Cool augmented dressing room, powered by Kinect, which makes the clothes look a little bit more realistic and less pasted on your body. (via augmented.org)
AR Dodge Ball from TU Munich. Is it a HUD on your face or are you just a weirdo?
This week’s video is without a doubt this one from The Heavy Projects – I never got so many retweets as I did after tweeting about it (if you don’t follow me I’m @augmented). Harnessing the power of Junaio, the billboards of Times Square are repainted with original street art. I think the guys from Artvertiser had this idea first, but it’s pretty neat to see it actually implemented. I just wonder whether it’s ok with Junaio’s terms of use.
Sander Veenhof created the first one-dimensional art piece using Layar, aptly named 1px (math geeks, calm down! a pixel is indeed not 1 dimensional, but as close as one can get). You can also see an interview with Veenhof about art in AR.
If you have any programming in the last year, you surely know of StackOverflow.com. Now there’s an attempt to create a similar Q&A site for augmented reality. If you think this idea has any merit then show your support.
April fools: AdBlock Freedom – augmented reality eyewear that detects and removes ads from the world in realtime. Probably the guys at AdBlock never heard of Artvertiser.
I love videos done by students to show off their work. This week we are lucky to have Predator, a very impressive video (though I haven’t tried it myself) tracking algorithm resulting from Zdenek Kalal’s phd thesis at the University of Surrey, UK. You can try it yourself by downloading a compiled application to your pc, and read more about it here. Though desktop bound right now, Kalal claims that “implementation for mobile devices is feasible”.
After a short break, here’s another weekly linkfest:
“AR is not going to work well for most things but it’s going to be very good for certain uses. Right now I’m very keen at trying to understand what those things might be”. Tish Shute interviews Chris Arkenberg.
Just in time for Halloween, the French game company Momorprods released a new iPhone game called “Ghost Blasters”, which puts you in the role of a ghost buster blaster. Writes Jerome Moreau:
I realize we’ve done nothing truly original so far. We have plenty of ideas for updates tough, but we tried to get a basic version out of the door in time for Halloween. This was really our first try at making an iPhone game and as you’ll see in the credits there’s definitely not too many of us on the team :p
In future updates, we plan to improve the monsters and weapons, etc., but more importantly add geolocation and social network-oriented multiplayer.
The game is free and available here, so why won’t you give it a chance?
Now you can embed Layar in your own iPhone application
First there were augmented reality cookies, now AR cake, what’s next?
Are QR codes killing art? (from the guys at Pongr, who coincidentally make real image recognition engine)
For this week’s video, I’ve got one that is a couple of months old but I’ve never found the right time to feature it in a post. It’s a video demoing the thesis work of one Willem Van den Eynde. I wish I could tell you more, but I don’t read Dutch (?) that well. Still cool for a thesis: