The iPhone hype still rules the augmented reality devices charts, but as Walter Mossberg claims in his in-depth test drive:
TechCrunch has its own view on the comparison.
Here’s my quick comparison of the two devices through an augmented reality lens:
They both have similar screen quality (480×320 65K color), a nice touch screen, similar CPU speed, GPU for graphics acceleration, accelerometers for sensing movement, and are both in the under $200 price category.
G1’s Screen size is reportedly narrower than the iPhone (3.2” compared with 3.5”) yet is bulkier (weighs 5.6 ounces to 4.7) and is much thicker; but it has a better camera resolution (3.1 mp compared with 2mp), though similar to iPhone – it can’t record video.
A downside for developers is the very low memory allocated for third party apps (128 megabytes) and the 1G storage space (expandable up to 8GB) which would seriously limit/irritate developers.
On the positive side it has 5 buttons, a real keyboard (you care?), a compass… and most importantly it’s built on Android, an open (yet unproven) Operating System – which means easier to adapt for the specific needs of augmented reality applications. On the flip side, some developers hate the restriction that comes with Android: program in Java.
Bottom line, these are worthy competitors – each with its own advantages and caveats. The real winner will be determined, as always, based on whoever offers the best content and the best reality experiences.