Well, the following video is obviously not a show of augmented reality by any definition. The virtual entities are well orchestrated, and do not interact in real time with the actor. They are also projected on a screen behind the actor, so he can’t really see them.
However, this video is still amazing, and more than a million views on Youtube are evidence for that. It also serves as a reminder for one possible future for augmented reality, where fun packed, fast paced games are not bounded to a LCD screen. The Kinect was a big step forward, AR may be the giant leap ahead.
Mario, probably the best known (fictional) plumber has already appeared in more than 200 games. No surprise that fans imagine an augmented reality game starring him. For example, here’s Youtube user Kain the heartbreaker‘s vision of a Mario game on iPhone 10:
I don’t usually consider projection on buildings augmented reality, but this video from Madrid has a fine twist. Instead of scaling a virtual construction site, Mario fights Donkey Kong on a real building:
Finally, here’s another video coming to us from Madrid, this time from Espada y Santa Cruz Studio. A bit more information can be found here (in Spanish).
Beautiful work by programmer and designer Joon Y. Moon using a projector hidden inside a table. Words can hardly do it justice, so just watch the video:
Apparently Augmented Shadow stems from Moon’s MFA thesis in Design & Technology for Parsons. He writes:
In this installation, the shadows exist both in a real and a virtual environment simultaneously. It thus brings augmented reality to the tabletop by way of a tangible interface. The shadow is an interface metaphor connecting the virtual world and users. Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy.
I hate August. It’s too darn hot over here. Luckily there a few cool and refreshing augmented reality stories this week:
Lester of Augmented Planet on why augmented reality glasses are 20 years away. I sadly have to agree. It’s another reason why people should consider publicly-installed AR projectors has a viable option.
Damon Hernandez continues with his video interviews series, this time with the “AR magician”, Marco Tempest (with some behind the scenes at some of his magics).
This week’s video is of a year old, yet cool project by Karolina Sobecka with software development by Jim George. Sniff is a projected virtual dog that interacts with people passing it on the street. You can find lots more detail over Sobecka’s site (where you can watch other fun projector based projects, like Chase). [via Augmentology]
I have very little experience with people on the Autistic spectrum, but designer Timothy Byrne of Western Washington University has a brother with an autistic disorder, a fact the propelled him to invent “Sixthsense for Autism”. Building upon MIT’s Pranav Mistry’s SixthSense technology, this conceptual project tries to provide its user social cues for everyday situations. Here’s for example standing in line while using the device:
In the following video Byrne explains the motivations behind his design and show some other uses:
Visit the West Washington University’s channel on Youtube for more possible uses of Sixthsense, such as aiding those with impaired memory, in the classroom, for construction, and while driving or traveling.
It’s Sunday, and it’s time for another weekly linkfest:
Tish Shute has a short interview with Sims creator (though I’ll always remember him for Simcity) Will Wright. Highlights:
“our senses are set up to know how to filter out 99% of what is coming into them. That is why they work, and that is what is beneficial. I think that is why AR needs to focus on”
The weekly video is not exactly a demo of an augmented reality system, but it relates well to other projected interfaces we have featured previously. It’s made by Microvision, and it’s pretty cool (as long as you don’t have any furniture, rugs or ceiling lamps in your room) [via ecademy.com]:
Go. A game with such simple rules, that is surprisingly hard to master. It’s the last bastion of humanity against the rising power of game playing artificial intelligence. And now, there’s a cool projected AR board that will help you hone your skills in the game.
Presented by a group of researchers from Japan and Finland, ARGO uses a projector to show game situations, concepts and problems on top of a regular Go board.
As shown in these modes, the advantage of our approach is to allow players to get information through the original interaction offered by the Go board and the stones. By superimposing information onto the board, players can concentrate on the match at hand or self-training without fragmenting their attention towards an instructional book and etc. This is important to make it possible for the players to allocate enough cognitive resources for recognizing the situations in the game. Using original game items as the basis preserves Ma and traditional look-and-feel, such as distance between players, touch of a wooden board and sound of stones.
I really like they used the stones to control the menus. Nice touch, and a cool project as a whole.
In Switzerland you can play Pong. Yeah, I know, you can play Pong for about 30 years all around the world, but you could never play it like this – outside, with your legs serving as paddles.
It’s nothing new either – you could have rent the setup for the game for at least a couple of years. The company behind it writes:
The setting is very simple: a reflector on each foot is the only physical tool to interact with Sportpong. The interface is integrated in the field which is projected on the floor. The players control the game with their feet, nothing else. This control is intuitive, naturalistic and very direct.
I really, really, can’t wait to try it out. Last year I had a session of Atari Pong (the first in twenty years) and enjoyed it immensely. This looks even better. Would be great having it on ARE or ISMAR.
More details on sportpong.ch via SwissMiss.
I thought that the next talk given by MIT’s Pranav Mistry at TED India earlier this month was worth posting over here. True, most of the use cases shown in this video were already presented on February. And true, Graz’s Daniel wagner was absolutely right calling Sixth Sense conceptual. Yet, even as a conceptual work, it’s beautiful, and the new “dragging real life to the computer screen” demo makes this video worth watching (or just jump to it at the 10 minute mark):
ARScope originally Presented at SIGGRAPH 2008 by the University of Tokyo (yes, the guys behind ARForce), is obviously not a new concept. However, as far as I can see, it got only little coverage at the time, and certainly deserves our attention.
ARScope is an interesting combination of old world metaphors such as a magnifying glass and a crystal ball, head mounted display and projected AR. The user holds a handheld device covered by reflective material, on which an image is projected from a micro-projector the user wears on his head. Two cameras, one on the handheld device and one on the headset, and a sophisticated algorithm are used to calculate the user’s point of view relative to the handheld device, and thus ARScope is able to project a suitable image. In the case of the crystal ball, it even allows two users to see two different perspectives on the augmented world.
Can’t understand why no-one has commercialized this idea yet. It seems to be far more natural than HMD that blocks your peripheral vision.
Another video can be found here, and an interview with one of ARScope’s creators is here. More details on the project’s website.