It was only five months ago when we reported about the first set of mobile augmented reality games coming out of Qualcomm Augmented Reality Game Studio. The studio, a partnership between Qualcomm and Georgia Tech’s Augmented Environments Lab, gives students the tools to create AR games and gives us a peek their crazy ideas. Now, a new crop of games is out of the studio’s doors, and here are my favorites:
Dodger Dodger is a simple game where you are tasked with escaping falling asteroids. This game smartly harnesses the mobile platform to add another dimension to the game. Not only does the player needs to move left and right, he also needs to move the phone back and forth in order to avoid the asteroids:
Nerdherder is obviously the bastard step child of last semaster’s Nerdferno. Instead of dodging asteroids, you need to avoid eye contact with girls in this one:
The goal of Puppy Plus is to teach your child basic math skills using a cute puppy living on a deserted island, surrounded by pirate ships. It makes perfect sense, trust me:
You can read more about these games and others coming out this spring on Qualcomm AR game studio site; Don’t miss the narwal safe sex guide.
To my many readers coming from Japan – my heart goes to you, and I hope your families are safe. It’s difficult to discuss “augmented reality” in the face of “tragic reality”, but I’ll do my best with this week’s linkfest.
This week’s video is a call for help to create the first crowed sourced AR music video. Led by students of Tokyo’s Temple University, fans of the British band Songdog are invited to contribute their own clips featuring an AR marker. According to their site (where you can find more details) “Augmented Reality is used to symbolize all that one can remember, but that is lost forever – you can see it, but you can’t touch it”. A beautiful idea that I hope will come true in spite of the unexpected challenges facing it.
Only a few weeks ago, we reported on Virtual Master Reel, an augmented reality game whose aim was catching virtual fish with an augmented fishing reel. Seems that augmented reality fishing games are trending right now, because Nintendo got one for its Nintendo 3ds platform. Video doesn’t do it justice, because the whole 3d display thingy is lost, but it still looks good. You can read more about the planned AR games for 3ds on Wired.
Metaio and Ericsson are optimizing tracking capabilities in the Mobile World Congress.
Route 66: A new twist on augmented reality navigation aid – you just need to follow the virtual car ahead of you.
AC130 is an AR shooting game that uses dollar bills as markers. What was once an innovative idea, is quickly becoming a standard.
This week’s video is a neat meshup between the insanely successful indie computer game Minecraft and augmented reality, by one Scott Kronick (or at least I think that is his name). Kronick, an artist by trade, came to the realization that it would be great “to hack away at and modify your city or school made of cubes”. The result is “RealCraft”:
As you may have guessed this passing week was very slow in augmented reality news (or any news for that matter). Nevertheless, I scoured the web and bring you this weekly linkfest.
Last week I reported on the winter crop of augmented reality games coming from Qualcomm AR Game Studio. The videos of three more games were recently uploaded, so be sure to check them up.
DOMO, Tonchidot’s newest project, aspires to enable transparent society, where you could see everyone’s thoughts and interests.
Open question on Quora – What will be the most important developments in augmented reality in 2011? I tried giving my best answer, though you may disagree with me. (via @TishShute)
What a better way to start the new year than playing a round of augmented golf? That’s exactly what the students at Rochester Institute of Technology thought when they came up with this game that doesn’t require an entire fairway.
Shotgun Showdown is a two players western styled shooting game which utilizes two $20 bills as an arena/required marker. I wonder whether the winner takes both bills.
If you thought that tracking dollar bills was original, than get ready for Volcano Fever, a game that uses condom wrappers as a marker. It’s more than just a weird artistic choice by the game designer. The goal of Volcano Fever is to teach proper condom use.
I understand the volcano metaphor, but what’s the octopus supposed to symbolize? … Anyway, next is, as promised, Nerdferno, a game that puts you in a God like position, determining the fate of cubicle dwellers. If you looked for original AR content, you’ve found it:
You can read more about these games and others, such as Spintopia and Bug Juice, on the studio’s website, and about previous AR games from Georgia Tech here.
This linkfest has nothing to do with Justin Bieber, and everything to do with augmented reality news bites from the last week. I’m just checking if the mere inclusion of Mr. Bieber in the title will generate more hits.
I’m terribly late on this, but apparently on ARE 2010, Georgia Tech previewed their open source and open standards Kamra Mobile AR Browser. Have to thank Chris Grayson for bringing it to my attention.
Samsung’s Bada mobile OS seems to be the hip place for AR games development. This time it’s our pals at int13 with their release of ARDefender game.
Metaio is holding a one day long conference called insideAR. I usually don’t promote such events, but they got me when they bundled it with Oktoberfest. Augmented reality and Beer, a match made in heaven?
This week’s video is a promotion video for Sekai Camera. Tonchidot, the company behind this veteran AR browser recently got a $5M from Japan’s telecom giant KDDI (though some claim that KDDI actually bought Tonchidot). And if that’s not enough, Tonchidot announced the creation of social AR game. The future looks bright for those guys:
The Vuzix Wrap 920AR aren’t the sexiest of specs, but they do perform the function of AR glasses. I got a chance to see this setup at ISMAR09 which they’re now showing at CES 2010.
The specs for the glasses look like:
The stereo camera pair delivers a single 1504 x 480 side-by-side image that can be viewed in 3D stereoscopic video, while the video eyewear provides an unprecedented 67-inch display as seen from 10 feet. The Wrap 920AR also includes a 6 Degree-of-Freedom Tracker, which allows for absolute accuracy of roll pitch and yaw and also X, Y and Z positioning in 3D space
• 1/3-inch wide VGA Digital Image Sensor
• Resolution: 752H x 480W
• Includes 6 Degree-of-Freedom Tracker
• Frame rate: 60 fps
• Dynamic range: >55dB linear; >80-100dB in HiDy mode
• Shutter efficiency: >99%
• ADC Resolution: 10-bit column parallel
• High-speed USB 2.0
• PC and Mac compatible
• System requirements: Windows XP SP2, Windows Vista, Windows7, Mac OS X 10.4.9 or higher
• MSRP: $799.99
They probably won’t be worn in public anytime soon, but some creative programmers could create interesting house-only interactive avatars or AR spaces. While some might scoff at this idea, see this video from Georgia Tech last year to see how even semi-cheesy graphics can make augmented reality immersive. Having played the old VR game Dactyl Nightmare in the 1990s, the head-tracking really creates the illusion of reality.
We haven’t seen any developers put together a product that takes advantage of these $800 glasses, but hopes are that exposure at CES 2010 will bring more interest. The only thing I’ve seen using the setup is the Whisper Deck from Craig Kapp.
Maybe later this year we might see some products that would entice the hard core AR enthusiast to fork out the cash for these un-sexy specs.
We are a collection of augmented reality (AR) enthusiasts and professionals (from business and academia), who have been working on a multitude of AR apps for the iPhone. These apps are poised to change the way people interact with the real world.
But here is the rub: we are currently unable to publish these apps on the app store because the iPhone SDK lacks public APIs for manipulating live video.
We are asking Apple to provide a public API to access live video in real time, on the iPhone.
We will be happy to offer additional technical details.
The impact of augmented reality (AR) on our lives could be as significant as the introduction of the PC.
In 10 years, we believe augmented reality will change the way everyone experiences travel, design, training, personal productivity, health care, entertainment, games, art, and advertising (videos).
Looking back just a few years, AR pioneers had to hack a slew of components into ridiculously large backpacks and HUDs, and be confined to rigged environments. Nowadays, it comes in friendly, affordable packages and the iPhone is one of the first devices to have it all – except for a public API.
The battle to determine the winning device has already begun; a public API to access live video will give the iPhone a lucrative ticket to compete.
We believe Apple has a window of opportunity of about 3 months before developers start looking elsewhere. If Apple decides to publish the API in that time frame – in the next 10 years, everyone might be using the iPhone as the preferred device to interact with the real world.
Here is how augmented reality could open up new opportunities for the iPhone this year:
Tish Shute continues with her enlightening series of interviews on UgoTrade. After previously interviewing Ori Inbar and Robert Rice, Blair MacIntyre was a natural choice.
MacIntyre discusses his work at Georgia Tech (which I briefly wrote about here), and shares his perspective on future directions for mobile augmented reality.
A lot of folks think it will be tourist applications where there’s models of times square and models of central park and models of Notre Dame and the big square around that area in paris and along the river and so on, or the models of Italian and Greek history sites – the virtual Rome. As those things start happening and people start building onto the edges, and when Microsoft Photosynth and similar technologies become more pervasive you can start building the models of the world in a semi-automated way from photographs and more structured, intentional drive-by’s and so on. So I think it’ll just sort of happen. And as long there’s a way to have the equivalent of Mosaic for AR, the original open source web browser, that allows you to aggregate all these things. It’s not going to be a Wikitude. It’s not going to be this thing that lets you get a certain kind of data from a specific source, rather it’s the browser that allows you to link through into these data sources.
Read it all over here (and check some of the interesting links featured in the interview).
Curiously enough, a video of one of the games mentioned in the article, “Art of Defense“, was uploaded to Youtube today. It’s an interesting research in how people interact when playing a collaborative AR game (see Bragfish for a similar research with a competitive game):