>
<br />Filed under: <a href='http://gamesalfresco.com/category/ar-business/'>AR Business</a>, <a href='http://gamesalfresco.com/category/ar-games/'>AR Games</a> Tagged: <a href='http://gamesalfresco.com/tag/augmented-reality-games/'>augmented reality games</a>, <a href='http://gamesalfresco.com/tag/ogmento/'>ogmento</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesalfresco.wordpress.com/3524/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesalfresco.wordpress.com/3524/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesalfresco.wordpress.com/3524/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesalfresco.wordpress.com/3524/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesalfresco.wordpress.com/3524/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesalfresco.wordpress.com/3524/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesalfresco.wordpress.com/3524/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesalfresco.wordpress.com/3524/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesalfresco.wordpress.com/3524/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesalfresco.wordpress.com/3524/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesalfresco.wordpress.com/3524/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesalfresco.wordpress.com/3524/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesalfresco.wordpress.com/3524/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesalfresco.wordpress.com/3524/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesalfresco.com&#038;blog=3566751&#038;post=3524&#038;subd=gamesalfresco&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>What You Need to Build an Augmented Reality iPhone App</title>
		<link>http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/</link>
		<comments>http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 21:56:07 +0000</pubDate>
		<dc:creator>Ori Inbar</dc:creator>
				<category><![CDATA[AR Education]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality games]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://gamesalfresco.com/?p=1117</guid>
		<description><![CDATA[Want to build an Augmented Reality iPhone app? &#8220;First, learn from others&#8217; experiences&#8221; OK, how many augmented reality apps can you find on the iPhone app store? None. That is &#8211; none yet. Not until Apple makes public its live video API &#8211; because without live video &#8211; there is nothing really to augment. So [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesalfresco.com&#038;blog=3566751&#038;post=1117&#038;subd=gamesalfresco&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Want to build an Augmented Reality iPhone app?</p>
<blockquote><p>&#8220;First, learn from others&#8217; experiences&#8221;</p></blockquote>
<p>OK, how many augmented reality apps can you find on the iPhone app store?</p>
<p>None.</p>
<p>That is &#8211; none yet. Not until Apple makes public its live video API &#8211; because without live video &#8211; there is nothing really to augment.</p>
<p>So in the meantime, whom can we learn from?<br />
Let&#8217;s take a look at select iPhone apps &#8211; with a special focus on kids. After all, we want the <a href="http://gamesalfresco.com/2008/11/26/how-to-get-the-next-generation-hooked-on-augmented-reality-today/" target="_self">NEXT generation to get hooked on AR</a>.</p>
<p>See how kids interact with iPhone apps&#8230;<br />
See how screens are organized&#8230;<br />
See the space required for finger touch&#8230;<br />
See how much content can be crumbed into a screen&#8230;<br />
See how to use the accelerometer&#8230;<br />
See for yourself&#8230;</p>
<p>&#8230;and most importantly &#8211; enjoy!</p>
<p><strong>Word Magic</strong> &#8211; learn to spell<br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/HYgq95E5tiY/2.jpg" alt="" /></a></span></p>
<p><strong>Interactive book</strong> &#8211; Interactive book gone wild on the iPhone<br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/2OBt8hNlBho/2.jpg" alt="" /></a></span></p>
<p><strong>Shapes, Colors, Sounds</strong> &#8211; that&#8217;ll keep the toddler busy for 5 minutes<br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/MG4-waKe1bY/2.jpg" alt="" /></a></span></p>
<p><strong>Memory game</strong> &#8211; how wide is your finger?<br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/hHFXg2dPvZg/2.jpg" alt="" /></a></span></p>
<p><strong>A Fast Collection</strong> &#8211; how long do you play an iPhone app?<br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/XEpC4Fobjws/2.jpg" alt="" /></a></span></p>
<p><strong>3 year old experience &#8211; </strong>playing through the eyes if a 3 year old<strong> </strong><br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/bIGG3Tx-2Os/2.jpg" alt="" /></a></span></p>
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/HebD8itw4U4/2.jpg" alt="" /></a></span>
<p><strong>Apps for kids</strong><br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/aZTu2LeAzfQ/2.jpg" alt="" /></a></span></p>
<p><strong>iChalky</strong> &#8211; Clever use of accelerometer with a stick figure<br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/v33a5rW5xa8/2.jpg" alt="" /></a></span></p>
<p><strong>Pinch &#8216;n Pop </strong>- there is a use for finger pinching besides zooming<br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/K-l7VodAow4/2.jpg" alt="" /></a></span></p>
<p><strong>Advanced editor</strong> &#8211; how many functions can you cram into an iPhone?<br />
<span style="text-align:center; display: block;"><a href="http://gamesalfresco.com/2008/12/23/what-you-need-to-build-an-augmented-reality-iphone-app/"><img src="http://img.youtube.com/vi/7X6almeLRI4/2.jpg" alt="" /></a></span></p>
<p>Watch more reviews on <a href="http://www.iphoneandkids.com/" target="_blank">iPhone Apps for Kids</a></p>
<br />Posted in AR Education, AR Games Tagged: augmented reality games, iphone <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesalfresco.wordpress.com/1117/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesalfresco.wordpress.com/1117/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesalfresco.wordpress.com/1117/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesalfresco.wordpress.com/1117/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesalfresco.wordpress.com/1117/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesalfresco.wordpress.com/1117/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesalfresco.wordpress.com/1117/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesalfresco.wordpress.com/1117/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesalfresco.wordpress.com/1117/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesalfresco.wordpress.com/1117/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesalfresco.wordpress.com/1117/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesalfresco.wordpress.com/1117/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesalfresco.wordpress.com/1117/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesalfresco.wordpress.com/1117/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesalfresco.com&#038;blog=3566751&#038;post=1117&#038;subd=gamesalfresco&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Ori</media:title>
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		<title>Nokia&#8217;s MGIC: Augment Reality &#8211; the Nokia Way</title>
		<link>http://gamesalfresco.com/2008/10/20/nokias-mgic-augment-reality-the-nokia-way/</link>
		<comments>http://gamesalfresco.com/2008/10/20/nokias-mgic-augment-reality-the-nokia-way/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 01:51:34 +0000</pubDate>
		<dc:creator>Ori Inbar</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[Active Tecnologia]]></category>
		<category><![CDATA[augmented reality games]]></category>
		<category><![CDATA[Ball]]></category>
		<category><![CDATA[Cinemarena]]></category>
		<category><![CDATA[CreatePlayShare]]></category>
		<category><![CDATA[Different Game]]></category>
		<category><![CDATA[Eclipse Interactive]]></category>
		<category><![CDATA[Fun Cam]]></category>
		<category><![CDATA[Ghost Wire]]></category>
		<category><![CDATA[google android]]></category>
		<category><![CDATA[int13]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Kweekies]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[TechnoBubble]]></category>
		<category><![CDATA[Watchers]]></category>

		<guid isPermaLink="false">http://gamesalfresco.wordpress.com/?p=694</guid>
		<description><![CDATA[Forget the iPhone. Forget Google&#8217;s Android. Today is Nokia&#8217;s day. As of Today, Nokia is playing in the big leagues of Augmented Reality. It just announced the top 10 finalists in its Mobile Game Innovation Challenge. Guess what type of games made it to the top? Augmented, augmented, and more augmented. To make my point, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesalfresco.com&#038;blog=3566751&#038;post=694&#038;subd=gamesalfresco&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Forget the iPhone. Forget Google&#8217;s Android. Today is Nokia&#8217;s day.<a href="http://gamesalfresco.files.wordpress.com/2008/10/nokia-games1.gif"><img class="alignnone size-full wp-image-702" title="nokia-games1" src="http://gamesalfresco.files.wordpress.com/2008/10/nokia-games1.gif?w=468" alt=""   /></a></p>
<p>As of Today, Nokia is playing in the big leagues of Augmented Reality. It just announced the top 10 finalists in its <a href="http://www.gamingchallenge.org/finalists.php" target="_blank">Mobile G</a><a href="http://www.gamingchallenge.org/finalists.php" target="_blank">ame Innovation Challenge</a>.</p>
<p>Guess what type of games made it to the top?</p>
<p>Augmented, augmented, and more augmented.</p>
<p>To make my point, I have filtered out the &#8220;traditional&#8221; games and put on the list only games that smell like augmented reality spirit. Here they are:</p>
<blockquote><p>1. Active Tecnologia e Consultoria Ltda. (Brazil) with <em><strong>Cinemarena</strong></em> – set in a movie theatre, controlling avatars on the big screen</p></blockquote>
<p><em>Sounds pretty augmented to me.</em></p>
<blockquote><p>2. CreatePlayShare (India) with <em><strong>Ball</strong></em> – play any ball game on your mobile or even create your own new game</p></blockquote>
<p><em>Reminds me the legendary <a href="http://www.engadget.com/2005/07/19/symball-play-table-tennis-with-an-opponent-via-your-mobile/" target="_blank">SymBall</a></em>, <em>one of the first augmented reality games on a phone.</em></p>
<blockquote><p>3. Different Game (Sweden) with <em><strong>Ghost Wire</strong></em> – use your mobile device to communicate with ghosts</p></blockquote>
<p><em>Blurring the line between real and virtual couldn&#8217;t be more spooky.</em></p>
<blockquote><p>4. Eclipse Interactive (UK) with <em><strong>Watchers</strong></em> – conspiracy adventure game that uses Nokia Maps and other real world tools to find locations</p></blockquote>
<p><em>Sounds more like a mixed reality game, but hey &#8211; let it benefit from the doubt. Today, we are celebrating.</em></p>
<blockquote><p>5. Int13 (France) with <em><strong>Kweekies</strong></em> – augmented reality virtual pet game</p></blockquote>
<p><em>We were expecting Stephan and the Int13 team to come up with great <a href="http://gamesalfresco.com/2008/08/31/i-want-my-iphone-augmented-too/" target="_self">augmented reality games on the iPhone</a>. Well, they have first delivered for Nokia. Wish them success.</em></p>
<blockquote><p>6. TechnoBubble (Spain) with <em><strong>Fun Cam</strong></em> – a mixed reality game that connects your camera on your mobile device to the TV</p></blockquote>
<p><em>I don&#8217;t </em><em>really </em><em>get it &#8211; but since it&#8217;s a self-proclaimed mixed reality game, we&#8217;ll include it.</em></p>
<p>There you have it: 6 out of the 10 top games in Nokia&#8217;s &#8220;Mobile Innovation Challenge&#8221; fit in the augmented reality category. That&#8217;s a landslide victory!</p>
<p>And it&#8217;s not all: the three most innovative game concepts will be offered by Nokia Publishing pre-production contracts. The first winner will be awarded 40,000 EUR, the second 20,000 EUR, and the third 10,000 EUR.</p>
<p>Congratulations to the top 10 finalists (including the non augmented reality games&#8230;). The winners will be unveiled at Nokia&#8217;s Game Summit in Rome next week. May the best win.</p>
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<p>***</p>
<p>It&#8217;s been a good month for AR games; news have been embracing the <a href="http://gamesalfresco.com/tag/iphone/" target="_blank">iPhone</a>, <a href="http://gamesalfresco.com/2008/10/17/would-you-kill-for-these-android-augmented-reality-apps/" target="_blank">Google&#8217;s Android</a>, and Today &#8211; Nokia.</p>
<p>Which begs to say: ready or not &#8211; here comes a groundswell of games to a <strong><em>reality</em></strong> near you.</p>
<br />Posted in AR Games Tagged: Active Tecnologia, augmented reality games, Ball, Cinemarena, CreatePlayShare, Different Game, Eclipse Interactive, Fun Cam, Ghost Wire, google android, int13, iphone, Kweekies, mobile games, nokia, TechnoBubble, Watchers <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesalfresco.wordpress.com/694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesalfresco.wordpress.com/694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesalfresco.wordpress.com/694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesalfresco.wordpress.com/694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesalfresco.wordpress.com/694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesalfresco.wordpress.com/694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesalfresco.wordpress.com/694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesalfresco.wordpress.com/694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesalfresco.wordpress.com/694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesalfresco.wordpress.com/694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesalfresco.wordpress.com/694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesalfresco.wordpress.com/694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesalfresco.wordpress.com/694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesalfresco.wordpress.com/694/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesalfresco.com&#038;blog=3566751&#038;post=694&#038;subd=gamesalfresco&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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