Google Map Maker Will Help Annotate AR World

Google is finally allowing us to edit and add to the map of the United States.  Google Map Maker accepts user contributions and map edits which will, after being checked by a small verification group, be added to the map.  This information can now be seen in Google Street View along with searchable content.  I added a point to my local map and it was added within minutes.

Now local areas can be filled in with detail that will help users manage their every day world.  You could add a shortcut through a campus or a favorite hot dog vendor location that doesn’t show up on the normal map.  It’s possible this information could be used for an AR world.

This is huge news for future AR browsers (or current ones if they can draw from this data.)  Augmented reality is essentially information overlain the life sized map of our world.  Maps are just less detailed versions of our world and Google Map Maker helps transition between the two.

5 Things I Want Kinect To Do

The Kinect has become an indie revolution, open sourced and hacked to provide a wealth of effects we haven’t had access to for augmented reality.  The Kinect Hacks site is doing a terrific job covering the revolution, but I want to make my bid for what I want the Kinect to do outside its comfort zone.

The Kinect so far has been wedded to the TV, mostly because it’s a gaming device.  But the company behind the technology, PrimeSense, recently raised $50 million.  We can only suspect they’re going to turn their hot new commodity into a device that can work with more than just the PC or an Xbox.

When that product hits the market, understanding the world will be much easier for computers and therefore, will make augmented reality more advanced.  Now I know most of these ideas aren’t AR in the strictest terms (I know my friend Rouli wouldn’t deem them AR,) but they exist in the same spectrum and they’re important for the overall development of the technology.  Without better sensors, AR is doomed to stay stuck in the smartphone.  Plus, sensing the world is one-half the AR equation (see the RIM scale for more details.)

Here are five things I want the Kinect to do:

1) I want the Kinect to drive my car, at least on the highway, while I’m busy doing something else.  Google wants to do the same thing and I think the Kinect could help them.
2) Conveyance in a factory setting takes a lot of manpower and is woefully wasteful.  Utilizing cheap sensors that can see people and sense their environment would make getting widgets from one place to another easy.
3) Mapping indoor locations would allow building AR environments in your local Walmart so mapping out your shopping route can be done with a simple app.
4) Telepresence robot, 3D glasses, and a computer screen could give people with massive physical disabilities a way to explore the world around them.
5) Sensing system for the blind that could give them clues to what was happening around them.  The system could use facial recognition and whisper what it saw in your ear.

These are just a few possibilities with the Kinect sensor as it gives computers a window into our world.

Happy Weekly Linkfest Day!

Like sands through the hourglass, so are the links of this week:

Augmented reality t-shirts are cool. Star Wars is cool (as determined by a poll of 500 AR fands). Thus, augmented reality t-shirts, featuring Darth Vader and Luke Skywalker fighting each other must be the epitome of coolness. I don’t have a clue who made those or where can you get them, but you may enjoy the video:

have a great week!

Post Christmas Linkfest

I hope you’ve all have been nice kids during the last year, because here’s a bag of links for you:

I have frequently lashed out at gimmicky usage of augmented reality in ad campaigns. However, the next campaign by German agency brand.david powered by Junaio gets only praises from me. First, it’s for a good cause – bringing the subject of domestic violence to light. It also seems to use AR very effectively:

happy new year!

Weekly Linkfest

No doubt about it, this week was under the sign of Kinect. Dozens of amateur programers used the OpenKinect drivers to create wonderful, many times AR related, demos. These and more in this week’s linkfest:

And here’s yet another video showing the power of Kinect. Created by Theo Watson in a single day, this is a very impressive skeleton tracker. How long will we have to wait till someone finds a way to combile AR glasses with Kinect?

Have a great week!

Kinect Unleashed – Not Just For XBox Anymore

While Microsoft denies that the Xbox has been hacked, pure semantics I tell you, the new Kinect system has been unleashed for uses other than the ones planned by the giant of the redwoods.

Adafruit Industries offered a $3,000 prize which was collected by “Hector” for completing the task.  The hacking was important enough to get noticed on CNN.com.

Now a Google software engineer is offering two different $1,000 rewards for: writing the coolest “open-sourced” program for the Kinect, and for doing the most to make Kinect easy to use (via TGDaily.)

An open Kinect system, given the power of its motion capture, could make for a wide range of uses.  Personally, I was saddened that I didn’t have an Xbox (I have a PS3 and a Wii) to try Kinect out when I details about the product came out, but these new hacks for the Kinect give me hope.  Using Kinect and a computer or web-enabled TV could open up tons of possibilities for home use beyond gaming.

A Kinect-enabled house could allow ubiquitous control of anything within range, though I’m thinking most of these will be for hardcore modders.  A more likely result would be that Xbox would see the possibilities from the mod community and co-opt those uses into the official software.

On the AR game front, assuming the tools created were easiest enough to use, we could see some creative home grown games that utilize the Kinect.  However, the price of a Kinect sensor is pretty steep to play these types of games, especially when people are becoming used to the cheap prices for app games, so I doubt we’ll see much more than research projects.  One can hope, though.

Weekly Linkfest

ISMAR 2010 is just a couple of days away, and in the meantime, here’s this week’s linkfest:

Today’s video is coming to us straight from ISMAR 2010. It’s a presentation of the results achieved in the paper “Build Your World and Play In It: Interacting with Surface Particles on Complex Objects” by Brett Jones and other researchers from the University of Illinois. The paper presents a way to map virtual content on 3d physical constructions and “play” with them. For more details check out Jones’ website. I think that Angry Birds would be prefect on such a platform:

Have a great week, and the lucky of you who get to be in ISMAR, take some videos, please!

Eye-Tracking Will Be The New Click-Throughs

Part of the Internet economy is built upon the “click-through” or CTR (Click Through Rate.)  The CTR attempts to measure customer interest in a particular product.  If a person finds the banner ad interesting enough, they will select it and be sent to that site, hopefully to purchase a product (or Conversion Rate.)  Thus the effect of the advertising can be measured and billed.

Even the layout of a site can affect the conversion rate.  Or in the case of Bing, Microsoft’s new search engine, the color blue can be worth $80 million in additional usage.  Website optimization rearranges the layout to achieve fung shui for dollars.  What is measured can be improved.

These products, like Google’s search engine, are worth more than just the product itself.  And they get first crack at the wealth of information flowing through their servers.  Using the misspelled words on Google search, they created the most robust spell-checker on the planet, in every conceivable language.

Using the information of what you click, they can run experiments to see what works best.  Collaborative filtering makes recommendations to users based on what other users like.  The data exhaust of websites can be as valuable as the product itself.

As augmented reality products use eye-tracking to achieve a realistic virtual overlay like in the recent GM augmented windshield, they are getting more information than just how to align the graphics.  Eye-tracking adds a new dimension to the data exhaust.  As any professional poker player will tell you, the eyes are the window to the soul, and to the tell.  Someone holding pocket kings might look down at their chips the moment they see their cards in anticipation of seeing a bigger pile later.  Players wear glasses for a reason.  The eyes can give away important information.

Studies on select groups of people using eye-tracking have given broad generalizations (read the before-mentioned link for more details):

1.Headlines draw eyes before pictures.

2. People scan the first couple words of a headline.

3. People scan the left side of a list of headlines.

4. Your headline must grab attention in less than 1 second.

5. Smaller type promotes closer reading.

6. Navigation at the top of the page works best.

7. Short paragraphs encourage reading.

8. Introductory paragraphs enjoy high readership.

9. Ad placement in the top and left positions works best.

10. People notice ads placed close to popular content.

11. People read text ads more than graphic ads.

12. Multimedia works better than text for unfamiliar or conceptual information.

Imagine what can be learned when the eye-tracking is always on and always sending data back to the home servers.  Contextual filtering will “pigeon-hole” you into a type of viewer and give you a website more suited to your style of reading.  Web design will customize based on your changing eye sight.  Older viewers that linger over the words will get larger fonts so reading isn’t so strained.  Colorful pictures will attract younger viewers so advertisements will be changed to align with them.

And that GM Augmented Windshield?  If their sensors can identify advertising along the side of the road in the form of signs and billboards, then can they collect the data on what works and what doesn’t and sell that to ad agencies.

Like I said, the data exhaust can be more valuable than the data itself.  And eye-tracking will prove to be more valuable because its an unconscious reaction.  Just be careful where you’re looking.

Who Should Attend The Augmented Reality Event in Santa Clara, CA June 2nd & 3rd, 2010

Over the last 2 years we have seen growing interest in Augmented Reality in various events – panels, dev camps, meetups – and many more. Due to growing demand for knowledge and expertise in augmented reality (AR), a group of AR industry insiders, backed by the AR Consortium have put together the first commercial event dedicated to advance the business of augmented reality.

How is are2010 different from ISMAR…

…previously touted here as the “World’s best Augmented Reality event”?

Well, ISMAR is still the best AR event for the scientific community. If you want to learn about (or present) the latest advancements in AR research – you should be in Seoul this October for ISMAR 2010. However, for the rest of us, who wish to take advantage of AR in practice, in the commercial world, and build a business around it – there was a gaping hole.

That is, until now.

Meet the Augmented Reality Event.

Who’s this event for?

For established and start up AR companies –

For established and start up AR companies (such as Total Immersion, Metaio, Acrossair, Ogmento, Circ.us, Mobilizy, Layar, Zugara, Neogence, whurleyvision, Chaotic Moon Studios, and many more) – are2010 is a stage to showcase their products and services; a venue to form partnerships, learn about latest innovations, and most importantly speak with clients. Bruno Uzzan, CEO of Total Immersion will wow the audience with a cutting edge augmented reality show; Peter Meier, CTO of Metaio, will speak about his companies latest products. Early stage startups and individual developers will receive guidance from Cole Van Nice (Chart Venture Partners) for how to build a successful company in the AR space, including raising funding (from VCs that actually invest in AR), licensing technology and IP, legal aspects, forging partnerships, etc. Christine Perey will speak about the scope of the mobile AR industry today and it’s growth trajectory.

For Developers –

For developers, are2010 is a window into the latest AR algorithms, engines and programming tools. Learn from case studies and post mortems delivered by experienced developers from the leading companies in the space. Blair MacIntyre, director of the GVU Center’s Augmented Environments Lab at Georgia Tech, will speak about his experience with tools and technologies while developing augmented reality games. Daniel Wagner, one of the leading mobile AR researchers in the world, will bring developers into the wonderful world of mobile AR. Patrick O’Shaughnessey, which has lead the development of more webcam-based AR campaigns than anyone else I know – will share his knowledge of what works and what doesn’t. Mike Liebhold, Distinguished Fellow at the Institute for the Future , will speak about Technology foundations of an Open ARweb. Gene Becker, co-founder of AR DevCamp, will dive into augmented reality and ubiquitous computing, and Sean White, a pioneer in Green Tech AR will suggest concrete examples of how AR can help save the planet

For Mobile, Hardware, and Platform Companies

For Mobile, Hardware, and Platform companies (such as Vuzix, Nokia, Qualcomm, Intel, QderoPateo, Microsoft, Google, Apple etc.) are2010 consists of a captive audience to launch and showcase their latest devices, processors, AR glasses, sensors, etc. The best collective minds of the AR commercial world will be onsite to articulate the market demand characteristics and help influence the design of future hardware.

For Clients and Agencies –

For clients and agencies in entertainment, media, publishing, education, healthcare, government, tourism, and many more – are2010 offers everything you need to know about AR: how to leverage augmented reality to advance your brand, attract and keep your customers, and how to build successful campaigns and products that will delight users, including postmortems of landmark augmented reality projects.

Jarrell Pair, CTO and a founder of LP33.tv, will speak about “Augmented Reality in Music Entertainment: Then and Now”, Brian Selzer, co-founder and President of Ogmento, will deliver a crash course for clients and agencies about how to leverage AR in marketing campaigns. Marshal Kirkpatrick, lead blogger for ReadWriteWeb, will share the results of his AR survey collecting feedback from dozens of AR developers and their experience in delivering AR campaigns and apps. Kent Demain, designer of the visual effects in Minority Report, will open our minds with the talk: “Taking Hollywood visual effects spectacle out of the theatre and into your world”. And of course…

For any AR Enthusiast –

Are you an AR Enthusiast? If so, you’re going to feel like a kid in a candy store at ARE, with a soon-to-be unforgettable keynote by Bruce Sterling, demo gallery, exhibitors from leading companies, artists installations from AR artists such as Eric Gradman and Helen Papagiannis, and many more surprises.

If you are into Augmented Reality – are2010 is the one event you should attend this year.

Want to join the event? Early registration is now open!

Weekly Linkfest

Yes, the moment you were all waiting for, it’s time for another weekly linkfest –

Google Goggles Galore:

  • Google Goggles review at Augmented Planet. Nice overview, and a good video showing some of Goggles capabilities.
  • Google Goggles is the real thing, or so claims Blake Callens of Zugara. Nice video showing it identifying a dart board.
  • The Enkin guys announce that they were acquired by Google and hint about their involvement in Goggles. (I’m just a bit skeptic).

And in other mobile browsers news:

And finally:

This week’s video is of Ogmento’s Brian Selzer evangelistic talk at the Humanity+ conference “Reinventing Reality with AR” . Though most of his examples should be familiar to this blog’s patrons, he is a really good talker, and I’ve enjoyed the whole 15 minutes of his presentation (via GigantiCo):

[Games Alfresco readers, go to Gigantico to see the clip if it doesn’t work for you]

Have a nice week!