More Core Tools for Augmented Reality

Last week Microsoft held an “Enabling Innovation Through Research” event at its Cambridge research labs, and demoed many of its projects. Core Tools for Augmented Reality was one of those projects, presnted by Simon Winder:

Well, there’s nothing in this video we haven’t seen before, to be precise, two months ago at Microsoft’s Techfest (click for my previous blog post). Even the same bubble oriented treasure hunt game was shown then. The technology itself is based purely on image recognition, using the same concepts behind Microsoft’s Photosynth. Some more details (but not too many) can be found on the project’s web page.

Via The Future Digital Life and Developement Memo for Ourselves.

Augmented Field Guides

The New York times ran a story yesterday about a new breed of field guides, those made not out of paper, but out data bytes and computer vision algorithms.
The article mostly revolved around a new application coming to the iPhone, that enables users to take photographs of leaves and by doing so identify the tree to which they belong.

The computer tree guide is good at narrowing down and finding the right species near the top of the list of possibilities, he said. “Instead of flipping through a field guide with 1,000 images, you are given 5 or 10 choices,” he said. The right choice may be second instead of first sometimes, “but that doesn’t really matter,” he said. “You can always use the English language — a description of the bark, for instance — to do the final identification.”

The technology comes from this group at Columbia University, which on their site you can find the academic papers describing the algorithms that were used in prior incarnations of that application. Now, I know some of you will say that this is not AR, since no image-registering was involved. Well, it fits my definition of AR (it augments our reality), and looking at a previous prototype that involves a HUD, and fiduciary markers, makes things even more obvious:

Anyway, I find this use of AR fascinating. It could really connect kids with nature, detaching them from the computer screen for a while, and transforming any outside walk into an exploration. What do you think?

Augmented Animals of the Future

It’s old news, but I’m allowed to be late since I had to overcome a language barrier. Since 2008, Le Futuroscope, which is a really cool theme park in France with many cinematographic related attractions, has a ride named “les Animaux du Futur” (animals of the future). Based on the BBC show “The Future is Wild“, this ride, created by Total Immersion, takes you through futuristic landscapes and lets you interact with the animals occupying them.

Since its inception, the ride had a home version, that enabled you to see some animals come to life on an AR marker. To welcome a new version of the ride, launched last month, the home version went one step further, and enabled users to play with the dreaded “octopus monkey”, without any need of printed markers. It looks like great fun –

You can try it yourself at this mini-site (via Development notes for ourselves)