Had a very good trip to the US (apart from the trans-atlantic flights) and now I’m back! Let’s see what I have been missing –
Modojo laments the sad state of augmented reality video games: “Thus far, no company has been willing to create an augmented reality video game based on a million selling series. Everything’s a new intellectual property, which is usually a hard sell, even without AR”.
The above article mentions Reality Fighters, published by Sony, which actually looks pretty cool.
It’s been a while since we have featured a kinect hack in the weekly video spot, so I’m happy to present, Saint Kinect, created by Youtube user koshiik with “100 lines of code and 2 beers”. Fight the devil wearing a halo on your head –
Many of the AR community went to the second annual Augmented Reality Event. Sadly, I wasn’t able to be there, but luckily, Augmented Citizen share some thoughts and presentations from the event, Locative Media have some “pirated videos” of the keynotes and Layar uploaded videos of a couple of their presentations to Youtube. If you have a video or a blog post about the event – send me an email or give me a tweet.
Sander Veenhof is a genius (there, I said it!) and Layar should be paying him money for choosing their platform if they don’t already do so. This time he came up with a way to use augmented reality to create a world wide synchronized dancing routine. It’s an augmented macarena!
This week’s video is of a simple augmented reality game, called Tapcloud with an interesting premise. By chasing virtual cloud (and looking a little bit foolish), the game forces you to get some exercise, and even counts the number of calories you burned once it’s game over. The game is available for free on the app store, so you have nothing to lose (except, again, calories).
This week’s video is magnificent in its simplicity. Nothing more than a demo of Qualcomm’s AR platform, featuring virtual domino bricks, it made me think what would happen if they’ll scale this game. Anyone in the world could place bricks, and anyone could push a brick and start a world-wide chain reaction, but of the playful kind. A simple game that will cross borders and cultures, or maybe I’m a walking cliche?
This week’s video comes from Robert Scoble’s tour in SRI International, showing a handbag buying application, using Kinect to make it seem like a real handbag is actually dangling from the lady’s arm. See more videos, including one aboud head mounted display based AR gaming, in this post, titled “A Look At How SRI Is Augmenting The Human Condition“:
Looking for a way to send Christmas greeting cards to your friends with an augmented reality twist? There are already three options for doing just that.
Sony Ericsson lets you create a virtual Christmas tree that features pictures of you and your (Facebook) friends that appears once you wave your mobile phone in front of a web camera. Though shown working with a Sony Ericsson phone, it probably works with any mobile phone, as long as its screen is bright enough:
ARWishes, on the other hand, is a web application from Inglobe Technologies (of AR-media fame) that lets you attach holiday related 3d animation to holiday related AR markers and send them as a greeting card to your friends:
ARWishes is not focused solely on Christmas greeting cards, and is set to capture the augmented reality greeting cards market (yeah, I made that up). It already features some new-year and birthday cards, and I guess Kwanzaa and Hanukkah cards are just around the corner.
If you prefer beer over eggnog, maybe sending branded Stella Artois holiday cards is the right choice for you (but you must be over 18 to create them). The best thing about Stella Artois application is that for each card sent, they will protect one tree from being chopped down.
Judging from Halloween, we can expect many more AR applications this coming Christmas. I’m willing to bet someone will create an application the puts a Santa Claus beard around your face, and I’ll be here to cover it, when it happens! Oh right, Microsoft and Ubisoft have done just that last year, and Talking Dog Studios have it covered this year:
Thomas Carpenter had an excellent review of the head mounted displays presented at the conference. Above all, it’s Tom’s enthusiasm that makes me feel depressed that I missed ISMAR.
And of course, Robert Rice shares his impressions from ISMAR. His post made me wonder whether there’s a place for another AR conference, dedicated to the industry (while ISMAR will mainly be for the academy). If augmented reality really takes off, I bet O’Reilly will set such a conference.
I’m pretty sure more posts will come later this week (I’m looking at you Tish), and I’ve probably missed a few that were already published, so feel free to add links in the comments. In the meanwhile, today we have not one, but three weekly videos, all coming from ISMAR.
First, here’s conference attendees playing with Sony’s EyePet, the mini-games look like a lot of fun: