Nintendo 3DS Hacked, Shows Augmented Reality 3D Anime Boobies

Well, the title says it all, and this video shows it all, but if you are clamoring for more detail, check out Japanator.com

Weekly Augmented Reality Linkfest

Wow, this is my 400th post. Can’t believe I kept on blogging for so long.

This week’s video is a fantastic demo of Seac02’s Eligo SDK power to track 3d objects and overlay virtual layers on them. This gives the programmer the ability to “X-Ray” a model car:

Augmented reality Xray ARAY from Seac02 srl on Vimeo.

Have a good week!

More AR HMD News – Laster Technologies

I’ve been trying to get information from Laster Technologies on their AR glasses for about half a year.  Then today, a little video popped up on YouTube showcasing their glasses.  I don’t know much more about them other than what’s shown in the video, and I suspect the visuals we’re seeing on screen aren’t what you’d see through the glasses.

But it is the first sighting of them beyond product pages on the website, so I’m thrilled to pass it along.

Popping Zits in Augmented Reality

Hands down, this is the weirdest augmented reality game I encountered. Clic&Spot by French company Clic&Gain, is a game that adorns your face with virtual zits and challenge you to burst them as quickly as you can. Who wouldn’t this premise enticing?

The game is based on Total Immersion’s technology, and there’s even an iPad to win. Of course, an iPad is a small prize considering the trauma this game can cause you, but at least it gives you something to touch, other than your face.

Mirage HMD Augmented Reality System

The HMDs are here!

The HMDs are here!

Okay, maybe it’s not that exciting, especially when you realize that the Mirage from Arcane Technologies is not a stylish pair of glasses or even some retro steampunk goggles outfitted with AR HMD gear.  The unit looks so bulky and bland that not even Lady Gaga could make it trendy.

But it IS an AR HMD.

But really it’s made for industrial usage and not everyday street wear.  Though I suppose, a truly hardcore AR enthusiast could augment their home and wear them safety inside without worrying about losing a chance to ever have another date.  Again.  Ever.

The Mirage TM Augmented Reality System is a complete solution allowing you to create your own AR experience by inserting virtual content into the real environment. It includes a high-end stereoscopic OLED video see-through HMD and the MirageBuilder TM AR authoring software that work together to track different targets and display overlay near or onto them. The stereoscopic display allows the user to perceive depths for the most realistic experience and OLED technology offers the best color image quality available in head mounted displays today.

The Mirage TM HMD includes two cameras that are placed in front of the OLED ocular displays. The cameras send the images of the surroundings to the attached computer and the software uses image processing algorithms to detect marker patterns in the image. If one or more marker patterns are detected, those patterns are used to compute the 3D pose of the associated contents and then the overlay is drawn over the camera images for both eyes. The images are then sent back to the OLED ocular displays in front of both eyes. The result is a highly realistic and accurate stereoscopic realtime AR experience !

The system comes with authoring software so you can customize your markers.  I’d be curious if you could also use third party software like the Kinect to make it even groovier.  The Mirage + Kinect could become quite an indie hardcore hit.  However, since they don’t list the price on their website, I assume the cost is greater than even the most hardcore could afford.

Still, it IS another AR HMD on the market and to me we’re another step closer to stylish low-cost AR HMDs.  I’m still predicting 2015 as my arrival date for said glasses, but hopefully someone will surprise me and deliver a product sooner.

Augmented Reality On iPad 2

Personally, I find tablet devices boring (not that I will object getting one). They simply pale in comparison to some of Mac Funamizu’s creations. But, as the iPad2 is all the rage right now, here are a few augmented reality demos running on it, making it a little bit cooler.

If you have a video of your AR app running on the iPad2, shoot me an email or leave a comment.

String on an iPad 2:

Metaio’s Junaio on an iPad 2:

Total Immersion’s Magic Mirror on an iPad 2 (first covered by Thomas):

Total Immersion Yells, “First!” on the iPad2

There’s always that one guy who posts “First!” on every comment thread. Total Immersion gets to be the lucky bloke to put the first augmented reality app onto the iPad2.

And I for one salute them.

The tablets are made for a better AR experience. While the magic mirror is strictly 2010 tech, I’m good with that, since it gives a new user a quick visceral experience with the technology.

Go, go, gadget Total Immersion.

Weekly Augmented Reality Linkfest

To my many readers coming from Japan – my heart goes to you, and I hope your families are safe. It’s difficult to discuss “augmented reality” in the face of “tragic reality”, but I’ll do my best with this week’s linkfest.

This week’s video is a call for help to create the first crowed sourced AR music video. Led by students of Tokyo’s Temple University, fans of the British band Songdog are invited to contribute their own clips featuring an AR marker. According to their site (where you can find more details) “Augmented Reality is used to symbolize all that one can remember, but that is lost forever – you can see it, but you can’t touch it”. A beautiful idea that I hope will come true in spite of the unexpected challenges facing it.

Have a good week!

Metaio’s Augmented Reality Worker Support

Markerless tracking has come a long way in the last year.  The downside of this system is the custom graphics for the visual manual. It’s hard enough writing instructions for thousands of jobs in a production facility right now. This system would need to be leveraged on mass market jobs like oil changes at Jiffy Lube.

 

Live from GDC: Augmented Reality Games Are Here Big Time

Augmented Reality games made a splash at GDC 2011.

From a first ever mention in a GDC keynote, through multiple dedicated talks, and major product presentations on the exhibition floor – augmented reality games are warmly embraced by the gaming industry.

1) Qualcomm’s talk and major AR presence throughout the event

Jay Wright spoke about the opportunities with Qualcomm’s AR SDK and showed examples of mobile AR games, applications, services and best practices for engaging new adopters. Qualcomm was visible throughout the event championing AR games, including a series of demos of AR games from their developer challenge presented on the show floor.

For an in-depth interview about Qualcomm’s offering check out this YouTube video

2) Ogmento’s talk and demo of its new geo-social AR game

Terrance Cohen and Oriel Bergig from Ogmento gave a fantastic talk – “Taking the Purple Pill: Lessons Learned Building a Platform for Social Augmented Reality Games.” Awesome job, guys!
The talk was accompanied by demos of never-before-seen technical and experiential achievements in this game. No video of the talk is yet available, so to get a sense of the game checkout the trailer:

Several other talks mentioned augmented reality as an emerging field such as Booyah’s Keith Lee.

3) Nintendo 3DS AR games demo

Archery – one of the best single card AR games I have seen so far, was available for playing on the show floor. The experience is distinctly different than any other type of games you can play on PC, consoles, or portables. 5 other games are in the pipeline and should hit the US market by the end of March.

Satoru Iwata, the president of Nintendo gave the main keynote of the event: “Video Games Turn 25: A Historical Perspective and Vision for the Future.” I was blown away when AR Games were mentioned as the first attractive feature of the upcoming 3DS.

I am pretty sure it was the first mention of AR in a GDC keynote EVER.

3) Augmented Reality demo on Sony’s Next Gen Portable

Sony’s next generation portable (code name for the upcoming PSP) was not available for playing at the event (you could only appreciate it behind a glass case), but a cool demo at a Sony talk (via Shack News) showed a little bit of its potential. And not surprisingly – AR was once again its main attraction – a full size dragon marching among the audience!

5) AR Drone made a return appearance

We are almost accustomed to seeing this fantastic use of AR with the easy to maneuver quadrocopter, in game industry events, and GDC 2011 was no exception.

6) Sony Move and Microsoft Kinect games

Sony and Microsoft presented a bunch AR games on Move and Kinect respectively – which by now almost feel like mainstream. Man, AR has made a long way since 2009.

So how does GDC 2011 compare with GDC 2010 and GDC 2009’s Tiny Spark of Augmented Reality?
In a nut shell: if in 2010 Augmented Reality made progress in mind share, in 2011 it’s making a significant impact on new products; it’s popping up everywhere. That is awesome.

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When will EVERYBODY at GDC be talking about AR?

When will AR games win major awards at GDC?

It’s coming real soon, don’t miss it folks!