Please Empty Your Pockets

Is it art or is it an airport screening machine?  And with so much memory in the cloud, how much of your daily life could the computers record?

Please Empty your Pockets is an installation that consists of a conveyor belt with a computerized scanner that records and accumulates everything that passes under it. The public may place any small item on the conveyor belt, for example keys, ID cards, wallets, worry beads, condoms, notepads, phones, coins, dolls, credit cards, etc. Once they pass under the scanner, the objects reappear on the other side of the conveyor belt beside projected objects from the memory of the installation. As a real item is removed from the conveyor belt, it leaves behind a projected image of itself, which is then used to accompany future objects. The piece remembers up to 600,000 objects which are displayed beside new ones that are added to the installation. The piece intends to blend presence and absence using traditional techniques of augmented reality, such as those described by Adolfo Bioy Casares’ 1940 novel “La Invención de Morel”.

Scrawl – 3D Drawing in Augmented Reality

When ever I see these AR art programs, it makes me think of Gibson’s Virtual Light. The graphics in this little app have a good contrast against the world, which makes them a little easier to see.  Also wish you could see these on Layar, Junaio, etc.  Art should be viewer agnostic.

Real 3D drawing in Augmented Reality on an iPhone, using multi-touch! Anyone that has made or attempted to make an Augmented Reality program can tell you that getting the right graphical overlay, placement, etc… is not the easiest thing in the world to do. However, Scrawl here has made it incredibly easy to add that digital augmentation onto whatever marker you create as easy as pointing your finger!

Take a look, pay particular attention to how a graphical imagery can be added in real-time and interact with the environment instantly (ie, look at the shadows! Wow!) Scrawl is doing for Augmented Reality what Napster did for acquiring MP3s!

Invisible Sculpture

A little real-time camera trickery and some augmented reality, and wa-la…invisible cube.

A camera fixed on the concrete cube sculpture recognizes the presence of human faces within its scope. With a randomized choice it will focus on one of the bystanders and adjust its movement to his; tracking the eye movements of the viewer, a software computes the corresponding angle of view projecting onto the cube the very section of the space the sculpture is blocking from the viewers eye; thus making the cube appear transparent.
The video sculpture, Durchsehen, Exp. 01 (Augmented Perspective) overwrites the common notion of perspective and plays with the significance of perspective in an art historical perspective; the work of art evades the gaze of the viewer or rather: the two are equated. The gaze of the observer coincides with the object of observance in a piece that also draws a line to former strategies of dealing with vision and depiction: the renaissance praxis of “painting on glass”.
Through the real-time projection on the cube a 3dimensional depiction of 2dimensionality occurs; the catoptric turns dioptric. The framing plane of the conventional video image becomes fragmented as work and reality intertwine in an augmented perspective.

Learn more about it from the creators Daniel Franke and Markus Kison.

Paint the Town Red with iRiS

The iRiS (Intuitive/iPhone Remote Interaction System) allows you to paint a multi-media facade on your favorite building.  Assuming it’s hooked up with a psychedelic projector.   But hey, we’re talking art here, not convenience.

The gamer in me wants it to be a game of Tetris on that building, but I’m sure that’s the most obvious way to utilize it.

The beauty of this is that its projected luminance can be seen by anyone, regardless if they have a smartphone or not.  But those with one get a remote controlled Lite-Bright building to play upon, making the others envious.  It’s easy to imagine this kind of art in an AR space and modifiable by anyone, though not everyone has an artist’s eye.  To each his own.

[Via Interactive Media Blog]