Special Message From Mark Billinghurst: Augmented Reality for Non-Programmers Just Got Easier

The HIT Lab NZ has just released a professional version of it’s popular BuildAR AR scene building tool. This allows non-programmers to easily build AR scenes. The professional version includes a number of new features such as support for audio and video, multiple objects on AR markers, 2D image and text loading, VR viewing mode, [...]

Pencil and Paper are not Dead: Augmented Reality Sketching Games at VR 2010

Tomorrow, I’ll be at the IEEE VR 2010 conference in Boston. Monday is dedicated to a series of augmented reality presentations. One of the most interesting one is: In-Place Sketching for Content Authoring in Augmented Reality Games By the all star team from Ben Gurion University (Israel) and HIT Lab (New Zealand): Nate Hagbi Raphaël [...]

ISMAR 2009: Sketch and Shape Recognition Preview From Ben Gurion University

ISMAR 2009 the world’s best augmented reality event starts in 3 days! If you are still contemplating whether to go – check out what you might be missing on our preview post. The folks from the Visual Media Lab at Ben Gurion University in collaboration with HIT Lab NZ are preparing a real treat for [...]

ISMAR 2009: Sneak Peek from HIT Lab New Zealand

ISMAR, the world’s best Augmented Reality (AR) event is just 11 days away! We have already provided a sneak preview of some of the demos. Here are 2 research results, to be introduced at ISMAR, from one of the most prolific AR labs in the world: HIT Labs NZ, courtesy of Mark Billinghurst: Embedded AR [...]

Special Message from Mark Billinghurst: Introducing FLARManager – Can Building AR Apps in Flash Be Easier?

July 1st 2009  Press Release ARToolworks Releases Commercial License for FLARManager ARToolworks is very pleased to announce that it is able to offer commercial licenses for the popular FLARManager software. FLARManager is a software framework developed by Eric Socolofsky that makes building FLARToolKit Flash based Augmented Reality applications easier. FLARManager decouples the marker-tracking functionality from [...]

How to Get the Next Generation Hooked on Augmented Reality – Today

Our belief: …in 10-15 years everyone will use Augmented Reality to experience the world in a more meaningful way. Our collective mission: …nurture a healthy industry that will drive the adoption sooner than later. So where do we start? …by educating the youngest “digital natives”. That generation is ripe and eager to try new experiences [...]

Live from ISMAR ’08: The Gods of Augmented Reality About the Next 10 Years

Welcome to the climax of ISMAR ’08. On stage the 9 “gods” of the augmented reality community. And they are siting in a panel to muse about the next 10 years of augmented reality. Dieter Schmalstieg took on the unenviable job of moderating this crowd of big wigs. See if he can curb them down [...]

Live from ISMAR ’08: Latest and Greatest in Augmented Reality Applications

It’s getting late in the second day of ISMAR ’08 and things are heating up…the current session is about my favorite topic: Augmented Reality applications. Unfortunately, I missed the first talk (had a brilliant interview with Mark Bullinghurst) by Raphael Grasset about the Design of a Mixed-Reality Book: Is It Still a Real Book? I [...]

Exclusive! HitLab NZ Releases an Augmented Reality Authoring Tool for Non Programmers

I am excited. I have in my hands a flier I just received from Mark Billinghurst (one of the AR gods at ISMAR ’08) This flier includes the URL for a totally new augmented reality authoring tool developed by HITLab New Zealand. What’s really new about this too is that it targets non programmers (as [...]

Live from ISMAR ’08: Augmented Reality Layouts

Caffeine levels are set after the well deserved coffee break, and we are back to discuss AR layouts. Onstage Steven Feiner introducing the speakers of this session. First presenter is Nate Hagbi which is touching on an unusual topic that often  is seen as a given: In-Place Augmented Reality: A new way for storing and [...]

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