Popcode Pops into the AR Scene

The young British company, Extra Reality Ltd. (founded this June) has posted a couple of very impressive demos of its first product Popcode. With the goal of commercializing AR research done in the University of Cambridge, Popcode is a combination of marker based and marker less approaches. First the user needs to scan an easily identifiable code which causes her mobile to download a model used to register and augment a marker-less image. The registration seems quite robust:

The best thing is that Extra Reality provide an SDK to develop your own AR models, which can then be uploaded to their servers to be identified by clients worldwide. And it’s free for non-commercial use.
I’m a bit worried about their marker code, though, as it seems to contain a very limited number of bits. If Popcode becomes hugely successful (and I really hope so), they’ll have to come up with another scheme.
Sadly, it’s only available for Android right now, so I can’t really test it (hey, benevolent sponsors to be, this is a call for help!).
See more demos at Popcode’s website.

Weekly Linkfest – ISMAR Edition

Back from my short hiatus. As I wasn’t able to attend ISMAR, I had to follow the conference via the impressions of others:

  • If you hadn’t read it yet, you sould – Ori’s ISMAR summary: “Top 10 tidbits reshaping the augmented reality industry“. I’ve found his sixth bullet point, the shortest of them all, the most interesting. Microsoft is pursuing augmented reality, and they have a plan. Also check out Ori’s impressions from the Mobile Magic Wand seminar.
  • By far the most numerous reports come from Gail Carmichael who covered rather extensively the “Falling in Love with Learning” workshop (part two and three). She also had a post on the Handheld AR Games workshop, and a post covering a bunch of ISMAR papers that revolve around human factors and user interfaces (which is my favorite, touching on some surprising results). Gail also made a video summary of some of the demos presented.
  • Thomas Carpenter had an excellent review of the head mounted displays presented at the conference. Above all, it’s Tom’s enthusiasm that makes me feel depressed that I missed ISMAR.
  • And of course, Robert Rice shares his impressions from ISMAR. His post made me wonder whether there’s a place for another AR conference, dedicated to the industry (while ISMAR will mainly be for the academy). If augmented reality really takes off, I bet O’Reilly will set such a conference.

I’m pretty sure more posts will come later this week (I’m looking at you Tish), and I’ve probably missed a few that were already published, so feel free to add links in the comments. In the meanwhile, today we have not one, but three weekly videos, all coming from ISMAR.
First, here’s conference attendees playing with Sony’s EyePet, the mini-games look like a lot of fun:

Next is the winner of best demo award, Cambridge’s “ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition“, showing, well, rapid 3d model acquisition:

Last is a demo for Carnegie Mellon’s “Dynamic Seethroughs: Synthesizing Hidden Views of Moving Objects” paper, presented at ISMAR, courtesy of New Scientist, showing a neat transparent wall trick that could one day be incorporated into cars. I cannot embed the video over here, but do check it out at the link above.

Have an excellent week!