Weekly Augmented Reality Linkfest

Had a very good trip to the US (apart from the trans-atlantic flights) and now I’m back! Let’s see what I have been missing –

It’s been a while since we have featured a kinect hack in the weekly video spot, so I’m happy to present, Saint Kinect, created by Youtube user koshiik with “100 lines of code and 2 beers”. Fight the devil wearing a halo on your head –

Have a great week!

Weekly Augmented Reality Linkfest

It’s a link apocalypse!

  • Many of the AR community went to the second annual Augmented Reality Event. Sadly, I wasn’t able to be there, but luckily, Augmented Citizen share some thoughts and presentations from the event, Locative Media have some “pirated videos” of the keynotes and Layar uploaded videos of a couple of their presentations to Youtube. If you have a video or a blog post about the event – send me an email or give me a tweet.
  • Sander Veenhof is a genius (there, I said it!) and Layar should be paying him money for choosing their platform if they don’t already do so. This time he came up with a way to use augmented reality to create a world wide synchronized dancing routine. It’s an augmented macarena!
  • With Disney’s mobile phone projector you can play games on walls and interact with real life objects.
  • Tablets and democratization: Metaio & Layar pinpoint next steps for augmented reality (via @bruces).
  • Sony SmartAR delivers high-speed markerless augmented reality and according to Engadget, it also blows minds.
  • Scott Blake creates art using QR codes.

This week’s video is of a simple augmented reality game, called Tapcloud with an interesting premise. By chasing virtual cloud (and looking a little bit foolish), the game forces you to get some exercise, and even counts the number of calories you burned once it’s game over. The game is available for free on the app store, so you have nothing to lose (except, again, calories).

Have a tremendous week!

Weekly Augmented Reality Linkfest

Wow, what a busy week. I’ve listed below only a few of this week’s AR related news stories, just to protect you from an information overload. I hope to blog about the other stories in the coming days.

This week’s video is magnificent in its simplicity. Nothing more than a demo of Qualcomm’s AR platform, featuring virtual domino bricks, it made me think what would happen if they’ll scale this game. Anyone in the world could place bricks, and anyone could push a brick and start a world-wide chain reaction, but of the playful kind. A simple game that will cross borders and cultures, or maybe I’m a walking cliche?

Have a beautiful week!

Weekly Augmented Reality Linkfest

This tradition cannot be stopped, here’s another weekly linkfest:

This week’s video comes from Robert Scoble’s tour in SRI International, showing a handbag buying application, using Kinect to make it seem like a real handbag is actually dangling from the lady’s arm. See more videos, including one aboud head mounted display based AR gaming, in this post, titled “A Look At How SRI Is Augmenting The Human Condition“:

Have a great week!

It’s the Season to be Augmented

Looking for a way to send Christmas greeting cards to your friends with an augmented reality twist? There are already three options for doing just that.

Sony Ericsson lets you create a virtual Christmas tree that features pictures of you and your (Facebook) friends that appears once you wave your mobile phone in front of a web camera. Though shown working with a Sony Ericsson phone, it probably works with any mobile phone, as long as its screen is bright enough:

ARWishes, on the other hand, is a web application from Inglobe Technologies (of AR-media fame) that lets you attach holiday related 3d animation to holiday related AR markers and send them as a greeting card to your friends:

ARWishes is not focused solely on Christmas greeting cards, and is set to capture the augmented reality greeting cards market (yeah, I made that up). It already features some new-year and birthday cards, and I guess Kwanzaa and Hanukkah cards are just around the corner.

If you prefer beer over eggnog, maybe sending branded Stella Artois holiday cards is the right choice for you (but you must be over 18 to create them). The best thing about Stella Artois application is that for each card sent, they will protect one tree from being chopped down.

Judging from Halloween, we can expect many more AR applications this coming Christmas. I’m willing to bet someone will create an application the puts a Santa Claus beard around your face, and I’ll be here to cover it, when it happens! Oh right, Microsoft and Ubisoft have done just that last year, and Talking Dog Studios have it covered this year:

Many thanks to Development Memo For Ourselves for finding the link to the ARWishes app. Also check out Ori’s coverage of 2008 holiday AR greetings.

Weekly Linkfest – ISMAR Edition

Back from my short hiatus. As I wasn’t able to attend ISMAR, I had to follow the conference via the impressions of others:

  • If you hadn’t read it yet, you sould – Ori’s ISMAR summary: “Top 10 tidbits reshaping the augmented reality industry“. I’ve found his sixth bullet point, the shortest of them all, the most interesting. Microsoft is pursuing augmented reality, and they have a plan. Also check out Ori’s impressions from the Mobile Magic Wand seminar.
  • By far the most numerous reports come from Gail Carmichael who covered rather extensively the “Falling in Love with Learning” workshop (part two and three). She also had a post on the Handheld AR Games workshop, and a post covering a bunch of ISMAR papers that revolve around human factors and user interfaces (which is my favorite, touching on some surprising results). Gail also made a video summary of some of the demos presented.
  • Thomas Carpenter had an excellent review of the head mounted displays presented at the conference. Above all, it’s Tom’s enthusiasm that makes me feel depressed that I missed ISMAR.
  • And of course, Robert Rice shares his impressions from ISMAR. His post made me wonder whether there’s a place for another AR conference, dedicated to the industry (while ISMAR will mainly be for the academy). If augmented reality really takes off, I bet O’Reilly will set such a conference.

I’m pretty sure more posts will come later this week (I’m looking at you Tish), and I’ve probably missed a few that were already published, so feel free to add links in the comments. In the meanwhile, today we have not one, but three weekly videos, all coming from ISMAR.
First, here’s conference attendees playing with Sony’s EyePet, the mini-games look like a lot of fun:

Next is the winner of best demo award, Cambridge’s “ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition“, showing, well, rapid 3d model acquisition:

Last is a demo for Carnegie Mellon’s “Dynamic Seethroughs: Synthesizing Hidden Views of Moving Objects” paper, presented at ISMAR, courtesy of New Scientist, showing a neat transparent wall trick that could one day be incorporated into cars. I cannot embed the video over here, but do check it out at the link above.

Have an excellent week!

Your Favorite Augmented Reality Games Of All Time

Our inaugural post from early 2008: “Top 10 AR demos that will…” sparked huge interest. Since then, we have witnessed loads of AR games swarming the market.

Well, that may be an exaggeration – but the industry has certainly transitioned from delivering mere demos to actual games; from proof of concepts to commercial products; from “Yay” to “W00t!”

We have covered these AR games before, but Today is your chance to choose.

Vote for your all time favorite augmented reality games!

Our only rules for nomination:

1) It’s a fun game

2) It registers computer graphics on reality

3) It runs on commercial off the shelf hardware.


Here are the 18 nominees in chronological order (when first surfaced on the web):

go!

1. The Invisible Train

2004 – Graz University (PDA, Gizmondo)

2. Catapult

March 2006 – Gizmondo (Gizmondo)

3. Eye of Judgment

May 2006 – Sony (Sony EyeToy)

4. AR Tennis

June 2006 – Fanta/HIT Lab NZ (Nokia)

5. WizQubes

March 2007 – MXR

6. Level Head

October 2007 – Julian Oliver (webcam)

7. ARis

July 2008 – Geisha Entertainment (Webcam)

8. Kweekies

October 2008 – Int13 (Nokia, iPhone)

9. Ghostwire

October 2008 – A Different Game (Nintendo DSi, Nokia)

10. Tower of Defense

December 2008 – Sergey Ten

11. Topps

March 2009 – Total Immersion (Webcam)

12. Scope

March 2009 – Frantz Lasorne (Goggles)

Vodpod videos no longer available.

13. Do the Dip

April 2009 – MacDonald’s (webcam)

14. ARhrrrr!

May 2009 – GA Tech and SCAD-Atlanta (Nvidia Tegra)

15. Candy Wars

May 2009 – GA Tech and SCAD-Atlanta (Gizmondo)

16. Art of Defense

May 2009 – GA Tech (Nokia)

17. RubberDuckzilla

May 2009 – Oasis (webcam)

18. InVizimals

June 2009 – Sony (PSP)

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Which are your favorites?

Share with your friends and find out their favorites!
(share button at top right of page)

The winners will receive the lucrative –

“Games Alfresco Hall of Fame Award”