Aside from the antenna problems, its nice to see incremental improvements on magic lens augmented reality.
Filed under: Uncategorized | Tagged: augmented reality, iphone | 6 Comments »
Aside from the antenna problems, its nice to see incremental improvements on magic lens augmented reality.
Filed under: Uncategorized | Tagged: augmented reality, iphone | 6 Comments »
Now I can’t guarantee that it’s the first, but it’s a start. The Faces app comes from Pixelshed and is available in the AppStore right now. Make fun of your friends by putting new faces on their heads and share these images via email and Facebook. Point your iPhone towards your friend’s face and a magical [...]
Filed under: Uncategorized | Tagged: augmented reality, Faces, iphone, Pixelshed | 1 Comment »
Make the world your golf course. That’s the tagline of the new iPhone app Gigaputt from Gigantic Mechanic. Instead of clubs, you swing your iPhone in a Wii-like manner (though the accuracy is no where near the same) and hit your ball. Unlike most AR iPhone games, this one actually requires you to interact with [...]
Filed under: Uncategorized | Tagged: AR Games, augmented reality, Come Out and Play Festival, Gigantic Mechanic, iphone | 1 Comment »
Augmented reality is all about illusion. Most applications project graphics on the real world. But this HoloToy creates the illusion of a real space within iPhone or iPad, similar to the LevelHead game from last year. The game has a number of modes including a Scarab Attack game, floating planets and a pet robot to [...]
Filed under: Uncategorized | Tagged: augmented reality, HoloToy, iPad, iphone | 4 Comments »
Though I’m not completely believing it until the OS4 actually comes out and the video access is really in there, but the announcement from Steve Jobs today on the OS4 details included that tasty little gem. The developer preview is available right now and the release of OS4 will happen sometime “this summer.” Hopefully this [...]
Filed under: Uncategorized | Tagged: augmented reality, iphone, OS4 | Leave a Comment »
For you experienced developers, the first question you’ll be asking is, “how are they going to do a car HUD without video access on the iPhone.” So I’ll answer that question first. Currently, video recording is not yet supported. However, the system takes snapshots of the screen at different intervals. The standard interval is set [...]
Filed under: Uncategorized | Tagged: augmented reality, iphone, Apple, imaGinyze, augmented driving | 5 Comments »
Thursday begins the Consumer Electronics Show 2010, the gadget-head show of the year. While the Nexus One has all the buzz going into the show and 3D TV will probably be the talk of it, readers of Games Alfresco will want to know what to expect from CES2010 for augmented reality. Overall, there’s not going [...]
Filed under: Uncategorized | Tagged: augmented reality, iphone, AR Games, web camera, Markerless, Microsoft, Handhelds and Cellphones, GPS and Compass, Apple, CES2010, Skype, EyePet, iSlate, AR Drone, Parrot | 2 Comments »
The January issue of Mac Life sports a fauxtograph of possible Apple augmented reality HMD glasses. It’s hard to know how much of this article is based on concept, but Apple working on an AR HMD would be a huge jumpstart to the nascent technology. In mid-April of 2008, Apple published a patent for a “Head Mounted Display [...]
Filed under: AR Vision, augmented reality | Tagged: augmented reality, HMD, iphone, iVision, MacLife, Steve Jobs | 13 Comments »