Layar is Online

Layar is a new augmented reality Android framework that comes from SPRXMobile. SPRXMobile, which previously brought us the ATM finder and this excellent post about the AR hype cycle, have kicked it up a notch with a full blown AR platform.
SPRXMobile don’t provide many details quite yet (they save it to Mobile 2.0), but here’s what was made public on their site:

  • It will be available for download on the Android Market before the first of July. However, at launch, the service itself will only be available in the Netherlands (one more reason to visit!)
  • Points of interest are shown on top of the video input using graphical symbols, their interpretation (the text describing them) is shown out of band, on the bottom of the screen.
  • You will be able to choose between different content layers. Companies will be able to create their own layers (e.g. a layer whose points of interest are Starbucks).
  • “Currently several companies have already signed up for Layar and will publish their own content in their branded layer soon.”

My educated guess is that they are using the compass+gps combo to identify points of interest. First, it works only on Android devices since “they are the only devices with a compass”. Then, “We have a little indicator showing you the accuracy of the location positioning”, which could be avoided using computer vision. If that’s the case, the main difference between them and Wikitude is having many content layers (which also justify their “first mobile browser” slogan).

Whatever is the case, seeing SPRXMobile previous projects, I’m sure this one will be a tight application with a lot of promise. Good luck guys! (Raimo, Maarten, feel free to comment).

(link)

New SREngine Video

Sein has just posted a new video on his blog (in Japanese, though an English version is apparently in the workings). I think it’s really amazing what one man can do on his own:

I’ve covered SREngine before, and so did Ori, and from video to video you could really see how this application takes shape.

Though using image recognition makes it a bit slow (for the meanwhile) in comparison to systems based purely on GPS and compass positioning , it allows it to identify smaller things, at shorter distance and within close quarters. I really can’t wait to see it available on the appstore.

AR Game Designs from Georgia Tech

The Augmented Environments lab at Georgia Tech (AELatGT) has recently uploaded to Youtube videos showing off many games developed as projects in the “HAR: AR Game Design Studio” class last year. Blair MacIntyre‘s students came up with some interesting ideas (some would say unconventional), but in my view, there’s one clear winner –
Candy Wars is a physics oriented game, played with your fridge magnets, where the goal is to feed a frog until it explodes. Things couldn’t be better:

Many more video goodies can be found on AELatGT’s Youtube page. Just a little tip – don’t be tempted by the name, GuitAR hero, is nothing more than a rickroll in AR disguise.

Augmented Field Guides

The New York times ran a story yesterday about a new breed of field guides, those made not out of paper, but out data bytes and computer vision algorithms.
The article mostly revolved around a new application coming to the iPhone, that enables users to take photographs of leaves and by doing so identify the tree to which they belong.

The computer tree guide is good at narrowing down and finding the right species near the top of the list of possibilities, he said. “Instead of flipping through a field guide with 1,000 images, you are given 5 or 10 choices,” he said. The right choice may be second instead of first sometimes, “but that doesn’t really matter,” he said. “You can always use the English language — a description of the bark, for instance — to do the final identification.”

The technology comes from this group at Columbia University, which on their site you can find the academic papers describing the algorithms that were used in prior incarnations of that application. Now, I know some of you will say that this is not AR, since no image-registering was involved. Well, it fits my definition of AR (it augments our reality), and looking at a previous prototype that involves a HUD, and fiduciary markers, makes things even more obvious:

Anyway, I find this use of AR fascinating. It could really connect kids with nature, detaching them from the computer screen for a while, and transforming any outside walk into an exploration. What do you think?