Weekly Linkfest

Another week has passed by, and it’s time again for our weekly linkfest. I kept this one short by skipping some of the more redundant links I’ve collected along the week. Hope it makes the linkfest more readable:

This week’s video comes from Ogmento. It’s a spelling game that features an augmented panda to entice kids into playing. Since it would feel a bit incestuous to write a full post about it (and Ori was apparently too shy to mentioned it himself on Games Alfresco), this really charming video was relegated to the weekly linkfest, but it deserves better. Luckily, Thomas wrote about it, here.

Have a nice week!

Weekly Linkfest

Hope you didn’t miss the weekly linkfest’s early edition, published yesterday, covering some of the best articles, posts and talks that were published during the week. Here are some more interesting bits from around the AR ecosystems making news this week:

And finally, this week video comes from Hongik University of South Korea. It shows a project named “Will be”, created in 2004 (and presented in ISMAR05), which is the augmented reality take on a story board. It’s quite nice, though some of the features could have been more accessible if they were implemented via standard GUI, rather than ARUI:

Have a nice week!

Augmented Reality Reading List for the Weekend

Wow, it was quite a week for augmented reality, with some very interesting articles, blog posts and video lectures. It was such a prolific week, I’ve decided to split the weekly linkfest into two parts. Today I’m going to cover the best of the best of AR around the web, while I’m dedicating tomorrow to more mundane (but still interesting!), AR news items that I didn’t have the time to write about during the week.

Inside Out: Interaction Design for Augmented Reality
Joe Lamantia of UX matters presents a very interesting overview of augmented reality from the point of view of a user interface designer. He goes through four interaction design patterns (“Head up display”, “Tricorder”, “Holochess”, and “X-Ray vision”), and brings forward some missing patterns, that are great opportunities for AR designers and creators.

To reach its potential and avoid dismissal as a novelty technology, augmented reality needs new interaction patterns and experience concepts that address the weaknesses and gaps of this limited set of existing patterns. Only in the early stages of its evolution, augmented reality has the opportunity to refine and expand its range of interaction patterns without disrupting familiar models or incurring substantial costs.

Everything Everywhere
Tish Shute presents Thomas Wrobel’s Proposal for an Open Augmented Reality Network, based mostly on the Internet Relay Chat protocol and existing IRC servers. Wrobel goes through the advantages and disadvantages of using IRC as the basis for truly open AR network, and compares chat channels to AR layers.

People could join channels of information to view or contribute. Families could leave messages to each other scribbled in mid-air on private channels. Strangers can watch AR games being played between people in parks. People going into a restaurant could see the comments from recent guests hovering by the menu items.
None of this would have to be called up specially, if they are on the right channel when it was broadcast, they will see it.

History of Mobile Augmented Reality
Daniel Wagner of Graz University of Technology is one of the leading researchers of mobile augmented reality. In this article he brings us a detailed time line going through the evolution of mobile AR from the late sixties to our days. You should read it to gain some historic perspective, and see how many of the ideas developed today in the industry have their roots in the academy as far as fifteen years ago.

Philippe Kahn invents the camera phone, a mobile phone which is able to capture still photographs. Back in 1997, Kahn used his invention to share a picture of his newborn daughter with more than 2000 relatives and friends, spread around the world. Today more than half of all mobile phones in use are camera phones.

To Ride The AR Hype or Avoid It?
Zugara’s Jack Benoff warns against the trough of disillusionment that usually comes after the peak of inflated expectation in the hype cycle model, and share some advice on how AR developers should handle it. Along the way he determines that most people will be disappointed with Layar once they’ll try it, so be sure to read Raimo van der Klein (Layar’s CEO) response in the comments. More on this topic from Zugara – Calm Down, Augmented Reality For Your Mobile Phone Won’t Be As Useful As Promised.

If I wanted to, I could find someone to create a 3D model and put on a marker for less than $500. No AR developer is going to survive, in the long run, if they provide a product that can be reproduced by an offshore company, for a fraction of the price. This will soon include GPS/Compass based AR, as an open source toolkit is already available. … [companies] focusing most of their efforts on getting short term, viral publicity won’t have a viable product when the novelty of Augmented Reality wears off in a few months.

At the Dawn of the Augmented Reality Industry
Bruce Sterling’s keynote address at the Layar event held at the beginning of this week. After a short introduction in which he shares his love to AR, Sterling presents the main issues and challenges AR developers are going to face in the coming few years. Security problems, cheesiness, the AR community of Kuala Lumpur, and nazi layers – you will find it all in this thought provoking talk:

Weekly Linkfest

Last week I published a poll, asking how do you define yourself – are you an engineer, an artist or maybe an Entrepreneur? As of writing this post, 75 readers have answered the poll, 34 of them (45%) identified themselves as engineers. I thought there would be more artists among you (15%), and was surprised by the percent of entrepreneurs (15%). The poll is still open, so you can still cast a vote.
Moving on to the weekly linkfest (it gets bigger every week!) –

  • Metaio blitzed the airwaves with two podcasts – Noora Guldemond (head of sales and marketing) interviews here and Peter Meier, Metaio’s CTO is giving an interview here. Sadly, I haven’t found the time last week to hear them, but I plan to do so in the next few days.
  • And it was a good week for SPRXMobile (Layar) as well. Aparently, Layar comes preinstalled on Samsung’s new Android phone, they were featured on The Financial Times, and things are only going to get better, since they are holding their first Layar event.
  • TweetWorld is Gamaray’s attempt to have an augmented tweeter application, joinning the ranks of Layar and TwittAround.
  • The BBC – Mobile phones get cyborg vision: “Not only could this form of rich, intuitive and easy to grasp data be the next killer app for the mobile, some see it changing our world view forever.
  • ReadWriteWeb – Augmented Reality: A Human Interface for Ambient Intelligence: “Augmented reality (or AR) is fast becoming as ubiquitous a term as Web 2.0. The field is getting noisier by the day, and AR as a field of research now has to co-exist with its status as an industry buzzword
  • A short introduction to programming AR applications for the Android OS.
  • Is this the first augmented shirt on Threadless?
  • CrashCorp demos a rudimentry AR application for the iPhone.
  • YDreams and Zugara join the AR consortium (can I join too?)
  • And Zugara (covered previously here) also launched what must be the second augmented reality game on Facebook (since last week Total Immersion had the first), CannonBallz (video). Just four years ago, we would have called this kind of games “Eye Toy” like, but today we have new buzzwords. Still, it is a well produced game.

Our weekly video is of a game created by Circ.us, to promote Chris Angel’s new show, “The five lives of Chris Angel”. Since it’s a puzzle game, and this summer turned me into a brain-dead blogger, I haven’t tried it myself to give an educated review. You, on other hand, can play it here, or just watch the embedded video below:

As always, have a nice week!

Weekly Linkfest

Another week passed by, and I was especially lazy this week. Sorry, but apart from those augmented strippers from Monday, nothing excited me enough (or annoyed me enough) to write a post about. Which means, we have an extra long linkfest today.

However before we start, I would like to learn a thing or two about our dedicated readers. The next poll asks you to define yourself, and you may select more than one answer. Are you more the creative kind of person, or a problem solver? Please vote, and I’ll post the results on next week’s linkfest:

And now, for the links:

The quote of the week comes from Tish Shute’s interview with Robert Rice:

This is part of the problem right now though…no one seems to be thinking about the bigger picture much. All of the effort is either on making the next cool ad campaign for a car or a movie, or creating a tool to tell you where the nearest thingamajig is, but in a really cool fashion on a mobile device.

No one is talking much about filtering data, privilege systems, standards, third party tools, interoperability, and so on. There is also little conversation about where hardware is going. Right now everyone is developing software based on what hardware is available. This needs to change where hardware is being developed to take advantage of new software coming out (this happened in the PC industry a while back and growth accelerated dramatically).

And finally, the next video is of GeoBeagle, an application for Android that adds an augmented reality twist to geo-caching (which is an idea I first encountered here). Interestingly, it uses Wikitude’s API, showing off some of the power of that platform.

Have a nice week!

Weekly Linkfest

Here are just some of the things that happened this week in the realm of Augmented Reality, which I didn’t have the time to write a whole post about. It’s going to be a long post, you may want to prepare a snack before you go ahead.

This week’s video comes from Metaio, which launched an ambitious initiative named “metaio World“. There haven’t given much information about it, but here’s a short quote –

You can view, create, upload, modify, navigate, share, rate or play games with real 3D content anywhere in the real world. Add your 3D and post interactive elements, your favourite photos, twitter messages or anything you can imagine.

An ambitious project deserves an ambitious video, but can they deliver?

Have a nice week!

Weekly Linkfest

Another lazy summer week has passed by (unless you live below the equator), bringing us some more augmented reality news:

This week’s video comes to us from Italian Giancarlo Facoetti, who used ARToolKit to create a simple game, that actually looks like some harmless fun:

Have a nice week!

Weekly Linkfest

This passing week’s trending augmented reality topics were AcrossAir’s Tube Locator (which is two weeks old) and James Alliban’s augmented business card (which is over a month old, can’t see why it became so popular suddenly). Let’s hope next week will bring some fresh AR news. As a matter of fact, tomorrow I’ll cover an even cooler augmented business card concept. In the meanwhile, here’s this week’s linkfest:

Weekly quote:

However, I am nervous about the potential AR hype bubble. I’m pushing
“real AR” (which right now means tabletop) and the importance of tight
registration whenever I talk to the press or companies, because I want
as many people to realize that whether these apps succeed or fail
should not really be used as a metric of the potential success or
failure of AR.

Blair MacIntyre from an interesting discussion on the AR Forum whether the recent set of GPS based applications are AR or not (a point I’ve briefly touched here. I much prefer those pseudo AR application over the novelty AR applications).

This week’s video comes to us from Dutch design company Strafwerk. They described this video as “welcome to the future”, but I think it’s actually worse than Zugara‘s clothes shopping application (which wasn’t that great on itself):

Weekly Linkfest

And yet another week ends, full with exciting AR news. Some news items were put aside in order to make place to more urgent reports. Luckily, the weekly linkfest is here to mend things up.

This week’s video is of a little application you might have heard about, called tweet TwittAround.
It enables you to see tweets overlaid on top of the video input coming from your iPhone 3GS. Tweets are rendered according to the location they are coming from. Interestingly, this project comes from the same guy, Michael Zoellner, that is behind some other cool AR applications.

Have a nice week!

Weekly Linkfest

This week wasn’t defined by cool videos and nice looking demos, but on the bright side, there were a couple of interesting articles and interviews that will surely tickle your mind:

This week’s video is a silly augmented reality tribute to Michael Jackson (please don’t get offended if you are MJ fans, I don’t say he was silly, I just don’t think highly of this tribute). You can try it yourself over here.