Vincent Verwey is happy to report that his new augmented reality game has just been approved on the app store. It’s called Mosquitoes.
It lets you kill pesky mosquitoes flying around you in virtual space.
Watch through the camera and you see tens of mosquitoes around you. On the
ceiling, hovering above the floor, on your left and to your right.
The game uses the compass and accelerometer (works on 3GS only) for a realistic augmented reality effect. The animated mosquitoes are projected in the real world,
which you see through the camera lens.
There are two modes:
1) Shoot Out. Kill as many mosquitoes as you can in just two minutes.
2) Precision. You get only 10 bullets and 10 mosquitoes. Don’t waste your ammunition and don’t waste time.
Here is more info about Mosquitoes from Makayama Software.
Or for just 99 cents you can get it yourself on the app store.
I can’t get enough augmented reality games on my iPhone.
Mosquitoes is based on a similar game mechanic as we have seen with Arcade Reality: alien space ships (or here mosquitoes) appear randomly around you, seemingly registered in 3D space (but not truly aligned with real life objects). It’s pretty addictive and sure makes you move (as well as behave like a deranged monkey ;)
Arcade Reality is very low brow, reminiscent of early arcade B games (and parents tend to ban it from their kids for safety issues), however it’s radar view makes the game a tad more interesting than Mosquitoes. Plus I’d rather listen to an 8 bit sound track than to mosquitoes buzzing nervously around me…
AR history buffs among you would remember that Mosquitoes is not the first AR game to use, um…mosquitoes.
Mozzies (also known as Mosquito Hunt) was developed for the Siemens SX1 launch in 2003. The mosquitoes were superimposed on the live video feed from the camera. Mozzies was awarded the title of best mobile game in 2003.