What the Movie Avatar Can Teach Augmented Reality

The biggest news about the movie Avatar has been the 3D experience and the way its blown the doors off the previous records. The movie has garnered huge success because it pushed the boundaries of technology and told an interesting story.

I loved the movie and the way 3D helped give more perspective to the enviroment. My own Star Trek loving mother didn’t even realize the Na’vi were CGI. She thought they were people in blue suits (really… I’m not joking.) And though storytelling will become important to later advanced augmented reality applications, it’s not what I wanted to point out.

James Cameron is part art-dude and part tech-geek. He waited for years for the technology to ripen enough to do the movie the way he wanted. One of the innovations that he created for the movie was the Fusion camera for the live-action sequences. Normally, scenes are filmed before a green screen and then the CGI is added afterwards. The actors play a game of make-believe and the director has to guess at how the enviroment will unfold around them. CGI movies tend view flatly because the emotions are added later by the special effects guys and not the actors on the scene. Cameron has changed all that.

The Fusion camera system is an augmented reality viewport into the CGI world. When Cameron was filming the actors, he was able to direct them and see the results. When he looks through his camera, he can see them interacting with the world Pandora as the nine foot Na’vi and help them tell the story. The camera itself wasn’t even a real camera in the sense that it filmed the action. The camera allowed Cameron to see the action being recorded by multiple sensors and cameras.  Once the action was recorded, he could go back and reshoot the action from a different perspective, even with the actors gone.

Facial expression was another hurdle they had to jump to make the movie work. So they added little cameras hanging on people’s heads to capture their range of facial expressions and then tweaked algorithms to get them to react correctly.  Even now we can pull off this trick.

Together these systems are similar to an immersive augmented reality world. While we don’t have the HMDs, complete camera access and processing power to pull off the world of Pandora now, time and continued improvement will make lesser versions possible.

If you look at the Fusion camera system, the camera is essentially the HMD display, albeit a large and bulky one. Multiple cameras, RFIDs and tracking markers help the computer understand the world, and complex and powerful computers put all the pieces together. I can only imagine that this system could be turned into a mind-blowing game in an empty warehouse with the proper HMDs.

Essentially, the movie Avatar teaches us that augmented reality has sky-high practical possibilities. All the components of his Fusion system can be ported to the commercial world (not now, but in three or four years) and used to make complex and believable environments overlaid our own world.

In the future, you too can be a nine-foot tall blue Na’vi and you won’t even have to have your soul sucked through a fiber-optic tree.

Insights Into Augmented Reality from Total Immersion

Total Immersion leads the augmented reality industry in total projects (around 125 last year and they’re expecting over 250 in 2010.)  They’ve successfully created world-wide campaigns like Coke Zero and the Avatar i-Tag game line.  So when they talk about augmented reality, I want to make sure I’m taking notes.  Iriny Kuznetsova from 2Nova interviewed Nicolas Bapst about the company and their current activities.  The interview was short, but had a few interesting insights.

Total Immersion has done work for the military in creating augmented reality solutions that put simulated objects on the battlefield.  This is a much cheaper alternative to war-gaming with real equipment.  Hopefully this encourages the military to fund more see-through AR HMDs. 

Total Immersion expects that AR mobile marketing will be the new trend in the coming year and shows off a brief demonstration.  They’re converting their PC software to mobile to take advantage of the smartphone growth.  I found Nicolas’ observation about how augmented reality marketing applications give you direct access to your customers interesting.  By moving people from static newspapers to the computer (and especially the smartphone), then they can find out exactly who is interested in their product and then leverage social media to spread the word.  Nicolas explains they doubled time on websites by adding augmented reality content.  I’m curious if this increase will sustain as the novelty of augmented reality wears off. 

Nothing game breaking here, but worth a few minutes if you’re not familiar with the company.

Augmented Reality Drones: Revenge of the Rovers

In January, flying Augmented Reality Drones stole the show at the Consumer Electronics Show: a quadricopter controlled with an iPhone, that unleashes augmented reality games. What a knock out.

Now it’s time for the land-based vehicles to show what they’ve made of.

Seac02 just published an SDK for developing augmented reality games for the WowWee Rovio.

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The PC-based software (dubbed LinceoVR ) not only allows you to control the mobile-webcam Rovio , but can also recognize markers dropped in the perimeter, and overlay on top animated 3d models of enemy robots, weapons of augmented destruction, and more.

In fact, Andrea Carignano’s (Seac02 CEO) big idea is to empower young (and young at heart) out there to create their own augmented reality games.

Andrea explains:

“The Rovio is quite popular with several thousands of customers and a strong following among the tech community worldwide. This one of the reason we have chosen Rovio; the second reason is that you can use it even in an apartment or a really small room.

Rovio is currently available for $229 at Amazon.

The LinceoVR (AR enabling) software will be available next week for €25 and the SDK will ship in 2 months and allow any user to create her own new simple game, share on the internet, launch in a browser, start the plugin and control the drone from anywhere in the world. Nice.

Who Should Attend The Augmented Reality Event in Santa Clara, CA June 2nd & 3rd, 2010

Over the last 2 years we have seen growing interest in Augmented Reality in various events – panels, dev camps, meetups – and many more. Due to growing demand for knowledge and expertise in augmented reality (AR), a group of AR industry insiders, backed by the AR Consortium have put together the first commercial event dedicated to advance the business of augmented reality.

How is are2010 different from ISMAR…

…previously touted here as the “World’s best Augmented Reality event”?

Well, ISMAR is still the best AR event for the scientific community. If you want to learn about (or present) the latest advancements in AR research – you should be in Seoul this October for ISMAR 2010. However, for the rest of us, who wish to take advantage of AR in practice, in the commercial world, and build a business around it – there was a gaping hole.

That is, until now.

Meet the Augmented Reality Event.

Who’s this event for?

For established and start up AR companies –

For established and start up AR companies (such as Total Immersion, Metaio, Acrossair, Ogmento, Circ.us, Mobilizy, Layar, Zugara, Neogence, whurleyvision, Chaotic Moon Studios, and many more) – are2010 is a stage to showcase their products and services; a venue to form partnerships, learn about latest innovations, and most importantly speak with clients. Bruno Uzzan, CEO of Total Immersion will wow the audience with a cutting edge augmented reality show; Peter Meier, CTO of Metaio, will speak about his companies latest products. Early stage startups and individual developers will receive guidance from Cole Van Nice (Chart Venture Partners) for how to build a successful company in the AR space, including raising funding (from VCs that actually invest in AR), licensing technology and IP, legal aspects, forging partnerships, etc. Christine Perey will speak about the scope of the mobile AR industry today and it’s growth trajectory.

For Developers –

For developers, are2010 is a window into the latest AR algorithms, engines and programming tools. Learn from case studies and post mortems delivered by experienced developers from the leading companies in the space. Blair MacIntyre, director of the GVU Center’s Augmented Environments Lab at Georgia Tech, will speak about his experience with tools and technologies while developing augmented reality games. Daniel Wagner, one of the leading mobile AR researchers in the world, will bring developers into the wonderful world of mobile AR. Patrick O’Shaughnessey, which has lead the development of more webcam-based AR campaigns than anyone else I know – will share his knowledge of what works and what doesn’t. Mike Liebhold, Distinguished Fellow at the Institute for the Future , will speak about Technology foundations of an Open ARweb. Gene Becker, co-founder of AR DevCamp, will dive into augmented reality and ubiquitous computing, and Sean White, a pioneer in Green Tech AR will suggest concrete examples of how AR can help save the planet

For Mobile, Hardware, and Platform Companies

For Mobile, Hardware, and Platform companies (such as Vuzix, Nokia, Qualcomm, Intel, QderoPateo, Microsoft, Google, Apple etc.) are2010 consists of a captive audience to launch and showcase their latest devices, processors, AR glasses, sensors, etc. The best collective minds of the AR commercial world will be onsite to articulate the market demand characteristics and help influence the design of future hardware.

For Clients and Agencies –

For clients and agencies in entertainment, media, publishing, education, healthcare, government, tourism, and many more – are2010 offers everything you need to know about AR: how to leverage augmented reality to advance your brand, attract and keep your customers, and how to build successful campaigns and products that will delight users, including postmortems of landmark augmented reality projects.

Jarrell Pair, CTO and a founder of LP33.tv, will speak about “Augmented Reality in Music Entertainment: Then and Now”, Brian Selzer, co-founder and President of Ogmento, will deliver a crash course for clients and agencies about how to leverage AR in marketing campaigns. Marshal Kirkpatrick, lead blogger for ReadWriteWeb, will share the results of his AR survey collecting feedback from dozens of AR developers and their experience in delivering AR campaigns and apps. Kent Demain, designer of the visual effects in Minority Report, will open our minds with the talk: “Taking Hollywood visual effects spectacle out of the theatre and into your world”. And of course…

For any AR Enthusiast –

Are you an AR Enthusiast? If so, you’re going to feel like a kid in a candy store at ARE, with a soon-to-be unforgettable keynote by Bruce Sterling, demo gallery, exhibitors from leading companies, artists installations from AR artists such as Eric Gradman and Helen Papagiannis, and many more surprises.

If you are into Augmented Reality – are2010 is the one event you should attend this year.

Want to join the event? Early registration is now open!

SREngine Goes Public

It’s been a while since we last visited one of my favorite AR application, Sein Kanemura’s SREngine, and my, how it has grown!
What started as an AR browser-like image recognition based project, has now been released as a “Point&Find” like application for the iPhone. Available for free on the Japanese App Store, Eigaru, powered by SREngine, enables to look at movie posters and see associated trailers and reviews:

Now correct me if I’m wrong (I don’t have an iPhone), it does look like Eigaru works by analyzing the video input, and I thought that the API does not expose such functionality. So, is Eigaru the first of its kind?

More details on SREngine’s new home page (in Japanese)

iButterfly – Augmented Coupons with Wings

I really fancy this next iPhone app. It’s called iButterfly and it transforms the habit of collecting coupons into a fun little game. Created by Japan’s Mobile Art Lab, the app tasks its users with catching virtual butterflies , each representing one or more coupons. You can even share
“butterflies” with your friends via Bluetooth.

Though the technology is not overwhelming (GPS based), the overall execution looks great, see for yourself:

Via MobileBehavior

Robert Rice Speaks At MOMA

Robert Rice, the CEO of Neogence Enterprises and blogger of augmented reality on Curious Raven, spoke back in June at Mobile Monday.  His speech targets the intermediate developer of augmented reality.  If you’re new to the technology, most of this speech will go over your head. 

The video is long, but if you’re serious about augmented reality and the future of mobile, the speech hits major points about the industry.  And at 40 minutes, I’d give it a good five minute buffer if you’re going to watch the whole thing.

“Mobile is dead,” said Robert to begin his speech.  He goes on to explain it should be brought back to life in a different format.  Reincarnated, if you will.  The point-to-point communication that we use right now will need transform into an immersive, predictive, meta-enviroment and can’t just be another way to access the internet. 

Robert briefly explains the history of communications and tells us that if we do augmented reality correctly, it’ll join the pantheon.  If we can remove the excess hardware of keyboards and screens in our mobile devices and convert to sunglasses, then the computer can become a buckle or a watch, conspicuous computing.  We need to get away from the 2D mindset of flat screens and create 3D spaces where we can throw a YouTube video to another person through our AR enviroment, or send an SMS as a paper-airplane. 

Augmented reality needs more than graphics over video, Robert goes on to explain.  Should move past being even interactive and more dynamic and meta.  It should answer the who, what, where, when, why and how.  Computers have been vague points of demographic data because multiple people can use them, but mobile is an individual thing which allows us to break away from aggregate statistics and start answering questions for individuals. 

Robert goes on to talk about venture capital, which he believes doesn’t get AR yet, and smart cities, and give suggestions to developers to keep the tagging of the world in mind, so we don’t have to go back and retag later.

Overall, I have to say I enjoyed the speech, though I was hoping Robert would get into specifics about Neogence Enterprises and their recent Mirascape announcement.  And having spoken to him at length at ISMAR09 about the details of augmented reality, I thought he might elaborate on his anecdotes about furries and micro transactions.  But maybe those weren’t appropriate for MOMA, anyway.

(edit note: while this was originally filmed back in June and even covered on GA by Ori, it’s still very relevent.  Enjoy.)

Weekly Linkfest

Anyone is coming to WARM 2010?
The augmented reality society is coming out of its winter hibernation, and we have quite a few links to AR related stories this week:

And this week’s video is the perfect example of AR being misused. A couple of young Dutch guys calling themselves “Teletekst Is Dood” (teletext is dead) assisted by the Layar browser have terrorized non-suspecting citizens (and their neighbors) whose only fault was to tweet about banal things. Yeah, I guess you can call it art:

[Vimeo=8946012]

Have a nice week (but be careful about who is reading your boring tweets)!

Magic Vision Lab will Melt, Distort, X-Ray and then Augment your Reality

Chris Sandor, a veteran AR researcher, who worked with some of the most distinguished AR labs and researchers in the world such as Graz University, Columbia University, TU Munich, and Canon Research – is now is the Director of the Magic Vision Lab at the University of South Australia.
Chris and team have recently revamped the lab’s website which is a good opportunity to revisit some of their work previously covered during ISMAR.
First a word on the lab’s name.
In his “Sermon on the flatlands“, augmented reality prophet Bruce Sterling cautioned the AR community to stay away from terms like “magic”: “Magic is cheezy and deceitful. Practicing a leisure domain is a problem” he argued.
Chris brings to his defense a no lesser sci-fi luminary, Arthur C. Clarke, which famously coined the third law: “Any sufficently advanced technology is indistinguishable from magic”.
***
What do you think about the usage of the term “Magic” in conjunction with AR?
***
Now to substance in the revamped site:
Humans perceive their environment primarily through vision. Our goal is to enhance human vision with computer-generated graphics in order to amplify human intelligence on a world-wide scale. Our vision is shared by a large and growing community that is investigatingAugmented Reality.
The lab focuses on 2 key areas:

Mobile Augmented Reality Visualizations (melting, distorting, xray)

The following X-ray Vision is one of the more inspiring videos in AR
The next video depicts a technique called “melt vision” which is useful when a user wants to see points of interest hidden from view (occluded) and could also double as a simulation of a building demolition:)

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***
The second area of the lab’s focus is dubbed:

Visuo-haptic augmented reality systems

In laymen’s terms, it’s about combining visual and touch.
In this video a user, wearing a head-worn display, can see the virtual car and feel the car with his right hand through a haptic device called Phantom.

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This technology has huge potential in training newbies and experienced professionals in many fields such as healthcare, design, manufacturing, and many more.

To wrap up this AR Lab review –

Here is a classic: AR Weather, received our tongue-in-cheek award of the “most down-under demo” during ISMAR 2008. All I have to show is this image that depicts an AR application that overlays snow on a sunny day in Australia.

If you would like to showcase your work in augmented reality labs – let us know!

Apple’s iPad Camera Fail

Unless you’ve been living in a box today, you know that Apple finally unveiled the tablet iPad today. The biggest surprise about the announcement was the lack of a camera on the lap sized PC. No camera, really? If you don’t believe it, check the official spec page.

Besides the implications for augmented reality, which I’ll get to in a moment, the iPad not having a camera is a giant fail.  I actually expected the iPad to have two cameras.  One forward-looking so the iPad could function as a giant Polaroid and the other user-facing so videos could be recorded.  We could forgive eliminating one of them, probably the forward-looking one since its so big, but not having the user-facing camera is inexcusable.

The series of tubes we call the Internet has moved beyond simple text.  People want to record and upload videos straight to YouTube without having to yank out their dust-covered hand held or use Skype to call their friends while they’re watching the game.

The Apple iPad not having even one camera is like hooking up satellite without DVR.  Sure you can do it, but why?

Of course, I’m being overly melodramatic here.

The real point to the iPad is competition for the Kindle, eReader and the Nook.  Apple wants to revolutionize the way we read magazines, books and newspapers.  Functionality for augmented reality isn’t even an afterthought.  How many people are using their camera lying in bed reading an interactive book?

And is this a major setback for augmented reality?  Not really.  A giant-sized magic lens would add a fun new canvas to play with, but really wouldn’t be a game changer.  Additionally, Apple isn’t expecting the tablet market to come even close to the smartphone market in sales.

So in the end, the iPad is a fail for augmented reality, but will probably give Jeff Bezos nightmares for months as he wonders how he’s going to compete against a Pentium 286 when he’s selling a Commodore 64.

And maybe, just maybe, Steve Jobs is still working on a see-through AR-enabled HMD.  Then I’d say, all is forgiven Stevie, I’m coming home to Apple.