Eye-Tracking Will Be The New Click-Throughs

Part of the Internet economy is built upon the “click-through” or CTR (Click Through Rate.)  The CTR attempts to measure customer interest in a particular product.  If a person finds the banner ad interesting enough, they will select it and be sent to that site, hopefully to purchase a product (or Conversion Rate.)  Thus the effect of the advertising can be measured and billed.

Even the layout of a site can affect the conversion rate.  Or in the case of Bing, Microsoft’s new search engine, the color blue can be worth $80 million in additional usage.  Website optimization rearranges the layout to achieve fung shui for dollars.  What is measured can be improved.

These products, like Google’s search engine, are worth more than just the product itself.  And they get first crack at the wealth of information flowing through their servers.  Using the misspelled words on Google search, they created the most robust spell-checker on the planet, in every conceivable language.

Using the information of what you click, they can run experiments to see what works best.  Collaborative filtering makes recommendations to users based on what other users like.  The data exhaust of websites can be as valuable as the product itself.

As augmented reality products use eye-tracking to achieve a realistic virtual overlay like in the recent GM augmented windshield, they are getting more information than just how to align the graphics.  Eye-tracking adds a new dimension to the data exhaust.  As any professional poker player will tell you, the eyes are the window to the soul, and to the tell.  Someone holding pocket kings might look down at their chips the moment they see their cards in anticipation of seeing a bigger pile later.  Players wear glasses for a reason.  The eyes can give away important information.

Studies on select groups of people using eye-tracking have given broad generalizations (read the before-mentioned link for more details):

1.Headlines draw eyes before pictures.

2. People scan the first couple words of a headline.

3. People scan the left side of a list of headlines.

4. Your headline must grab attention in less than 1 second.

5. Smaller type promotes closer reading.

6. Navigation at the top of the page works best.

7. Short paragraphs encourage reading.

8. Introductory paragraphs enjoy high readership.

9. Ad placement in the top and left positions works best.

10. People notice ads placed close to popular content.

11. People read text ads more than graphic ads.

12. Multimedia works better than text for unfamiliar or conceptual information.

Imagine what can be learned when the eye-tracking is always on and always sending data back to the home servers.  Contextual filtering will “pigeon-hole” you into a type of viewer and give you a website more suited to your style of reading.  Web design will customize based on your changing eye sight.  Older viewers that linger over the words will get larger fonts so reading isn’t so strained.  Colorful pictures will attract younger viewers so advertisements will be changed to align with them.

And that GM Augmented Windshield?  If their sensors can identify advertising along the side of the road in the form of signs and billboards, then can they collect the data on what works and what doesn’t and sell that to ad agencies.

Like I said, the data exhaust can be more valuable than the data itself.  And eye-tracking will prove to be more valuable because its an unconscious reaction.  Just be careful where you’re looking.

8 Fun Ways to Use the GM Augmented Reality Windshield

You’ve probably already seen the video below about GM’s initiative to put an augmented reality HUD on future windshields because its been posted on many sites.  The product, as explained, would improve safety in limited vision situations and create useful information for the viewer.

These are noble goals.  But why not have a little fun with the system, too.

1) Relieve rush hour stress with lasers that shoot that annoying “lane switching” guy.

2) Read your tweets on the move (and let voice recognition post your tweets.)

3) Add Unicorns and Rainbows to dreary city streets using a Cornify like add-on.

4) Create a game out of driving safely by checking your distance to next vehicle (okay, this one is noble too, sue me.)

5) Create stats on annoying things like how many stop signs you’ve passed.

6) Play SlugBug with your car.

7) Keep you from running over cute bunnies (your kids will love you.)

8) Make every street look like downtown Tokyo.

Augmented Reality at GDC2010

The video gives a good rundown of augmented reality at GDC2010.  I don’t have anything to add that Ori didn’t already say earlier this week on Live from GDC.

iKat Tickles My Cute Reflex

Okay, I get it.  A cute little kitten dancing across my keyboard (or other appropriate flat space.)  I’m a sucker for augmented pets.  I want one.

But why just a cat?

Come on, folks.  Can’t we dig a little deeper into the black sticky vat of emotions?

Why can’t we have a pet Banker to poke and kick and make it beg for money before we flick it off the desk into the trashcan?  Or a little Mahmoud Ahmadinejad to march around the table and then catapult into oblivion from my spoon?

Why must we tickle my cute reflex?  I have darker, baser needs that must be sated.

Until then, I’ll have an iKat. (meow)

The Augmented How-To Guide

While the narrator voice harkens back to old 50s ‘Technologies of the Future’ videos, the actual content IS actually from the future.  As much as I’d love to have this technology in my Toyota plant, I just can’t see making the ‘how-to’ videos for simple tasks as they suggest.  This kind of augmented efficiency improvement activity is only suited for highly complex tasks that are performed regularly by amateurs.

So I think the Maker culture would find better use of the technology when it actually becomes available to the masses.  Or it could work as a maintenance guide for short-run products that don’t have a large repair station base.  This summer I had to replace a pulley belt on a 70 inch zero-turn mower and the explanation sheet left a lot of steps out.  It took four neighbors to figure it out.

Here’s the description from VVT (Finland):

Customer specific and individualised products, small batch sizes, as well as increasing product complexity set higher demands for assembly work. Augmented Assembly is a research project at VTT, where AR technology is applied to increase assembly efficiency. In augmenting assembly work, the assembly worker is guided by virtual objects of components and assembly tools, and visual assembly instructions. The worker sees the augmented view through light weight head mounted devices (e.g. data glasses),and sensors provide feedback from the performed operations.

What Lola Wants…Lola Gets…

…and Lola gets a tons of augmented animations straight from the pages of the book directly to your webcam.

This unique picture book for children uses original torn-paper illustrations to tell the fun-filled story of the glamorous Lola the Leopard, who is incredibly vain, and her friend Monty the Meerkat, whose clumsy antics don’t add up to the purrrrrfection Lola is looking for. This book features an amazing bonus feature: Book, Webcam, Action! Just hold the last page of the book up to a web-cam and you’ll see Lola and Monty burst vibrantly to life in full 3D animation, accompanied by music! These are the first books to use augmented reality technology for very young children. “What Lola Wants, Lola Gets!” teaches children about different aspects of growing up in an amusing way that they can relate to.

While using the AR portion of the book sticks you to your computer when you might normally be reading the book to your kids in bed, it’s still a fun way to read a kids book.  I suspect we’ll be seeing a lot more of these markerless book products in the near future as publishers, desperate for revenue, latch onto the “next big thing.”

The augmented reality kids book “What Lola Wants…Lola Gets” comes out on April 1st by Scribblers, a division of Book House.

Invisible Synthesizer

Gesture based computing will open the doors for other creative endeavors. Not sure if this is a concept or the real deal, but who cares, I was entertained by this invisible (augmented reality) synthesizer for ninety seconds.

Playing music with guitars will seem primitive when interpretive dance becomes conceptual music.

Dell Tablet Mini 5 For Augmented Reality

While the Apple iPad Tablet announcement last month was disappointing for augmented reality developers and enthusiasts, the details about the upcoming Dell Tablet will make you salivate.

The Mini 5 will have a five inch touchscreen with both front and user facing cameras allowing full augmented reality capabilities.  WiFi and 3G connectivity allow enough bandwidth and the 1.0 GHz Snapdragon Qualcomm processor will give the Mini 5 the juice it needs to power resource-expensive AR apps.  It’ll run the latest version of the Android OS which gives it AR credentials right away since there are many apps already made for that system.

The price plan will affect the market that it’s trying to fill, though Dell says they will price it “competitively”.  But I don’t think I could have asked for better features from a tablet for augmented reality.  The weight of the device might impact AR since holding it up will be harder than a smartphone and since it’s a touchscreen, will you want to hold it with one hand and navigate with the other?  I hope some AR developers can incorporate voice commands into their games and products.

And while the screen might be too small in this version, they have eluded to a suite of tablet products so maybe a larger iPad sized version might come out in the future.  Personally, I already have a free smartphone from work, so a tablet that does different things on a bigger screen would be appealing to me.

Will this be a killer device for AR?  Probably not.  But it’ll give developers a bigger landscape to play on and increase the number of AR devices on the market.  The front facing camera certainly makes is a no-brainer for video conferencing.  Just add some facial recognition and you can talk to your kids while out on the road with bunny ears attached to your head.

[Via Wired]

Augmented Tattoos

Last spring I worked with a friend of mine on a webcomic about augmented reality.  The artistic quality wasn’t out of this world, but it was fun to do for a few months.  Unfortunately, she had other obligations and couldn’t continue the series.  But seeing the video below reminded me of a mini story arc that we did involving using a tattoo marker.  I thought it was a good time, along with the actual video, to bring back that panel series.

And now for the real augmented tattoo video.

If anyone is a decent artist, I’d love to resurrect the web comic.  Drop me a line if you’re interested.

7 Ways Augmented Reality Will Change Your Brain

Sarah adjusted her new Oakley TrueVisions and slipped between the subway doors as they closed.  They pinched her nose, but she knew she’d get used to them like she had her previous pair.  Her ongoing chess game with Malcolm blinked, so she activated it and surveyed the board.  He’d taken her pawn, but she knew it’d been right to sacrifice.   She just didn’t know the next move.

The train car shimmied and rattled as it bent around the curve, but Sarah was focused on the board hovering before her that only she could see.  Finally, she decided to be aggressive and put her knight in an attacking position.  With her decision made, the program scored her play as a novice move and showed her four other possible maneuvers she could have made.  She wasn’t a good chess player now, but she knew if she kept at it, she’d be a Master in half the time it took her father.

Off the train and back at street level, she brought up the free way-finder layer for the best route to the interview.  A smattering of advertisements appeared, but so did a bright yellow line leading her to the Centurion Building.  Follow the yellow brick road, she thought.

A barrage of messages came flooding through and Sarah started reading them.  She’d gotten up early for the interview and all her friends were just waking up.  Her mind busy with the replies and following the yellow line, she almost stepped out into traffic when a burly gentlemen in a navy woolen sweater grabbed her arm.

“Thank you,” she mumbled and waited for the light to turn.

Sarah stopped at the coffee shop and reviewed the menu.  Her coffee-helper app flooded her screen with information about calories and cost per ounce and fat content and the effect on the environment.   The wealth of information made her head swim and so she ordered a double chocolate latte with extra cream.  She regretted it as soon as she paid.  Her drink was half her calorie count for the day and she wasn’t yet to her weight goal.

Halfway up the elevator in the Centurion Building, Sarah brought up her notes to review for the interview.  They led her right in and she sat down.  Sarah had prepared all night for the interview with Centurion Capital and she just knew she’d ace the interview.  Centurion was a forward-thinking company so they actually wanted you to interview with your AR specs on.

With her notes hanging mid-air to her left and the facial expression reader app overlain her interviewer’s face, she knew she out-gunned them.  The interview started well, but Sarah got distracted by each change in his face.  Often she would respond to the change in the interviewer, and he would respond to her and she got lost in the emotional feedback loop.  The notes helped, some, but she had them in a helter-skelter organization so at times she reacted slowly as she searched the notes and spoke without feeling.

By the end of the interview, she knew she’d blown it.  Dejected and with a migraine coming on, Sarah found herself back at the coffee shop ordering the other half of her calorie load.  At least tomorrow she had two new interviews to make up for the one she’d blown today.

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Augmented reality pundits, myself included, purport that the nascent technology will change our lives.  But really, that’s what technology is all about.  Even the lowly vacuum cleaner was sold as a way to free the housewife from her oppressive chores.

A better question might be to ask how augmented reality will change our lives, and more importantly, how will it change our brains.  The brief snapshot of its effect in the story above was to illustrate the result of a ubiquitous computing environment.   But to truly understand, we have to go deeper into the actual brain matter and watch how AR might change it.

1. Learning Optimum Strategies

The brain learns by failure.  In the 1970s, Wolfram Schultz a neuroscientist at Cambridge University did experiments on monkeys involving measuring their dopamine levels while getting rewards for behavior.  Monkeys were given a shot of juice as a reward for moving a joystick in a particular direction.  Once the behavior is established, the dopamine in the monkey’s brains rises before they actually get the juice and after they’ve pulled the joystick in the correct direction, further establishing the behavior.  The dopamine is a predictor of success, but if the brain doesn’t actually receive the reward, then it becomes frustrated and reduces the link to the behavior.

This is the essential strategy for learning, or as Neils Bohr once put, “An expert is a man who has made all the mistakes which can be made, in a narrow field.”  The brain is constantly trying to reduce the “error-signal” by finding the optimum strategy.

What AR has to offer in the future is a constant computing environment that can help us detect our failures more quickly, so we can reduce that error-signal.  World-class game players constantly and ruthlessly evaluate their performance looking for their failures so they can adjust.  An on-all-the-time computer that understand your world and is a conduit for your habits can help optimize your performance with the right algorithms.

2. Over Thinking the Pitch

Now imagine a minor league baseball player has read the first item on the list and decided he’s going to use the knowledge to be a better hitter.  He has a wiz-kid younger brother who can program like the wind and he makes him a hitting app to use with his conspicuous AR specs.  When he steps up to the plate, he’s presented with a ton of angles and information based on the pitchers body language that tells him what kind of pitch to expect.  As the arm comes around, lines draw in where the ball is expected to go including a predictive MPH meter hanging over home plate.   The hitter calculates where he thinks he needs to swing and starts the follow though.

What happens?  I propose that he swings and misses, and on average, his hitting percentage goes down.  Why would this be?  More information helped my chess girl learn.  But in a fluid game where reactions are in milliseconds, you can over think the pitch.

The most famous chokes in sports history came on the last hole of the British Open in 1999 by Jean Van de Velde.  His mistake?  He started thinking about how he was going to swing and stopped letting it happen.  Analytics can help us after the fact to learn from our mistakes, but in the heat of battle, our gut knows best.

3. Don’t AR and Walk

We all know that it’s dangerous to drink and drive.  And probably most even knew that it’s dangerous to text and drive (and as this article points out, it’s even more dangerous than drunk driving.)

But what about walking and using AR?  We’ll be living in an information rich environment and interfacing with our computers in ways that will tie up our brains.  The recent bestseller SuperFreakonomics points out how walking drunk is eight times more likely to cause your own death (of course, you’re also taking other lives into danger when you drunk drive — so don’t do it.)  This means that your distracted walking will become a hazard more dangerous than drunk driving.

If AR becomes the norm, will we see laws enacted prohibiting accessing our AR specs while walking?  There have been stranger prohibitions.

4. Too Much Information Leads to Poor Decisions

Information is a blessing and a curse.  The key to making it work is finding the “right” information.  I often teach people struggling with information overload at work to find the “actionable” information and not to get lost on the “vanity” information.

A simple experiment conducted by Paul Andreassen on a group of lowly MIT business students illustrated this point.  They broke up the subjects into two groups and asked them to pick stocks to maximize their profits.  One was given only the changes in the prices of their stocks and the other group was given access to cable channels and expert analysis.  The low information group doubled the cash of the information rich group.  The wrong information is more dangerous than no information at all.

Augmented reality proposes to be an information rich environment.  So we’d better be careful if we try to drink from the fire hose.

5. Increasing our Emotional Quotient

Reading people is one of the skills within the Emotional Quotient (EQ) set.  One of the basics is the ability to understand the emotional state of other people.  This makes us more capable of utilizing the right methods for getting what we want.

Paul Ekman pioneered the rules for reading and interpreting the expressions of the face in a five hundred page document called the Facial Action Coding System (FACS.)  The purpose of FACS is to tell researchers the inner-mind of their subjects during experiments.  Another researcher, John Gottman uses this system to tell if a marriage will last just by watching the couple for five minutes.  He has an amazing track record of correct predictions.

But what if we use computer recognition to utilize the FACS?  Then we can create live training systems that help us understand what people are thinking.  This can lead to better understanding of people and increases our EQ.  Or it could become distracting and impare our ability to have a conversation leading to people not wanting to talk to us.

6.  More Uptime of Learning

The book Outliers by Malcolm Gladwell talks about the magic number of 10,000 as the hours needed to become an expert.  An always-on computing environment with a screen hanging before our eyes can give us more opportunity to hit that number as we continue our work in the blank spaces between other events (meeting surfing will become even worse.)

Combined with the rapid feedback of error-signal learning, we can become experts in the field of our choice in less time than ever.  Unless our field is firing arrows into apples from a speeding horse while riding backwards.  Then I’m afraid, you’re going to have to do it the old fashioned way.

7. Information Makes You Fat

If I asked you to memorize a seven digit number and then while your mind is tied up trying to do the task, offer you a piece of cake or a bowl of fruit, you’ll be twenty-two percent more likely to choose the cake.  The human mind is only capable of holding seven pieces of data at any one moment (from psychologist George Miller’s Essay “The Magical Number Seven, Plus or Minus Two.”)

When the cognitive brain is tied up memorizing the seven digits, our impulse control is reduced.  This exists because working memory and rationality both come from the prefrontal cortex.  This would also help explain why millions of Worlds of Warcraft players gain so much weight and it’s not just because they’re sitting for hours at a time.

As we glut on a diet rich in information in our augmented world, we want to be careful that we’re not so busy that we glut on our impulses as well.

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Augmented reality is really about information floating before our eyes, always on, always there.  Like many things in life, moderation is the key to getting the most out of it.  And while this forward look at the dangers and opportunities for our brains assumes that we’ll be wearing glasses and watching the latest Christina Aguilera video while picking our daily stocks and making our grocery list, it doesn’t have to be about augmented reality at all.  Information is both a blessing and a curse, and it’s around us all the time, even now.  Augmented reality will just make it a bit more hyper-aware.

If you liked the little vignettes of thought about information, you might like the following books that most of this research came from:  Blink by Malcolm Gladwell, Outliers by Malcolm Gladwell, SuperFreakonomics by Steven D. Levitt and Stephen J. Dubner, and How We Decide by Jonah Lehrer.