Weekly Linkfest

How are terracotta warriors, billiard, a coloring book and the city of Basel all related to each other? Well… they are featured in this week’s linkfest:

This week’s video is just strange.

An augmented reality artwork created by John Goto and Matthew Leach using the Layar platform, Gilt City confronts the banking crisis in an unusual way. Famous beggars appear on your mobile’s screen, and you choose whether to help them, or make them explode. Art – I’ll never understand it, but maybe you will, by reading more about this project here.

Have a grand week!

Special Message From Mark Billinghurst: Augmented Reality for Non-Programmers Just Got Easier

The HIT Lab NZ has just released a professional version of it’s popular BuildAR AR scene building tool. This allows non-programmers to easily build AR scenes. The professional version includes a number of new features such as support for audio and video, multiple objects on AR markers, 2D image and text loading, VR viewing mode, and much more.
The software is available as a free beta now, and then will be commercially available for a low cost from July onwards. It can be downloaded from: http://www.buildar.co.nz/
Using BuildAR Pro, compelling AR scenes can be build in just a few minutes.
Thanks
Mark

Weekly Linkfest

This week saw the realization of two conferences dedicated to augmented reality – the AR Conference and the European AR Business Conference. Sadly, no videos from the two are currently available online. But here several other things that are available online:

Quote of the week is taken from Chris Grayson well thought reply to my sensationalist post asking whether augmented reality has already peaked (follow link for full reply):

Think what a single hype cycle for “video” would look like. Then consider TV, online video, outdoor billboards, mobile phone displays, that is to say — moving images are a very big idea. Different implementations are adopted in different ways at different rates… AR is also a very big idea that has many manifestations.

And this week’s video is a commercial to augmented reality head up display called the “Stark HUD”. Unfortunately you will not be able them anytime soon, since they are part of an elaborated campaign promoting the release of “Iron Man 2”, which also includes a web application that lets you try on iron man’s mask.

that’s it for now, have a great week!

Weekly Linkfest

It will be a challenge cramming all of this week’s links into seven bullet points and a video, but I’ll try my best:

This weeks video shows the work coming from the University of Ulster. At first, those may look like very simple games – and they are, for a very good reason. Intended to aid in upper-limb stroke rehabilitation, these let patients practice some of the finer movements such as reach, grasp, manipulation and release of objects. You can read more about it here.

Have a grand week!

Best Selling Augmented Reality Games of 2009

In my pursuit of the ultimate augmented reality game – 2009 was a landmark year. From 0 to 30 selling games in 4 months is nothing short of stunning (and makes my 2010 prediction of 10x more AR games – not too bold…;)

Games on my iPhone

2009 was the year AR games broke from the lab into the hands of consumers – and this post celebrates that achievement.

So how to start reviewing the flood of AR games?

By Platform? By Genre? By commercial success? By Game Mechanic? Let’s try these out.

By Platform

Augmented Reality games have been developed for a multitude of platforms such as PC/Mac, Nokia phones, Windows Mobile phones, Android phones, PDAs with cameras, Nintendo DSi, and the Gizmondo. But, in 2009, the most lucrative platform for developers, with the broadest distribution by far was…surprise, surprise – the iPhone. In fact, all games on our list – save for one exception – were developed for the iPhone.

So the traditional way of reviewing games by platforms won’t do for this year’s review.

By Genre

Another popular approach to group games is by genre. When it comes to AR games genres, there’s a bit more variety than platforms: this year we have seen mostly shooters, but also horror games, a treasure hunt, and even one driving game.

Still, the limited variety this year does not merit a breakdown by genre, just not yet.

By Commercial Success

I would have loved to provide you with a sorted list of games by revenue. Unfortunately, this information is not yet public. My guesstimate is that the most commercially succesful AR game of 2009 was in fact released for the PSP – not the iPhone. You guessed it: Sony’s Invizimals (Developed by Novarama). Lay traps (markers) around your real environment, and use the PSP Camera to hunt down invisible animals and capture them. Simply described by users as “like having a real life pokemon…”
In addition to introducing a unique experience, Invizimals boasts a high production value and critics have been raving about it with a 7.7 average rating.

A quick look at Amazon’s rankings (UK only) reveals that this game is #1 among PSP simulation games (and that is before it has even reached the US!)

However, comparing these indicators with Apple’s app store rankings will be like comparing apples to oranges (pun intended). Hence, this year I resort to slicing and dicing the AR games of 2009 – by game mechanic.

By Game Mechanic

The term “Game mechanics” is defined by game design scholars as “a construct of rules intended to produce an enjoyable game“. What fascinates me in Augmented Reality is that it enables a whole new set of mechanics never before seen in video games. In 2009 we have barely scratched the surface. No one knows what new game mechanics AR will unleash next, but it will surely be a lot of fun, alfresco.

Following our Letter to Apple, a new iPhone SDK was released (a coincidence?) with the ability to overlay graphics on live video. This, enabled a totally new game mechanic for the iPhone, and although Apple failed to offer public access to the iPhone’s live video (an essential capability for analyzing pixels for aligning graphics with real world objects) – the iPhone became overnight the preferred device for Augmented Reality Games.

So what’s the crop so far?

A quick search for augmented reality games on the app store reveals this amazing list:

Let’s make sense of it.

360 Shooters

The top game mechanic of AR games on the iphone uses the compass and accelerometer (3GS only) to compute your orientation and overlay graphics on the iPhone screen as if the action is happening all around you in 360 degrees. Bottom line: it makes you move! (and no need to print markers…)

Kids would love it, right? It’s actually a double edge sword. When I asked my daughter (12) to test such a game she raised her head from facebooking in her immobilized position and asked: “will I have to move”?

This is typical to gamers. Take one of the gaming world luminaries, Tim Schafer, who recently told Wired: “When I’m gaming, I like to sit on the couch and move as little as possible”

Here is a chronological list of 360 shooter games on the iPhone. The first game to take the plunge and be accepted on the iPhone app store was:

1) Fairy Trails
Released by Freeverse on September 26

Vodpod videos no longer available.

As a developer of best selling apps for the iPhone, Freeverse decided not to go for the obvious shooter and delivered a fairy tale based theme with pleasant visuals and sounds. A clever design choice given the technical limitations: flying fairy things tend to fly slowly, all around you, and grabbing them with fairy dust (by tapping) is not as intense an action as shooting spaceships.

Turn your iPhone into a magical creature-detector with Fairy Trails! This augmented reality game opens a window to the fairy world, revealing fireflies, colorful butterflies and the ever elusive fairies. Shake your device to power the detector and then scan your surroundings…to merge the real world and game world in spectacular ways! Simply tap the creatures to collect them in your jars.

Reviews are enchanted by the new mechanic but are largely neutral (“a novelty?” by PocketGamer).

One element missing from Fairy Trails is a radar view that shows where the creatures are located around you – an element that was added in subsequent games.

2) Arcade Reality
Released by ToySpring on Oct 9th 2009
(Originally released in 2007 on Palm Treo and previously reviewed on games alfresco)

Toyspring didn’t go too far with the theme choice: shooting aliens. Once you overcome the tacky-wacky design it can get pretty addictive. It has a functional HUD (with a radar view showing alien ships in 360 degrees) and is reminiscent of classic Arcade shooters: the center of the screen is the cross hair – press the shoot button to kill. For my son (16) it is a throw back to the good ol’ days of Chuck E. Cheeses.

For over 30 years millions of aliens are slaughtered daily in video games. Until now they could not attack us in the real world…
Unlike most games where you only train your fingers, you must actually move to play Arcade Reality!

Arcade Reality is a low-brow shooter game with addictive qualities and it led the way for other variations on the theme.

3) Mosquitoes
Released by Makayama Software on Nov 1st 2009
(Previously reviewed by games alfresco)

Is it a game? Or is it a simulation of real life mosquitoes hunting?

Mosquitoes is a bare-bones game that uses the compass+accelerometer mechanic to overlay mosquitoes (and their annoying buzzing sound) on live video in 360 degrees. Tap a mosquito to kill it. That’s it.

Some people thought it was a sham. Just riding the AR wave.
However, the key issue is the mechanic. It doesn’t work in a believable way. There is no proper coordination between player movement, visuals on the screen, and the consequence of tapping the screen. It feels somewhat random.

The gamer’s verdict: not really a game…

4) – ARGH – AR Ghost Hunter
Released by Off Panel Productions on Nov 4th 2009

The theme is compelling: Hunt for ghosts in the real world.

Use your iPhone as a set of Ghost Goggles to see into the ethereal plane. Ghosts actually exist in specific locations everywhere. Using Augmented Reality technology, ARGH determines where you are and where you’re facing, and shows you what ghosts exist around you.

Ghosts themed games land itself very nicely to the 360 shooter mechanic; ghosts don’t have to be perfectly aligned with the real world to look believable…

But is it fun?

Reviews weren’t too favorable. The best Wired.com found to say about it was: “ARGH festively debuted on this glorious Friday the 13th” and “could double as a fitness app”…but summed it up as “felt like a short-lived gag”

Still, ARGH was a brave attempt and we couldn’t wait to see what augmented reality games emerge next.

Fun fact: A similar game (Ghostwire) was previously developed for Nokia phones and won awards.

5) Fire Fighter 360
Released by Presselite Nov 10th 2009

I was excited to see the game announcement by Presselite, a creator of prominent AR applications. I was especially intrigued by the choice of theme: instead of shooting aliens, let’s use AR to do good (fight fires)!

The graphics and sound track seemed polished (90’s style), and the story was to die for. But was it any fun?

Here are snippets of my son’s reaction while playing:

– “I can’t lose a half baked game like this” (huh?)
– “ahhh…!” (when getting “burned”)
– “Just doing my job” (when succeeded in putting out a fire)
– “I can hear it but I can’t see it!” (missing radar view)
– “nice dramatic effects” (always positive…)
And here is his verdict: “it felt like I was nursing the game…please work for me game…” or in other words…he felt pity for the game.

Why so harsh?

Because flames – unlike mosquitoes, spaceships or fairies – do not just float in mid air, but usually come out of a specific object. The game mechanic limitations (inability to perfectly align graphics with objects) just didn’t work out for this game. Great attempt; bad game design choice.

6) Ghost Hunt AR
Released by NeverBored Studios Nov 10th 2009

A copy cat of previous Ghost hunting games that didn’t even come with a YouTube video…

7) Pandemica
Released by XMG Studios on Nov 19th 2009

[YouTube=http://www.youtube.com/watch?v=dtAFb2uF1AA]

XMG was able to generate nice buzz in the media during the game launch, and delivered high production value to support the hype. It also introduces multiplayer support (over Bluetooth or Wi-Fi) so that players can work together as a team to dominate and destroy the aliens.

A new design choice in the game was introduced: you can tap anywhere on the screen to shoot an alien ship.

Pandemica transforms your device into a sub-field bio-scanner that can see the invisible alien organisms that are all around you. Your mission is to eliminate the enemy before they get you—and you get gooed. Unlock weapons such as: Missiles, CEB (Continuous Electron Beam), and the BFB (Bosonic Field Bomb) to complement your trusty standard-issue Laser.

Here’s my gamer’s perspective: robust game play, movement made sense, wasn’t a hassle to play…

The game was also a media darling with positive reviews:  5 stars by AppStore HQ and A+ by SlapApp

8) Cam Wars
Released by Gamedokan Japan on Dec 8th 2009

One more spaceships shooter, this time from Japan…

Spaceships attacks the earth.
You can shoot the lasers by touching.
Sweep away the enemies and save the earth!

Besides the Tokyo tower in the backgroung – there is nothing new about this game. In fact it’s a step backwards from previous attempts with this game mechanic.

And there’s more of the same from Gamedokan: SplatCam and Virtual Slingshot – all variations on the same mechanic.

9) 0ghost and 0santa
Released v1.1 by 0cog on Dec 9th 2009

Yet another Ghost themed game, this time from a self proclaimed leader in Augmented Reality (AR) and advanced software development located in Silicon Valley…

zeroGhost will turn your iPhone into a ghost hunting tracking device allowing you a glimpse into their plane of existence. While you hunt them, they try and steel your life energy until either you or they are dead. Problem is, there are many more of them, than you.

Couldn’t find any reviews or videos about this game, and the game site is very laconic.  I typically buy and try games I review, and I would have tried 0Ghost myself, but not for $4.99!

A second game from 0Cog uses a similar mechanic – but this time – with a Christmas theme…meet ZeroSanta:

When you see Santa, throw snowballs at him and receive gifts in return. Be careful not to hit the reindeer or they will return to the North Pole with Santa.

10) Augmented Reality Dimension Invaders
Released by Rapidito Games on Dec 16 2009

The latest game to make it to the store has a nice screenshot, but doesn’t surpass the previous games in any other way.

They have broken the barriers between dimensions to come to our reality.
They are coming to kill the human race. They are coming to kill you!
But you have the most powerful weapon. You can see the enemy spaceships through your iPhone camera. You can look for them in the app left bottom radar, point them with the cross hair and shoot touching anywhere on the screen.

Tap anywhere on the screen, but you only shoot the alien in the crosshair.

Overall – I give it a “meh…”
Some reviews were more generous with a 8/10 by i4U

That concludes the list of 360 shooters launched in 2009. Best games in this category: Arcade Reality and Pandemica.

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Photo Augmenting (or Phogmenting)

What other AR mechanics are possible on the iPhone?

Several notable companies thought that overlaying graphics on a static picture taken by the user – is cool.

I want to believe these apps were originally conceived as true AR apps (overlaying graphics on real life objects) – but since Apple didn’t make the elusive video API public – they had to settle for a workaround: take a picture of your real live object – and then overlay AR as if it were the real world…

This mechanic did have an advantage. It didn’t rely on overlaying graphics on live video – a feature that became available on the iPhone only in September. The first game appeared as early as June.

Here is the lowdown of the next mechanic I like to call – phogmenting.

11) The Hidden Park
Released by Bulpadok originally in June 2009

A brilliant use of the photo augmenting mechanic:

The Hidden Park is a magical adventure that your kids will love. It’s an afternoon out for the whole family that won’t break the bank. It’s a groundbreaking blend of fantasy and reality. Enjoy.

It uses nice graphics and a story to get the young (and young at heart) outdoors to play a treasure hunt-like game.

It’s tied to specific parks – but the Park Builder allows you to localize the adventure for your own local park. Although it’s not using augmented reality in the scientific sense – it’s inspired by AR concepts and could transform one day into a magnificent AR game.

Bulpadok reused the technology developed for The Hidden Park to create another (free) app:

12) Fairies Everywhere
Released by Bulpadok and Conduct

Briefly spotted in Apple’s top 25 application for kids games?

Fairies Everywhere reveals magical creatures in your own photos. Take a photo and you’ll see that fairies live all around us! All the time!
It’s an entertaining game for kids that creates memorable portraits for everyone – from dad to grandma and beyond. Get discounts to order prints of your fairy photos online.

As much as Hidden Park hit the spot – Fairies Everywhere was disappointing: how many times do I want to see the same fairies superimposed on my living room pictures…?

(Unlike the Hidden Park it didn’t really give any incentive to go alfresco)

13) – Drift
Released by HIT Lab NZ on Nov 5th 2009 (independent company from HIT Lab NZ Research center)

I tried hard to have fun with this game – but besides the believable engine roar and the cool music – I did not succeed…
To be fair, it’s likely this game was originally conceived as a true AR app – overlaying  muscle car CG making doughnuts – on live video). It’s probably reverted to a static image to be allowed on the app store.

I can imagine this game being a tad more fun if played on dynamic video; players would be manipulating the iPhone to control the car around the marker-card laid in the middle of your own room.

While at it – HIT Lab released another game with a similar mechanic (photogmeting) – this time it’s a revenge against bugs dubbed: Splatter Bugs

One user comment I caught online says it all: “whew, the video saved me from getting this.”

Nuff said.

14) GEO Chaser
Released by Michael Zitzelsberger on Nov 19th 2009

Go geochasing friends and strangers with your iPhone. Play it inconspicuous like an agent, hidden like a ninja or offensive like a pirate. GeoChaser uses GPS to locate you and your opponents. Your positions will be displayed on a map.

Unfortunately, the GPS+compass combo isn’t accurate enough to help you identify targets. But it’s probably more fun than matching tweets with tweeters – as many apps do today.

15) Gunman
Released by Stage Two Labs on Dec 8th 2009

“Laser tag meets urban paintball in an epic battle against your friends, a heart pounding adventure that puts you and your iPhone directly in the line of fire.”

The game looks awesome in the video. In reality, the players generate the fun – not the game. What’s its “added value”?

When shooting a photo of your opponent, it recognizes the color of your opponent’s shirt. If it’s a hit – it will make your opponent’s iPhone vibrate. Neat? Yes! Augmented? Ah…who cares. Is it enough to become a best selling game? It will have to do more than vibrate.

AR history buffs among you will remember this game was originally conceived way back in 2007 for the Android phone; does Wifi Army ring a bell? Or the Lumix Battle commercial?

The world is the battlefield, your phone is your weapon. Players organize in 2 teams armed with cell phones with the goal to locate and take pictures of their opponents. The phone compares captured pictures against a database of player faces and awards points for correct hits.

Nevertheless, Stage Two deserve kudos for thinking about fun before technology – and making it happen.

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Marker Tracking

16) AR Quoits
Released by NaPanda in Dec 2009

Toss virtual rings by flicking your finger onto a blue circle (drawn on on a white page). The circle is overlaid with an upright peg. Try to hit the peg. The farther the distance – the higher the points you score.

This was a huge surprise. The app is poorly designed, and it seems like it was put together in a haste. However, this is the only app on the store that actually analyzes the pixels on the screen (looks for the blue circle) and overlays graphics (the yellow upright peg) so it’s perfectly aligned with the circle. Yes it’s blinking, the tracking is far from being robust, and the game play is definitely not much fun…but it’s the closest thing to augmented reality you will  find on the app store in 2009.
———————————————-

A bunch of other games on the app store claim to be “Augmented Reality Games” as well. They weren’t. But they weren’t fun either, which is where I draw the line. Here’s the list of…

Games that didn’t make the list

Overlaying flying bullets aimlessly on a camera view doesn’t cut it for me. Not even if I have a bunch of switch  weapons to choose from. And yet, such games sprung up like mushrooms after an October rain: MGD (Most Dangerous Game), Assassins FPS by Differentium, iPew by Wumbitz, Firepower by Todd Hopkinson, VRArsenal by Quickdecay, First Person Shooter by Blueriversa, HandsUp by Assaf Waisler (introducing a new weapon – kisses). hiBubble by BorderTown and Snowglobe by Maverick, get a special mention for breaking away from weapons, and  blowing bubbles and snow respectively, instead. Does anyone play these games, or are they just too tempting to build?

Wanted Dead or Alive by Poulet Maison (House Chicken in French) has style. I admit. The sound track sets the expectations for a AAA game – but sending friends photos of my appliances riddeled with bullet holes – isn’t my kind of fun.

Games to inspire Augmented Reality Games

Location-based games could be considered the older cousins of augmented reality games. Together, they could form a very powerful gaming experience. Here are some inspiring location-based games:

iSpy by SplitP is based on an extremely simple yet clever concept: take photos of real world objects and challenge other people to try and find it – it’s all about getting out and experiencing the real world – games alfresco style.

Turf Wars by MeanFreePath is a very ambitious game that takes Zynga’s Mafia Wars to the streets – literally. Nurture a mafia family and gain turf in your hood. Imagine what could happen if added a pinch of AR to this scenario…

Take over real-world territory in your neighborhood with Turf Wars, the new GPS-enabled crime game for your iPhone and iPod Touch! Turf Wars is the massively multiplayer online game where you claim and defend real-world territory from other mobsters.

Parallel Kingdom by PerBlue

Parallel Kingdom is a mobile location based massively multiplayer game that uses your GPS location to place you in a virtual world on top of the real world.

Through this game, you can almost see how MMOs and virtual worlds will look like after migrating from PC screens to the real streets.

Booyah by MyTown – location-based games meet monopoly.

Buy and own your favorite real-life locations. Collect rent when other people check-in to your shops. Upgrade your shops to increase their value.

Eye Hound (GPS) by Counterwinds

Get away from your pursuers in an augmented reality survival. Turn your everyday life environment into a playing field : you’re tracked down by ennemies’ satellites, escape from the area watching over, in the time alloted.

Eye Hound pulls you in with great graphics, sound effects, and promising a unique interaction – but the action is soooo000 repetitive that it wipes out all the positive points. It might be an alternate reality game – but not an augmented one.

Apps to inspire Augmented Reality games

Sometime apps can inspire games as well; watch out for these wanna-be-games apps as they evolve. They look like apps, they talk like apps – but when you do something good like checking into a bar – you get points, badges, or if you’re a frequent patron, you could even become the mayor of your favorite pub. These apps marry social networks with GPS to help you explore your city in new ways.

Foursquare – introduced at SXSW in March 2009: earn points and unlock badges for
discovering new places, doing new things and meeting new people
Gowalla – a more playful take on Foursquare
CauseWorld – same mechanics with a socially responsible spin: points you earn transform into sponsored donations to important causes.

Finally, lets us dedicate a moment to…

Apps that didn’t make it to the app store

Virus Killer 360 by Acrossair

Put a Spell (Developed by Arballoon; Published by Ogmento)

Have you been rejected from the app store? Tell us your story.

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That concludes our review of Augmented Reality games in 2009. Overall, we have reviewed more than 20 AR games, and identified several highlights and a handful of disappointments.

The biggest achievement of the year: tens of thousands of players got their hands dirty with AR games for the first time in history. And the promise is much bigger. Prepare for 10x more games in 2010.

And keep in mind: to make these games 10x more fun, we’ll need better design – not necessarily better technology.

Wanted! Game designers! Game designers! Game designers!

Happy New Year to our devoted readers and contributors. A million thanks to our own Rouli for an amazing coverage of the augmented reality scene. And finally, welcome to our fantastic new author – Tom Carpenter.

2010 will unveil an awesome reality.

Weekly Linkfest

A slow news week, and I’m not the only one who thinks so. Nevertheless, here are some augmented reality related news from around the web:

Weekly quote comes from the fantastic piece, Augmented Reality Network Crashes, Leaving Millions Dataless, imagining a news article from the future:

“I started chatting with a very nice man in line with me at the deli near by office,” said Chicago resident Sue Spiches. “I was waiting for information about him to pop up on my contact lenses, but it never came. For all I know, he was a registered sex offender or a Mormon.”

And this week’s video comes to us from MindSpace Solutions a spinout company from Hit Lab NZ, which created a device called the Digital Binocular Station. Using extra sensitive sensors in the base station, this pair of binoculars can augmented a museum display (or any other room) in a way unmatched by any of their competitors, or at least that’s what the video suggests. I’ll have to visit New Zealand to try it out (here’s my vote for holding ISMAR 2011 in New Zealand).

Have a great week!

Halloween Augmented Reality Special

Following are some AR tricks and treats I’ve collected over the last month, which make me think this Halloween should be declared as the first augmented holiday. Judge for yourself.

First we have the interactive Halloween mirror from Instructables. This little do-it-yourself project will let you and your party guests try out gory and scary masks without spending money or buying makeup. Just remember to turn-off the screen saver before installing it in your living room. (Note, you can stop watching this video after the 1 minute mark, it just repeats itself)

Taking the same face detection approach, Disney lets you become one of the villains from their animated movies. However, their Halloween Time application spice things up by including a mini-game, so kids may find it interesting:

While that Instructables project used OpenCV for face detection, HIT Lab NZ has opted for a simpler solution – just wear a marker on your forehead and turn yourself into a skeleton. On the upside, it’s in 3d. Quite a memento mori moment:

Last but not least, Meijer, an American retail chain from the mid-west bring us what is probably the most attractive Halloween application. Meijer chose to promote its line of products for Halloween by letting visitors to this site try on 3d masks without the need of wearing markers, though you do have to install a plugin from Total Immersion. They even let you record yourself wearing the virtual mask, and make it possible to alter your voice (which according to them is an AR first). Sadly, they don’t let you upload videos to Youtbue, fearing inappropriate videos, and they don’t have a public gallery of user-made videos (which didn’t prevent users to upload about 1300 videos) so I’m left with putting a screenshot:

Here’s a direct link for one of the upload videos, to get a better idea.

Know of any other Halloween related augmented reality project? Tell us about it in the comments.

ISMAR 2009: Sketch and Shape Recognition Preview From Ben Gurion University

ISMAR 2009 the world’s best augmented reality event starts in 3 days!

If you are still contemplating whether to go – check out what you might be missing on our preview post.

The folks from the Visual Media Lab at Ben Gurion University in collaboration with HIT Lab NZ are preparing a real treat for ISMAR 2009 participants.

Sketch recognition (already covered in our previous post) is a major break away from “ugly” markers or NFT  (tracking natural 2d images). It is the dawn of user generated content for Augmented Reality, and an intuitive new interaction approach for changing the CONTENT overlaid on a marker. Big wow.

In-Place 3D Sketching

But the team lead by Nate Hagbi and Oriel Bergig (with support from Jihad El-Sana and Mark Billinghurst) is just warming up…In the next video Nate shows how any sketch you draw on a paper (or even on your hand!) can be tracked.

So are you telling me I won’t need to print stuff every time I want to play with augmented reality?
-That’s right! Hug a tree and save some ink!

Shape Recognition and Pose Estimation

But wait, there is more!

Nate says this demo already runs on an iPhone.

And to prove it, he is willing to share the code used to access the live video on iPhone 3.0.
(note: this code accesses a private API on the iPhone SDK)

Ready for the BIG NEWS?

For the first time ever, the core code necessary for real augmented reality “(real” here means precise alignment of graphics overlaid on real life objects) on iPhone 3.0 is available to the public.

To get access to the source code – send us an email.

May a thousand augmented reality apps bloom!

2d Sketches Become 3d Reality

The guys at Hit Lab New Zealand and the Visual Media Lab at the Ben Gurion University, Israel, have uploaded a new video presenting the results of their ISMAR09 paper “In-Place 3D Sketching for Authoring and Augmenting Mechanical Systems”. Since the paper is not online yet, I can’t really tell how much of it is really automatic, and how robust is it, but the video is nothing less than magical:

I really envy those future physics high-school students…

ISMAR 2009: Sneak Peek from HIT Lab New Zealand

ISMAR, the world’s best Augmented Reality (AR) event is just 11 days away!

We have already provided a sneak preview of some of the demos.

Here are 2 research results, to be introduced at ISMAR, from one of the most prolific AR labs in the world: HIT Labs NZ, courtesy of Mark Billinghurst:

Embedded AR

We have been developing AR software for the Beagle Board OMAP3 development kit. This allows you to run a whole AR system on a $150 piece of embedded hardware and use Linux for development. The OMAP 3 chip is the same that is in many new smart phones so it is a great way to do some benchmarking and prototyping for mobile phone AR applications.

If EmbeddedAR will have similar adoption to the open source Artoolkit, then we’ll soon see AR-enabled devices popping up like mushrooms after the rain. Potentially very cool.

Android AR

We have been developing our own mobile outdoor AR platform based on the Android operating system. We are using GPS and compass information to overlay 3D virtual models on the real world outdoors. Unlike some other systems we support full 3D model loading and also model manipulation, plus rendering effects such as shadows etc.

That’s not as new. Rouli would categorize it as a YAARB™ (Yet Another AR Browser…)
Wikitude and Layar (as well as other browsers) have similar capabilities (or will soon have), and are already open and accessible to many developers.

Want to learn more about it? Check out Android AR.

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Just 2 more reasons to go to ISMAR 2009. It is going to be HUGE!

Don’t wait any longer – register Today!