Although the term Augmented Reality (AR) is not explicitly mentioned in the patent – it describes very common mobile AR scenarios.
Technically speaking, you typically need 3 capabilities to enable a mobile AR scenario: sense, overlay, track.
Sense – use sensors to find out what’s in your immediate surroundings (such as visual, GPS, RFID, wifi, IR, etc)
Overlay – Graphically add information that relates to real objects in your field of view
Track – register the graphics so that the virtual elements are aligned with the real objects
Apple’s patent deals with Sensing and Overlaying.
Apple Insider describes it as:
a new identification application apparently under development by Apple that would help identifying objects in a user’s surroundings so that their iPhone can present additional information about the identified objects.
The patent describes scenarios such as:
“the portable electronic device can allow the user to select a mode based on the types of objects that the user wants to identify. Based on the selected mode, the portable electronic device can adjust parameters used for searching an identification database. For example, if the user selects to identify an object in a “MUSEUM” mode, the portable electronic device can search the identification database for objects that are commonly found in a museum. In some embodiments, the portable electronic device can determine the location of the user to help identify an object. For example, if the user is determined to be in Las Vegas and the portable electronic device is set to a “RESTAURANT” mode, the device can limit the search of the identification database to restaurants in Las Vegas.”
As much as it’s encouraging to see Apple’s interest in this domain, it sounds awfully similar to augmented reality research published over the past 10 years.
Moreover, it actually describes the functionality behind existing AR browsing applications already in the market such as Layar, Mobilizy’s World Browser, Tonchidot’s Sekai Camera, Nru, and more!
And how about augmenting Museum experiences? Has anyone at Apple read our roundup of AR museum experiences?
Is there anything new in this patent? Can Apple defend it against previously published AR work? What do you think?