Weekly Linkfest

I hope you are ready, here’s another linkfest:

  • Tish Shute talks with Brady Forest of Where 2.0 on commercial AR models, whether this is going to be the year of augmented reality and what were the breakthroughs of 2009 (and of course, ARWave)
  • RealVision.ae calls for using augmented reality when coming to teach history. That’s a winning proposal, however you probably won’t be able to be in the actual location to “AR-experience” most of history lessons (unless your school is super rich).
  • The guys responsible for Yelp’s Monocole give a lecture at Stanford’s iPhone application development class.
  • SparkView is a mobile AR browser for tracking people.
  • First game based on the Layar platform is demoed at the Mobile World Congress.
  • GlyphPlayer is a one stop shop for all your marker based AR needs (free for non-commercial use)
  • And, for the Chinese new year, now you can download an application for your iPhone showing where you can drink Tiger beer in London’s Chinatown. Apparently it’s the year of the tiger, but I don’t know if that’s a coincidence or not.

There’s a lot more links piling up, but, unfortunately I’m quite busy till the end of this month.
This week’s video is a demo a game called Sky Siege (link to appstore) that will set you back $3. I think that’s the best looking pseudo-AR game we have seen yet, too bad its website looks like it was built for geocities.

Happy year of the tiger and valentine to all our readers!

2 Responses

  1. Here’s an older post about the history thing. Good ideas all around:
    http://amusesmile.blogspot.com/2010/01/3-virtual-reenactment.html

    “Walking down the street, historic landmarks would each have Wikipedia like entries which could be read while viewing the object itself. This isn’t a new idea at all- in fact most of the articles are already written and cell phones will do this within the year if they haven’t already [geotagging they’ve dubbed it]. But when combined with transparent visuals we get something completely new. Imagine walking up to the Twin Towers and watching a realistic, stationary CGI simulation of its construction in real size [UPDATE]. Time could be sped up to show the building rise in ten minutes or 30 seconds. Then imagine being able to watch a recreation of the September 11th terrorist attack with sound and visuals of explosions, audio bites of news anchors delivering the information, a montage of newspaper headlines, and simulations of running crowds, yelling firefighters, and lots of smoke- in real size and in a sort of transparent half-virtual reality. Or imagine walking onto a battlefield and being able to see a panoramic, 360 degree simulation of the battle of Gettysburg, complete with overhead maps of troop movement and the ability to hit “pause” at any time. Each of these simulations would come with three or four different levels of realism- after all, we probably wouldn’t want to expose a group of ten year olds to the full carnage of warfare uncensored…There would also be much less depressing examples: the flight of the first plane, a volcanic eruption, a solar eclipse, or a Roman sporting event. And here comes the best part: you wouldn’t have to be at these physical locations. Of course it would be more interesting if you were, but there’s no reason you couldn’t run the simulation in the middle of any empty field, park, or parking lot. This would be an educational dream: “Alright kids, watch what happens to the Spanish navy during this storm….”
    If nothing else it would keep students entertained, which brings us to our next point: people aren’t going to use this for work as they are for fun. “

  2. Nice description indeed.
    AR will to some extent let us see *everything*. The past recreated, the future extrapolated and things beyond our normal human sense’s made visible.

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