The radar screen on top makes me think of Aliens.
“Look, I’m telling ya, there’s somethin’ movin’ and it ain’t us! Tracker’s off scale, man. They’re all around us, man. Jesus!”
“Hicks: Remember, short controlled bursts.
Hudson: 9 meters, 7, 6.
Ripley: That can’t be, that’s inside the room.
Hudson: It’s reading right man, look.
Hicks: Then, “you’re” not reading it right.
Hudson: 5 meters, man. 4, what the hell?”
Never look in the egg… all I’m saying… never look in the egg.
Filed under: Uncategorized | Tagged: AR Games, augmented reality, DSi, System Flaw |
Nice try – but this is what real guys have been waiting for :-)
http://www.crunchgear.com/2010/05/17/review-aaarr-aaarrr-kill-zombies-with-zombie-shootar/
good stuff. Whats interesting here is the DS is using camera-tracking. It has no angular sensors.
I’ve often wondered if that might be a more robust method for (relative) angular sensors then magnetic compass’s.
(which I assume the zombie game uses?)