Tasbeeraman – An Augmented Reality Hand Movement Detection Game

No licensing issues here, really…

I applaud the robust hand tracking, but could the game be something new rather than a Pac Man rip-off?  Come on Total Immersion.  You guys are better than this.

Learn more on the Total Immersion blog.

More Augmented Reality X-Ray Systems

Augmented reality will make superheros of us all.  A preview of what you can expect for ISMAR2010 from Magic Vision Lab.

Sandor, C., Cunningham, A., Dey, A., and Mattila, V.
An Augmented Reality X-Ray System based on Visual Saliency
To appear in: Proceedings of IEEE International Symposium on Mixed and Augmented Reality, Seoul, Korea, October, 2010.

In the past, several systems have been presented that enable users to view occluded points of interest using Augmented Reality X-ray visualizations. It is challenging to design a visualization that provides correct occlusions between occluder and occluded objects while maximizing legibility. We have previously published an Augmented Reality X-ray visualization that renders edges of the occluder region over the occluded region to facilitate correct occlusions while providing foreground context. While this approach is simple and works in a wide range of situations, it provides only minimal context of the occluder object.

In this paper, we present the background, design, and implementation of our novel visualization technique that aims at providing users with richer context of the occluder object. While our previous visualization only employed one salient feature (edges) to determine which parts of the occluder to display, our novel visualization technique is an initial attempt to explore the design space of employing multiple salient features for this task. The prototype presented in this paper employs three additional salient features: hue, luminosity, and motion.

We have conducted two evaluations with human participants to investigate the benefits and limitations of our prototype compared to our previous system. The first evaluation showed that although our novel visualization provides a richer context of the occluder object, it does not impede users to select objects in the occluded area; but, it also indicated problems in our prototype. In the second evaluation, we have investigated these problems through an online survey with systematically varied occluder and occluded scenes, focussing on the qualitative aspects of our visualizations. The results were encouraging, but pointed out that our novel visualization needs a higher level of adaptiveness.

Upcoming Qualcomm Developer Challenge

This fall, Qualcomm is going to host a $200,000 Augmented Reality Developer Challenge.  The details for the challenge haven’t been released yet, but the total amount of prize money should have would-be developers planning their products as we speak.  The challenge will start when they release the Qualcomm AR SDK.  More details can be found here.

ANTICIPATED TIMELINE

  • Fall 2010 – AR SDK available for download. Challenge commences.
  • Early November, 2010 – Submission site opens. Developers may submit apps.
  • January 7, 2011 – Submission site closes.
  • Mobile World Congress 2011 – Winners announced and showcased at Qualcomm events.

Gravity Jack Indoor Office and SDK

Gravity Jack software firm has created an AR indoor office.  I like the idea of populating an indoor space with augments.  Personally, I wouldn’t use it for work.  I’d rather dork up my writing space at home and show off my favorite LOLcats on the wall next to my computer.  Each to his own, I guess.

Besides giving me an excuse to put a NASDAQ ticker over the latest Inspirational Poster, Gravity Jack is developing an SDK for their indoor system.

Features of the SiREAL World SDK in development now:

IPS – Indoor positioning system, using a patent pending method the phones running our software create a mesh that allows us to position the phone exactly in a Cartesian space indoors. It is almost like walking around with your phone acting like an RFID tag but with coordinates. We also use patented vision techniques to make your phone become the symbol thereby avoiding symbol recognition.

Instant Mapping – Utilizing a combination of scene recognition and real time edge detection we can build the real world scene into a 3d wireframe model on the fly. This allows for actually placing 3d objects in the scene and even behind real world objects because we have depth built into our model. AR products today just overlay things on the same front layer. Our technology allows us to place objects in the actual 3d plain.

GeoLocation and Proximity Alert – Allows a user to receive push notifications when they are near a SiREAL object and for storage of GeoTags for placing objects in the real world.

Asset management server – Our asset management server allows you to upload 3d assets or triggers, symbols associated with those assets and our object recognition will return the correct asset to your application.

Stickyness – While not a technical feature – what we have discovered is that by creating augmented reality applications and an engine that allows for true, non gimmick, life enhancing AR; users keep coming back! AR isn’t just a gimmick with us.

In summary, we fully support existing technology like symbol recognition, GPS tagging, but have new ways for AR to work indoors, in the dark, socially and we can create stickyness in our AR applications. Not only that, our tech understands what it is looking at and gives depth to scenes – something currently done with expensive dual camera setups.

A Brief Interview with Ori

Have you ever heard of this guy? A brief interview from Geoweb Forum with Ori Inbar.  In it he talks about ARE2010, ARNY, the state of the industry and a gives a brief demonstration of Put A Spell.

ISMAR 2010 Mobile AR Summit

October is coming up fast.  Seems like it was just the other day we were  waiting for ARE2010 and now it’s gone and ISMAR2010 is almost here.

One of the highlights of ISMAR2010 will be the Mobile AR Summit, chaired by Christine Perey, Jung-hee Ryu and Woontack Woo.  The event will be held on October 13th, 2010 in Seoul, Korea.

This summit provides a single forum for all stakeholders to meet and discuss the future of commercial Mobile Augmented Reality, present their contributions, and set future directions for collaboration.

Towards these ends, the Summit seeks to:

  • Include representatives from all parts of the ecosystem of Mobile Augmented Reality:
    • Mobile Network Operators
    • Independent Software Vendors
    • Experience Designers
    • Augmented Reality Service Providers
    • Handset Vendors
    • Silicon/hardware component manufacturers
    • Publishers
    • Advertising Agencies
    • Local Search Companies
    • Internet Companies
    • Standards Organizations, Industry Bodies
  • Discuss current technical and/or business barriers to growth with an eye to understanding how these can be reduced,
  • Learn about proposed mobile augmented reality protocols, and how these will be integrated with existing mobile industry constraints and trends. Solutions addressing privacy, security, and monetization on mobile are of interest.
  • Identify the gaps in the industry at technical and business levels so as to chart the roadmap to continued and accelerated growth in the future, and
  • Explore avenues for industry collaboration.

See the Mobile AR Summit page for more information.

ARE2010 Video Montage

Sweet montage video of ARE2010 highlights.  Nothing more to say!

AR Door and LG 3D TV

Multiple forms of AR (marker and markerless) together in the same camera view.  Plus a little furry action for you animal types.  My only disappointment was that the AR is being used as an advertisement *for* LG 3D TV and won’t actually show up on it.

AR Door Moscow has Created Augmented Reality for LG

AR Door has spearheaded the creation and integration of augmented reality for LG advertising campaign in Russia. The campaign included the integration of augmented reality into the promo website, devoted to a release of a new LG 3D TV model.

Augmented reality is a term for a direct or indirect live view of a real-world environment, whose elements are augmented by virtual computer-generated imagery.

The web page (www.lg.com/ru/3d) incorporating augmented reality allows the users to enjoy a 3D world just right at their homes.

By visiting the web page the customers can flash the ad in front of a web camera. After the web cam recognizes the image, jungles appears just in front of the user, on the screen. The user can enjoy the colors of the fascinating scenery, watch parrots and a puma. One more feature is a possibility to take screenshots of your experience.

Face tracking technology tracks the movements of the head and superimposes 3D glasses and puma’s ears on the user’s face and head. The markerless technology of an augmented reality – D’Fusion – allows the camera to recognize not black-and-white images but colorful ones, people’s faces, bottles, etc. D’Fusion is currently admitted to be the most flawless AR technology.

Falkland Ghost Hunt

Augmented reality is meant to be location based.  Good to see the makers of the  Falkland Ghost Hunt remembering that.

Conquar – The Layar Based Strategy Game

Today my wife and kids were ignoring me so I hijacked my wife’s new iPhone.  I’d been curious to try the game on Layar called Conquar.  The idea sounded simple–take control of your city using troops.  Unfortunately, the game IS that simple.

The way the game works is this: when you create an account, you’re randomly put into a team and given around fourteen armies to conquer your enemies.  My favorite colors are blue or red, so therefore, I got stuck with yellow.  Boooo!  Then I used my fourteen armies to conquer the municipalities around St. Louis.  There are only five control points in St. Louis and I now own four of them.  Hazelwood, I’m coming for you next!

The game promises me more troops each day, so I can continue my smackdown of the Greater St. Louis area.  However, once I’ve beat the tar out of Hazelwood tomorrow, what else will I have to do?  I’m an old grognard who’s played countless strategy games, so you’re going to have to do better than one button war.  I expect to have armies to train, resources to manage, supply lines to protect, a wedding to plan, Gilder to frame!  Oh wait, got carried away there.

I recognize that AR gaming still has a long way to go, but if it wants to take off, it’s going to have to offer more than two minutes of fun.  Add some options, give me blood dammit!  The makers have posted that “Conquar Updates will soon follow!”  Here’s to hoping we see some soon.  Until then, if you’re in the St. Louis area and you log into Conquar, don’t forget pay homage to Emperor Carpenter.