Urban Gaming – Augmented Reality Style

We’re probably at least five years away from something like this, but it sure does look fun.

Popcode Games

While I’m probably not going to be playing Balloon Burst from Popcode obsessively like I do Civ 5 on the PS3,  the game is much better than the floating pixel games of six months ago (I’m looking at you Firefighter 360.)  Still, I’m looking forward to that innovative AR game that I just can’t put down.  Keep at it, Popcode!

Time Treasure – Future Tablet Game

“They have returned”

I’m a sucker for a good tag line.  Gary Hayes from MUVEdesign has put out a teaser video for his upcoming, well 2011 release date, game called Time Treasure.  Gary explains more on his blog, but I wanted to add my comments.

Gary says:

Without giving the plot away, the structure of this game is quite straightforward. There are ten layers of time from 2050 back to 5000BC that you slowly penetrate following stories, clues and trails all based at POIs (points of interest, precise locations) around your city. The traditional MMOG talking-head quest and story givers are a unique part of this as well as a range of capture & loot quests that require you in some cases to do a little ‘real world’ grinding… ok not too much :) For me the challenge as always is about creating strong ‘call to actions’ and constructing a narrative backbone to make it worth your while walking and in some cases running around town! I will do a post when this reaches a full working pilot.

I think this is a terrific idea and I find it interesting he’s planning this on a tablet rather than a smartphone.  I’m in agreement that the more immersive games are going to require a bigger screen to make work.  On the other hand, I’m not sure how much people will want to hold their tablet up all day, but its worth a shot.  Personally, I’m amazed at how much people are willing to hold their cellphones to their ear with their necks bent while they drive down the road.  If people want to do it, they’re willing to suffer a little pain.

I also like his questing idea and creating a narrative.  Though I’ve been around gaming long enough to know that every developer wants to create narrative but it’s much harder when you get around to coding.

The other challenge point for Gary and MUVEDesign is making the game work across multiple cities.  I suppose you can come up with a general plot that can be dropped into any city, just change the GPS codes, but it’d be nice to get some personal touches from each city’s history.

Overall, I think its a good idea and I hope we see it come to fruition.  Good luck, Gary.

More about Time Treasure:

A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 © MUVEDesign.com 2009

Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy

“Travel back through layers of time
across your city”

“Discover stories and clues from
those who are no longer hidden”

“Find and capture treasure
thought lost for over 8000 years”

“In your city, control time and place
follow the guardians and guides”

Real Time Planar Detection on an iPhone

Not the snazziest of article titles but I couldn’t think of anything catchier.  That point brings me to the addendum topic of this blog post, which is the unsexy nature of the hard work that goes on behind the scenes in the AR movement.  But first, let’s see what’s going on in the scene.

W. Lee, Y. Park, V. Lepetit and W.Woo, showed off their paper “Point-and-Shoot for Ubiquitous Tagging on Mobile Phones,” at ISMAR10.  These two nifty videos show off some crazy-good in situ markerless detection, including an x-wing fighter, complete with shadows, flying over a parking lot.  Cue the movies:

The addendum point I wish to make today is that how much we forget all this amazing technology has been built on the backs of some amazing researchers.  Back over a year and a half ago, most of the content online was from researchers.  Now-a-days, we’re usually only showing the commercial videos which tend to be better constructed.

However, there’s something truly awesome about the unvarnished videos from pre-hype days like the ones here.  You can almost feel the excitement when they got the project working and rushed to the camera to record their efforts and upload it to YouTube–more Wright Brothers than Donald Trump.

So if you’re a researcher and I’ve missed your AR research video, please send me a note, along with some background information on the project and I’ll be happy to highlight you here on Games Alfresco.

Another Interview with Ori Inbar

Our own Ori Inbar was interviewed by MetaverseOne a few months ago.  The two part interview is long, but worth the twenty-seven minutes of viewing.  Ori gives his thoughts on AR, the gaming industry and other topics.

Part One:

Part Two:

Three Things We Can Learn From Disney

Last year at ISMAR09, the keynote speech from Mark Mine of the Disney Imagineering group, really intrigued me.   I had been a hardcore Disney hater before that, but Mark’s behinds-the-scenes look at the technology of Disney, specifically how they used augmented reality, softened my stance.

Cue forward almost one year exactly, in a strange twist of fate and of overenthusiastic grandparents, I find myself at Disney for a week.  Since I was going to be at Disney, I decided to check out all the AR attractions that Mark Mine had talked about in his presentation.  I got to see all the applications I wanted to see except one (Magic Sand) and this is what I learned from the experience:

1) True location based gaming can be a blast

The Kim Possible Adventure game in Epcot was my kids favorite event from the Disney properties.  Each player receives a cellphone and then they follow the clues around until they solve the mystery.  The game uses RFID tags to know when the player is in the right location.  This game is as much an alternate reality game as AR, but either could do the job marvelously.  There were about eight total missions in the various countries of Epcot and the kids did all of them.  I did a few with them and then let them do the rest on their own.

Now that markerless AR is becoming more common with products like Junaio Glue and Google Goggles, I’d like to see someone make a few ARGames based on the Kim Possible model.  It was truly a fun experience that the whole family enjoyed.

2) AR needs to be a product not a feature

In the Disney Downtown area, there’s a wonderful LEGO store with amazing statues made of LEGO bricks.  In the back of the store, there’s a LEGO AR Kiosk.  Since Metaio’s LEGO kiosk was one of the first applications of AR a few years ago, I won’t go into the details of what it is.  But what I will talk about is the hour I stood in the back of the store and watched people interact with it.

Quite a number of parents and kids picked up boxes and held them in front of the camera.  They seemed amused for a second and then quickly put them down and moved on.  I asked a few people what they thought of it and they mostly shrugged without saying much.

The problem I see is that most usages of AR currently are add-on features that are cool in themselves, but don’t actually add to the experience of the product.  For AR to be truly memorable it needs to be both conspicuous and integral to the product.

3) Projection based AR is the future of amusement parks

Projection based AR at Disney was everywhere.  From Buzz Lightyear’s talking statue;  to projected skins across landscapes or objects; or full fledged projected realities that came alive when the haptic chair you sat in moved with the reality.  While this one isn’t going to do much for the average AR programmer, as their medium is the cell phone and not an amusement ride, the amusement parks are going to rely on AR more and more for their advanced special effects.  I think my favorite example was the Forbidden Journey ride at the Harry Potter area of Universal.  I honestly cannot tell you exactly what all was AR, or animatronics, or just smoke and mirrors, but it was truly awesome.  It actually felt like you were there in a place that only exists in our collective minds and sprung from JK Rowling.  That makes the far-future of AR both scary and exciting, and I’m glad to be along for the ride.

The First Fun Augmented Reality Game on the iPhone App Store Was Just Submitted

Since September 2009, we have seen many quasi-augmented reality (AR) games on the iphone, some fun concept AR games (on other platforms and devices with no real commercial distribution).

Today I had the pleasure to play the first truly fun, truly AR game on the iphone – and I loved it.

It’s called AR Defender, developed by the talented team and our good friends at Int13.

With close to 30 frames per second – it’s a huge achievement from a technical perspective (even though they are using their proprietary marker).

And it’s looks great. The game play is a mix between a simple table top game, and a typical to Tower of Defense game, nicely adapted for the AR experience. Few seconds into the game you forget you are aiming at a marker and get immersed into the game play – wow!

That together with the fact it’s available on the app store may lead to commercial success that we haven’t seen before with an AR game.

This is VERY encouraging, because Games Are The Killer App For Augmented Reality.

Check it out:

The game should be approved by Apple soon – so when it does – try it and let us know what you think!

Three Fun Things To Do With Augmented Reality

I can see you’re a little bored (yes, I’ve hacked your webcam) and I’ve scoured the Intertoobs to find some augmented reality to cheer you up.  From free to over one hundred dollars, here are a few ways to inject a little spice into your boring life.

Free – AR on Webcams

Does it work for Chatroulette (don’t click that unless you have a strong stomach)?

Less than $5 – Chatterbucks

Money talks…

More than $100 – Playstation Move “Start the Party

Beer not included.  Comes out on September 19th.

Tasbeeraman – An Augmented Reality Hand Movement Detection Game

No licensing issues here, really…

I applaud the robust hand tracking, but could the game be something new rather than a Pac Man rip-off?  Come on Total Immersion.  You guys are better than this.

Learn more on the Total Immersion blog.

Upcoming Qualcomm Developer Challenge

This fall, Qualcomm is going to host a $200,000 Augmented Reality Developer Challenge.  The details for the challenge haven’t been released yet, but the total amount of prize money should have would-be developers planning their products as we speak.  The challenge will start when they release the Qualcomm AR SDK.  More details can be found here.

ANTICIPATED TIMELINE

  • Fall 2010 – AR SDK available for download. Challenge commences.
  • Early November, 2010 – Submission site opens. Developers may submit apps.
  • January 7, 2011 – Submission site closes.
  • Mobile World Congress 2011 – Winners announced and showcased at Qualcomm events.