Magic Mirrors

When it comes to using augmented reality for marketing purposes, nothing beats those magic mirror applications. After all, trying on a product, even virtually, goes a long way towards selling it (and surely it’s better than those novelty AR gimmicks).

Previously I’ve covered Fraunhofer’s magic mirror that lets you try on new shirts, and just last week we reported about virtually trying on diamond rings. Today I’m going to cover to exciting companies working in this field, Fittingox and Seac02.

One of the first and still most famous commercial applications of this kind was Ray-Ban’s virtual mirror that enabled web surfers to check out how would they look with different sunglasses. The company behind the technology, FittingBox, has recently licensed the technology to British online glasses retailer Glasses Direct. Taming face detection algorithms, FittingBox can place a pair of glasses on you with an admirable accuracy. And it doesn’t end with Ray-Ban and Glasses Direct. Vogue Eyewear also uses that technology and FittingBox is the owner of YouAreTheModel.com, where you can try on many other brands. Here’s a short video showcasing the technology:

While FittingBox is somewhat a niche company specializing in virtual eyeglasses, Seac02 develops many AR applications (and I really need to cover some of them, sometime). Their Eligo engine simplifies the creation of magic mirrors application at point of sales. Seen here is HairArt, an application developed by Seac02 Asian distributor Hanoul Neotech, that lets the user try on wigs. Yes, we have seen such applications before, but it’s always good to see another one:

Another application of this technology is this next magic mirror that lets you try on and even choose some tailor made shoes. This one still needs a marker to work out, but according to Seac02 they will be releasing a version in July that waives this requirement and detects your feet automatically.

(Glasses Direct via Not Just Reality)

Blair MacIntyre on UgoTrade

Tish Shute continues with her enlightening series of interviews on UgoTrade. After previously interviewing Ori Inbar and Robert Rice, Blair MacIntyre was a natural choice.
MacIntyre discusses his work at Georgia Tech (which I briefly wrote about here), and shares his perspective on future directions for mobile augmented reality.

A lot of folks think it will be tourist applications where there’s models of times square and models of central park and models of Notre Dame and the big square around that area in paris and along the river and so on, or the models of Italian and Greek history sites – the virtual Rome. As those things start happening and people start building onto the edges, and when Microsoft Photosynth and similar technologies become more pervasive you can start building the models of the world in a semi-automated way from photographs and more structured, intentional drive-by’s and so on. So I think it’ll just sort of happen. And as long there’s a way to have the equivalent of Mosaic for AR, the original open source web browser, that allows you to aggregate all these things. It’s not going to be a Wikitude. It’s not going to be this thing that lets you get a certain kind of data from a specific source, rather it’s the browser that allows you to link through into these data sources.

Read it all over here (and check some of the interesting links featured in the interview).
Curiously enough, a video of one of the games mentioned in the article, “Art of Defense“, was uploaded to Youtube today. It’s an interesting research in how people interact when playing a collaborative AR game (see Bragfish for a similar research with a competitive game):

AR, no Programming Knowledge Needed

Do you want to play with AR, but too afraid you don’t have the required programming knowledge needed? Now you have two applications to play with from the comfort of your own home.

First is Metaio Unifeye Design. Available freely in an (almost fully featured) demo version, this tool is far from being a toy. You can create elaborate scenarios of marker based and marker-less image based augmented reality without writing a single line of code. You can test your creations with your web-camera or using a prerecorded video clip of a marker. There’s even a tool for creating new markers.

However, such flexibility does come with a price. I had a hard time working with the user interface beyond the basic functions, and I’m quite sure I only scratched the surface of what’s possible with this tool. That’s why I had this application installed for about a month now, but I was hesitant about writing anything about it.
Metaio claims that video tutorials are coming shortly, and I think they are very much needed (and I’m a programmer in my spare time :).
In more somber news, you can’t use your own 3d models, or export your scenarios as a stand alone application. You probably have to pay for those features.

Now, if Metaio Unifeye Design was a bit too complex for you, the next application is truly augmented reality for beginners. It’s called Atomic, and it wraps ARToolKit to give you the basic functionality of augmenting markers with VRML 3d objects when you examine them using your webcam. The application source is available to download as well, so eager programmers may add more features to it in the future. Another advantage of this tool is that it allows you to import and use your own models. However, don’t expect to amaze any AR veteran using it.

Once again:
Unifeye Design
Atomic (Atomic via Rising Wisely)
Happy Augmenting!

Weekly Linkfest

Before going on with our scheduled linkfest, I would like to pose a question to my readers. Am I updating too much, or not enough? How many augmented reality related posts would you like to read per week? Your opinion is important to me, so please comment away on this topic.

Now, without further ado, here’s this week’s linkfest.

This week’s quote comes from the Augmented Reality Blog:

if you put a marker on something inadequate (for example an oily food box) and fail to produce both a nice game logic and fancy design, augmented reality becomes totally obsolete. Driven by nothing. And because I am driven by augmented reality I don´t want immersive “campaigns” to be as attractive as a modem.

This augmented reality video comes from Berio Molina Quiroga thesis project for the Computer Graphic Design Masters at Rochester Institute of Technology. It’s called Augmented Sound, but I fancy the drawing process much better than the auditory results. You can find more information over here.

Augmenting sound. Space 1 Bath. Video 2 from berio on Vimeo.

Have a nice week!

Gamaray’s AR Explorer is Online

Since one augmented reality framework per week is not enough, here comes another one for Google’s Android. While other Android AR applications provide information about landmarks seen through your mobile’s camera, Gamaray’s AR Explorer shows virtual 3d objects not seen with the naked eye. Obviously, the technology is in its infancy, and it’s quite a bold move on Gamaray’s part to release its application in such an early stage:

Right now, Gamaray is focusing on utilizing their framework for building multiplayer games, the first one being a tank combat game. Founder Clayton Lilly, admits that “For a while we thought of creating a more general purpose AR platform, but I’m concerned that Google may already be developing a first person AR viewer for KML data and 3D models”. I for one root for the smaller companies in this new ecosystem, so good luck guys!

(link)

Robert Rice at Mobile Monday Amsterdam

This passing Monday, Amsterdam hosted a Mobile Monday event, which ended with a talk by Robert Rice.
To tell you the truth, I’m a bit disappointed that we didn’t get any information about whatever super secret product is under development in Neogence. On the other hand, we got a nicely presented introduction to augmented reality and Rice’s take on the subject.

Here you can find the slides, while here you can find some clarifications from Rice himself.

InVizimals – AR Game for the PSP

Yet another quick post, just before I go to (my real) work. Sony is developing its own AR game for a camera enhanced PSP, named InVizimals. A combination of GhostWire and int13’s Kweekies, players have to hunt around their houses for monsters, and later can set the monsters to fight each other. I really like how they combine the player’s real world actions (casting a shadow, shaking the PSP, etc.) in the gameplay.

Here’s the teaser:

and here’s an in game view:

Via GameSetWatch.

Live from E3 ’09: The Return of the Glitz or the Future of Gaming?

Electronic Entertainment Expo (E3) is the bastion of the video games business. If GDC is for developers, E3 is for the suites and the media, the best timing to launch a new game, console, or business in the interactive entertainment world.
This event typically epitomizes the progressive blending of movies and games and this year also marks the return of the glitz.

E3 junk Pile

E3: A junk pile in front of the LA convention center

What about the future of the gaming industry? Can you find it here?

Here are the top 4 news that caught my attention.

1) Microsoft’s project Natal

Probably the most far reaching announcement of the pre show press conference was a new addition to the Xbox that will “change the way we interact with computers” (Bill Gates). A depth sensing camera and chip that recognizes natural human gestures, developed by 3DV Systems and acquired by Microsoft. More on the announcement at Seeking Alpha.

Although this is just a concept video, it seems that technically Microsoft has leapfrogged Sony’s eye toy. But Sony has already been dabbling with camera based applications for several years now. Expect a good fight between the two. Competition is good.

2) Peregrine Glove – Iron Will tech

Peregrine play

My biggest disapointement was the Peregrine Glove. It promised to be a “Wearable technology like no other”. It looks very cool, but it turns out to be  just a touch sensitive glove. Using your thumb touch different parts of your fingers to feed the computer with various commands…on a good day it could replace the keyboard when playing a real-time strategy game.

3) RealityPro by Digital Extreme Technologies Inc.

As I stroll through the crowded ailes on the show floor, I notice two geeky looking guys fighting with imaginary swords…and huge markers cover their forehead and weapons…

AR sword fight

Meet Bob Ladrach (with my kind of hair style) VP product development at Digital Extreme, an Augmented Reality enthusiast since 1992, showcasing a concept AR sword game. The demo was using Vuzix VR with mini cams and Artoolkit markers glued to it.

Bob gets AR: he preaches that it should be low cost, user friendly, and that it should look cool. AR technology is maturing; all it needs is someone to create an experience that people would want to pay for.

I buy that.

XTD Goggles

DXT think they can pull it off. They’re working on RealityPro a mobile AR hardware platform: goggles + portable mini computer + input devices for interaction with objects and characters in the 3d world.
“Reality Pro turns a walk in the park into a quest.”

DXT is essentially a hardware company and will encourage developers to build games and apps loaded on “easy to use mini cartridges”. Ultimately the content is what will make or break this device.

Games alfresco: How’s it different than A_rage‘s attempt?
Bob: 4 years of hardware advancement.

Games alfresco: when will it be ready?
Bob: in about a year.

Games alfresco: how much will it cost?

Bob: I can’t really tell. The first, probably $2500. Down the road it will be reduced to $400-500 a piece.

A bit sketchy, but good luck Bob!

4) Mightier

A nice surprise awaited me at the IndieCade booth, an organization dedicated to showcasing the future of independent games.

And here is one example from E3 ’09:

Mightier

Mightier!

Mightier solve

1. Print puzzles on real paper

2. Draw your own shapes based on the hints (dots and numbers)

3. Draw your own character within the given frame

Mightier view

4. Point the solved puzzle and character to your webcam

5. Based on your own “art” the game generates 3d shapes that help your own created character reach its target

Yes, you’re still glued to the screen, but it’s a nice step towards blending the real and the virtual.

Wish Mightier luck in winning the 2009 IndieCade festival.

So, are any of these game changing? You be the judge.

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Layar is Online

Layar is a new augmented reality Android framework that comes from SPRXMobile. SPRXMobile, which previously brought us the ATM finder and this excellent post about the AR hype cycle, have kicked it up a notch with a full blown AR platform.
SPRXMobile don’t provide many details quite yet (they save it to Mobile 2.0), but here’s what was made public on their site:

  • It will be available for download on the Android Market before the first of July. However, at launch, the service itself will only be available in the Netherlands (one more reason to visit!)
  • Points of interest are shown on top of the video input using graphical symbols, their interpretation (the text describing them) is shown out of band, on the bottom of the screen.
  • You will be able to choose between different content layers. Companies will be able to create their own layers (e.g. a layer whose points of interest are Starbucks).
  • “Currently several companies have already signed up for Layar and will publish their own content in their branded layer soon.”

My educated guess is that they are using the compass+gps combo to identify points of interest. First, it works only on Android devices since “they are the only devices with a compass”. Then, “We have a little indicator showing you the accuracy of the location positioning”, which could be avoided using computer vision. If that’s the case, the main difference between them and Wikitude is having many content layers (which also justify their “first mobile browser” slogan).

Whatever is the case, seeing SPRXMobile previous projects, I’m sure this one will be a tight application with a lot of promise. Good luck guys! (Raimo, Maarten, feel free to comment).

(link)

Weekly Linkfest

Pizzas, Ghosts and Robots, all making augmented reality news this week:

Quote of the week comes from that WSJ article:

Madison Avenue has high hopes for the gimmick. “It’s the new bright and shiny object that marketers want,” says Tom Bedecarre, chief executive of AKQA, a San Francisco digital marketing firm that created the Postal Service campaign. AKQA is currently pitching several of its clients’ campaigns that include the technology.

Which means we should expect more bad novelty augmented reality ahead.

And to start off the coming week, here’s a nice clip showing projected pong game, made by two students from the IT University of Copenhagen. Here you can find out how they did it, and see some behind the scenes pictures.