Live from NYC: Augmented Reality Dev Camp

On a rainy Saturday morning, the Canal strip is already busy. Just a block away, a group of passionate (how else would you explain the Sat morning meetup) techies are hauling up  the elevator to Topp’s Penthouse – The Open Planning Project. The coolest work place I have ever seen.

About 20 people are in the room + 10 on Skype (from Europe and the US)
In the spirit of unconference – all the rules are broken in the first 5 minutes…the day is kicked off with a session about PyGo Wave and a discussion about using Google wave (XMPP protocol) for distributed Augmented Reality.

Welcome to the NYC AR Dev Camp. In a few hours a parallel session will start on the left coast in Mountain View.

Next is introductions of the passionistas on location:

Sophia Parafina – Open GEO (and the organizer of the event – thanks!)

Tish Shute – UgoTrade blog + Using Google Wave for distributed AR on the internet
Omer Gunes From NYU MLP –
Steven Feiner –  Columbia Professor for the AR lab
Don Schwartz – Demystifying tech, virtual worlds
Name – Local search, social search
Kate Chapman – web developer FortiusOne
Dimitri Darras – web dev
Ohan Oda – PHd from Columbia – Goblin XNA
Sean White – Columbia, Smithsonian institution
Ori Inbar – Games alfresco author, Founder of Ogmento – maker of AR games.
Dan Leslie – web consulting reflections delta: will launch a loc based social graph analysis tool (iPhone)
MZ – startup to develop a platform to use semantic data to enable virtual worlds
Jon Russek – film production + law + internet. Interested in AR as artistic medium for creativity
Bert Picot – entrepreneur – live entertainment ticketing. learn about AR
Steven Henderson – Columbia – AR for procedural applications
Matthew Pierce – a writer – interested in user experience

Davide Byron – developed the game Spads and Fokkers and code
Chris Grayson – Web developer and marketing consultant
Marco Neumann – KONA
Noah Zerkin – The inventor of the Zerkin glove

Who have I missed?

What shall we talk about?

Sean White volunteers to moderate the discussion, and collcts these topics on the board:
-egalitarian usage – relevance of AR to small businesses
-limitations of mobile devices (handsets) – how to overcome limitations in the near-mid term
-open marker system (database) to be implemented for global use (what role RFID might play?)
-what about voice recognition as input – multimodal (ARXML voice protocol?)
-computer infrastructure for sensor fusion (current apps only use limited sets of sensors) blue tooth?
-create a sound map based on a picture?
(Sean mentions an iphone app for hearing impaired)
-revenue models ?
-use AR for advertising, enhancing existing tech and business models
-Big NY game (location based, social, AR game built for NYC by New Yorkers!)
-where does AR meet traditional motion tracking?
-natural feature tracking
-intersection of AR and semantic web – using AR as basis for formal models on the web
-patent land mines? (GEOVector)

Lots of great topics. Sean proposes to group them into 4 categories and have a vote:

1) Business

2) Standards

3) Tech

4) Apps and games

Surprisingly, business and Apps get the most votes!

Now we are off to a lunch break (Denno Coil playing on the screen). Will continue after the break.

To get a sense how cool this location is – checkout this video (courtesy of Sean White)

Ohan Oda presents “his baby” from Columbia university: Goblin XNA a development tool for AR games based on the Microsoft XNA game development environment. See more info.

Questions range the gamut from -” what does it run on?” (anything as long as it’s a Microsoft platform…) to “how much can it be customized?” (practically anything – it’s open source!)

ISMAR 2009 Epilogue: A New Augmented Reality World Order

ISMAR 2009 is over.

It was the best of times. Augmented to the Nth degree.

How does the world of Augmented Reality looks like in the morning after?

Eager, revolutionary, strong, creative, responsible, loving – with a speck of a hang over.

Does it feel any different than before?

Well, a few tectonic plates have shifted overnight.

Here it is, my

Top 10 tidbits reshaping the augmented reality industry:

1) AR Browsers make peace not war
Augmented reality browsers and navigation apps have been the media darlings of 2009. They have been depicted as gladiators battling to the death (we take some of the blame). ISMAR, on the contrary, was all about love and peace. On Monday’s Mobile Workshop, Robert Rice and I had the privilege to moderate a session about collaboration in the AR industry. Picture this: Layar, Wikitude, Junaio (from Metaio), and Across Air sitting around a table planning a communication standard for augmented reality information. I had a tear at the corner of my eye.

Missing in action: Presselite, Tonchidot, RobotVision, GeoVector…

2) Mobile is king, and the iPhone is the emperor’s new clothes

In 2009, ISMAR organizers decided to feature Mobile Augmented Reality (driven by Christine Perey) as the highlight of the event (duh!). The event guide explains: “much of the media and consumer attention is on mobile AR…because AR is increasingly with users where ever [they go].” The intention manifested itself allover the place: in workshops (“Present, Future, and the Roadmap to Mobile AR”, “Outdoor AR”), tutorials (Introduction to Handheld AR), sessions (Human interfaces, Human Factors, Tracking on mobile devices), announcements (Junaio, Artoolkit on the iPhone), posters (Streaming on mobile phones, In-situ outdoor geo models, Clinical Training experiences, Egocentric space distortion for environment exploration, Learning on the iPhone, and EyePly – mobile AR for sporting events), and demos (first panda ever to appear at ISMAR, PTAM on an iPhone.)

And all this hoopla around a phone that requires you to access a private API for live video?

3) Vuzix leading the pack in AR glasses

Photo Credit: Ron Azuma (Nokia)

Photo Credit: Ron Azuma (Nokia)

Mobile AR was all the rage, but AR aficionados in-situ were hungry for new AR glasses that will truly unleash its power. ORA Lab and Canon still offer huge-expensive HMDs; Microvision is focused on thick military grade monocle, and Nokia tries to leapfrog with way-cool gaze tracking but poor display (check out Thomas Carpenter’s post for more on ISMAR HMDs.)

This leaves Vuzix lonely at the top with with the only see-around, semi-dorky, inexpensive glasses (the envy of any Panda)

PandaVuzix

Missing in action: Lumus

4) Sketch is the new marker

Oriel_Nate

Best student paper award went to Oriel, Nate et al. for AR Sketch (which featured in our top post and popular video). Their work is revolutionizing the AR world by avoiding the need to print markers – or any images whatsoever.

Two other winner were Steven Henderson (with Steven Feiner) for “Augmented Reality for Task Localization in Maintenance of an Armored Personnel Carrier Turret” and honorable mention for the lovely Susanna Nilsson (with Bjorn Johansson) for “AR to support cross-organisational collaboration in dynamic tasks”(read: disaster relief) – but both would have made scarry headlines: “Tanks Take Over ISMAR” or “Fire sweeps ISMAR”

Missing in action: Daniel Wagner – who delivered his best paper yet: con-graz on your new baby!

5) Qualcomm spearheads as the most aggressive chip maker in AR

As diamond sponsor of the event, and with its own Jay Wright painting the vision for AR in 2012, as well as bravely moderating the controvertial “Past and Future of ISMAR” Panel –  Qualcomm leapfrogged the other chip makers to become the most sincere contender in the future of AR devices.

Missing in action: Nvidia

6) Microsoft – the new big player to watch

Georg Klein, inventor of PTAM-on-an-iPhone (and the smartest Computer Vision guy on the block) joins Microsoft to make Mobile AR. Look out for Microsoft.

7) Minority report VFX designer is looking for the next big thing in AR

The mere presence of guy with the most enviable AR credentials in the world (the guy who designed VFX for minority report), Kent Demaine, signaled the entrance of AR into the major leagues. Now he just needs to convince J.J. Abrahams to make a movie out of Vernor Vinge’s Rainbows End.

8) New ARtist in charge

At ISMAR 2008, only one artist was present at the show and easily grabbed my Most Beautiful Demo award. In 2009 with a whole new tarck for Humanities, Arts and Media – the competition was more intensive. One artist came above all with commercial-quality, entertaining-yet-sophisticated pieces – and proved that with good design today’s technology is ready for prime time. Helen Papagiannis is the new AR artist-in-charge.

9) The AR ivory tower has been shaken
The fearless Pattie Maes presented, in front of an AR-only crowd, her popular off-mainstream augmented reality project the Six Sense making the point that with simple technology, low cost components, and clever design –  it may be easy to bring the digital world into the physical one.

Although they all saw it coming – the audience was stumped.

Just check out who asked the questions:

Mark Billinghurst – “have you evaluated the user experience with users?”
Steven Feiner – “It won’t work on large buildings, would it?”
Bruce Thomas – “What about privacy?”

Nuff said.

10) AR goes commercial
This was already the 10th ISMAR yet since the first – multiple attempts were made to bring AR to consumers – but the market has been elusive. This year, was the first time were consumer-oriented products were introduced. From Layar to Wikitude to Across Air and the just-announced Junaio, and learning games like Ogmento‘s Put a Spell – ISMAR became the breading ground for commercial AR. Christine Perey even dares to estimate Mobile AR revenue in 2009 to hit $10 Million. The tsunami is coming, prepare your surf boards.

~*~*~*~

If you feel this list is lacking or biased, I kindly refer you to the Heisenberg uncertainty principle which states that one can not measure both position and momentum in precision, because the mere observation affects the results. Beat that excuse – brainiacs.
(thanks Noah for the pointer)

By the way, I finally discovered why Korea is at the epicenter of the Augmented Reality world: How do you say “good morning” in Korean?

To find the answer you’ll have to come to ISMAR next year in Korea!
(hint
: 증강 현실)

How did ISMAR change YOUR view of the AR world?

~*~*~*~

Other ISMAR 2009 posts you mustn’t miss:

ISMAR Demo preview

Our ISMAR 2008 link collection

Stay tuned for links to videos and presentations here and at the ISMAR society site.


Live from ISMAR 2009: Starts Today with Innovation Workshops – Mobile Augmented Reality

ISMAR 2009 is starting Today. Woo-hoo!
Looks like a true conference. Beyond the strong presence of researchers – many start ups, game developers, artists, press. The augmented reality industry is forming in front of our eyes.

Multiple interesting innovation workshops are on the agenda for today. I am joining the Mobile Magic Wand workshop.

Christine Perey kicks off the workshop with a dry definition of what Mobile AR: is a catch all Mobile AR apps, services, hardware, content  for consumers, professionals, prosumers, both indoor and outdoor.
What does a capable mobile device need to pack in order to play in the AR world?CPU 600 mhz, camera, GPS, compass, and some more goodies depending on the target application…

Today’s mobile AR users: more than a thousand and less than 1 million (90%+ on Android and iPhones)
These are early adopters, avid users of social networks, mostly located in western Europe, north America and south east Asia.

Who’s in the audience? Mobile network operators and mostly content and application developers. Dirk from Layar confirms they have shared 1000 developers keys. This is starting to look like a solid community.

Perey presents  usage scenarios that will be tackled by 4 of the AR companies on the workshop (Layar, Mobilizy, Across Air, Metaio):

1) Entertaining in teen town

2) College fresh on campus

3) Assisting a tourist

Peter Meier CTO of Metaio is first on stage (self described Dinozaurs in the AR space) starting with an introduction to Junaio: take pictures of locations and post in 3D in a physical location that are stored on a Metaio server – so that both mobile and home users could enjoy.

He bravely demos it live, posting a 3D object at the end of the room. Peter: “It’s always a hard one…we rely on a bad GPS signal…”

Peter then switches phones and starts playing a zombie game, slashing zombies hidden among the audience “I hope you are all over 18 because there is some explicit content here”…

Anyone can create Junaio enabled games using web APIs. It’s for programmers and non-programmers, it will includs marker tracking and markerless tracking.

Peter wraps up with a display of his excitement about the public awareness to AR: ” I have been explaining AR for so long now, that I am so happy with recent developments in the space.”

Markus Tripp from Mobilizy, joined the founder Philipp in the very early days of this start up (currently 10 employees).

He starts addressing the first use case: coaching a college freshman, by touting Mobilizy’s proposed markup language – ARML. It makes it easy to customize the content for the aforementioned freshman (writing XML). He describes the developer API and the architecture behind the scenes that enables the content development and user experience (including search, bookmarks, filters , etc.)

The SDK is free for developers (developers have to pay when they publish an app based on Wikitude).

Next is David Murphy from Nokia. David starts with the news: “There is more to life than Android and iPhone…”

Nokia has been in the space for a while and the underlying OS Symbian is being open sourced.
N97 is a great device for augmented reality scenarios. But there are many moe cheaper phones that can do AR.

David dives into a technical recipe of Nokia’s elaborate capabilities to address the scenarios covering: Camera. display, sensors and network.  Important considerarions include location acquisition API (compensating for inaccurate GPS signal with existing POIs), user interface (has to be flexible), networking (multiple standard protocols), and even translation to other languages support. On screen augmentation: multiple options are available such as OpenGL (though Nokia phones have no 3D acceleration in hardware.)

David wraps up with a caution: “be realistic with your applications – accuracy will be iffy…so aim to annotate building size objects. And don’t forget AR services are very power hungry – the battery is finite afterall…;)”

Last on the roundup is Chetan Damani from AcrossAir.

Established 2008, a free AR browser (planned to be released in December.) not as advanced as some of the other players so far.
Across Air browser will be completely 3D with angles and dimension. Keeping a simple user interface.

The use case: learning entertainment app. The proposal is about Dinosaurs AR with 3D animation.
AccrossAir has put together a massive back-end infrastructure that could be used for this scenario. The tool for developing the content seem well defined. AcrossAir is always there to give a hand…

Shows a video of 3D dinosaurs walking around you in a park!
(result of about 8 hours of work)

Chetan wraps up with success factors to consider for the app such as keep the UI simple, take advantage of the features, keep data dynamic (web access), and make sure the location is valuable to the app – and don’t forget to promote your feed and notify users. How much can you make out of it: you could charge $1.99 to ativate feed and rev share for advertising network, affiliate programs.

Augmented Reality in 2012

After a quick break “fluid adjustments” Jay Wright, responsible for business development at Qualcomm, comes on stage to talk about the vision of Augmented Reality for 2012. Exciting.

Jay is responsible for the commercialization of AR at Qualcomm. That’s music to my ears!

He starts with a statement: Wireless will bridge digital and the physical worlds. What deos AR have to do with it? it’s a new UI paradigm. The links get richer and richer the smarter the devices are (make sense coming from a mobile phone chip manufacturer.)

Jay sees the future of mobile AR as moving from a compass based (Wikitude, Layar) to vision-based approaches.

Some of the existing barriers for mobile AR such as limited computational power and power consumption will have to be addressed by phone manufacturers.: more MIPS (like with SnapDragon that offers 1GHz!), programmable GPUs, multimedia accelerations, and integrated chipsets (helps optimize power consumptions) , new classes of sensors with dedicated processors, new displays with higher resolution that work better in sunlight (OLED). Jay even hints at including advance gesture recognition into hardware.

Head-mounted displays – we are all waiting for see-thru displays which are aparently very difficult to achieve with today’s technology, and we need to think about new interactive and intuitive UI paradygms.

Location services accuracy will improve by fusing multiple location engines.

Batter life – AR is a very hungry for battery power, which are only advancing 8% a year. Manufacturers are looking at new simpler ways to charge devices (by dropping the wires).

Cameras – we’ll need wider field of view,fast and efficient programmatic retrieval of image frames, moving into HD etc.

Additional considerations for the future: operating systems will introduce AR specific capabilities, ubquitious WWAN broadband, smartphone peripherals, peer to peer capabilities (e.g. for games), and location aids.

Standards bodies: OGC, AR Commons (in Japan), Khronos for rendering standards (OpenGL, WebGL, OpenCL, Collada) and for image signatures: ISO (JPEG. JBIG)

Jay wraps up with a quick look out of AR platforms: they will consist (like in many instances in the past) of player and content, supported by authoring tools.

Christine touches on domains that will become infused with AR capabilities such as navigation, education, games, commerce, social media…

How will the total industry revenue in 2012 will be broken up?  AR developers for technologies and tools, corporations spending on products and services, and eventually end users will pay for premium apps and services.

Now a switch to Social Augmented Reality (AR 2.0) presented by Tobias Hollerer (along with Mark Billinghurst and Dieter Schmalstieg)

Content for AR browsers will include public sources, premium content authored by agencies, and crowd sourcing. To get a sense of the potential – in the last few weeks Tobias tracked about 3000-5000 twits a day about Augmented Reality.

Business models that could work for AR 2.0 (similar to web 2.0): ads, affiliate, pay per view for premium content.

Ways to publish content: stand alone apps (not scalable), AR browsers (is now very popular), AR widgets (more modular).

Dieter picks up the discussion and dives into user created content for social augmented reality (building on the success of  web 2.0): bottom up process of rating and tagging information by the crowds.

AR infrastructure will consist of big content providers and personal content providers.

Authoring : today is mostly happening on the desktop. In situ authoring will become more prevalent and efficient at capturing real time, location-specific information.

Dieter ends with a tongue in cheek: Google cars will not go into your bed room (to create street view like images) – so there will be a need for individuals to capture content indoors.

Mark Billinghurst comes on stage at lunch time and proposes a social experiment…”if you are hungry – go eat. If not – stay with me and listen up…”
Nobody leaves…is nobody hungry or is Mark that good?

How is the AR experience affected with AR 2.0?

AR 2.0 stages will follow the stages in social media:
1. Establishing online profiles
2. Functionality – platform for social interactivity
3. Colonization – single identity
4. Context
5. Social commerce

How do you deal with thousands of twits in your area?
The answer is of course through information filtering.

Designing for individuals is very different than designing for crowds.
Mentioning an example of Carlo Ratti from MIT – which tracks location of people over a city scale.

Mark wraps up with a bunch of remaining questions that the industry will have to tackle…

Now, off to lunch.

Stay tuned for exciting breakout sessions after lunch.

ISMAR 2009: Starts Tomorrow!

Can’t wait for ISMAR 2009, the world’s best augmented reality event, to get started tomorrow.

What are my highlights for the event?

Too many to list, but here are my top 10 highlights including my contributions among other attractions at ISMAR:

1) Monday 2:30 pm – Magic Mobile Wand Workshop
Co-leading a workshop with Robert Rice: Roadmap for Success in the Augmented Reality Industry

2) Tuesday 9 am – Art, Media and Humanities Track
Presentation: Augmented Reality Today (based on my talk from WARM)

3) Tuesday 11 am – Art, Media and Humanities Track
Panel with Brian Selzer (Ogmento), Tish Shute (UgoTrade), Alistair Jeffs (Eyeply), Greg Davis (Total Immersion): AR in Sports, Entertainment and advertising

4) Tuesday 1:30 pm – Art, Media and Humanities Track
Blair MacIntyre – AR Game Design

5) Tuesday 4 pm – Art, Media and Humanities Track
Co-presenting with Robert Rice: The 6 Elements of the Augmented Reality Universe

6) Tuesday,Wednesday evenings – At the demo gallery
Ogmento Presents the upcoming AR game – Put a Spell: Learn to Spell with Augmented Reality

7) Wednesday 6:30 – The Award Banquet

8) Thursday 11am – Art, Media and Humanities Track
Christopher Stapleton – Imagination, the Third Reality

9) Thursday 2 pm – Art, Media and Humanities Track
Joe Tankersley – Science meets Fiction: Imagining the Future

10) And in between – Blogging…as much as I can…

See all the excitement at the Event Schedule

What are your highlights for ISMAR 2009?

ISMAR 2009: Sketch and Shape Recognition Preview From Ben Gurion University

ISMAR 2009 the world’s best augmented reality event starts in 3 days!

If you are still contemplating whether to go – check out what you might be missing on our preview post.

The folks from the Visual Media Lab at Ben Gurion University in collaboration with HIT Lab NZ are preparing a real treat for ISMAR 2009 participants.

Sketch recognition (already covered in our previous post) is a major break away from “ugly” markers or NFT  (tracking natural 2d images). It is the dawn of user generated content for Augmented Reality, and an intuitive new interaction approach for changing the CONTENT overlaid on a marker. Big wow.

In-Place 3D Sketching

But the team lead by Nate Hagbi and Oriel Bergig (with support from Jihad El-Sana and Mark Billinghurst) is just warming up…In the next video Nate shows how any sketch you draw on a paper (or even on your hand!) can be tracked.

So are you telling me I won’t need to print stuff every time I want to play with augmented reality?
-That’s right! Hug a tree and save some ink!

Shape Recognition and Pose Estimation

But wait, there is more!

Nate says this demo already runs on an iPhone.

And to prove it, he is willing to share the code used to access the live video on iPhone 3.0.
(note: this code accesses a private API on the iPhone SDK)

Ready for the BIG NEWS?

For the first time ever, the core code necessary for real augmented reality “(real” here means precise alignment of graphics overlaid on real life objects) on iPhone 3.0 is available to the public.

To get access to the source code – send us an email.

May a thousand augmented reality apps bloom!

ISMAR 2009: Tracking a City Model – Preview From Graz University

Only 1 week to go for ISMAR 2009, the world’s best Augmented Reality (AR) event.

Here is one more reason to go to the event.

This stunning “Jakomini” demo from Graz University – the masters of handheld Augmented Reality – shows a 3D city model being tracked on a “natural feature” surface (or in plain language – a regular bird’s view image of a city)

Wow.

What handheld was used for this demo?

(My guess is it’s Nvidia’s Tegra)

What’s behind the mysterious Jakomini name?

(Jakomini is the 6th District of Graz and the most populous)

What’s hidden in Jakomini?

(I guess we’ll all find out during ISMAR…)

Need more reasons to come to ISMAR?

Check out these previews.

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ISMAR 2009: Sneak Peek from HIT Lab New Zealand

ISMAR, the world’s best Augmented Reality (AR) event is just 11 days away!

We have already provided a sneak preview of some of the demos.

Here are 2 research results, to be introduced at ISMAR, from one of the most prolific AR labs in the world: HIT Labs NZ, courtesy of Mark Billinghurst:

Embedded AR

We have been developing AR software for the Beagle Board OMAP3 development kit. This allows you to run a whole AR system on a $150 piece of embedded hardware and use Linux for development. The OMAP 3 chip is the same that is in many new smart phones so it is a great way to do some benchmarking and prototyping for mobile phone AR applications.

If EmbeddedAR will have similar adoption to the open source Artoolkit, then we’ll soon see AR-enabled devices popping up like mushrooms after the rain. Potentially very cool.

Android AR

We have been developing our own mobile outdoor AR platform based on the Android operating system. We are using GPS and compass information to overlay 3D virtual models on the real world outdoors. Unlike some other systems we support full 3D model loading and also model manipulation, plus rendering effects such as shadows etc.

That’s not as new. Rouli would categorize it as a YAARB™ (Yet Another AR Browser…)
Wikitude and Layar (as well as other browsers) have similar capabilities (or will soon have), and are already open and accessible to many developers.

Want to learn more about it? Check out Android AR.

***

Just 2 more reasons to go to ISMAR 2009. It is going to be HUGE!

Don’t wait any longer – register Today!

ISMAR 2009: Sneak Preview of Demos at the World’s Best Augmented reality Event

ISMAR 2009, the world’s best augmented reality (AR) event is just 19 days away.

Check out these 8 reasons to attend ISMAR 2009.

If you are into AR – you got to register!

If not – check out some of these upcoming demos – and you’ll become an AR fan instantly.

Here is a sneak preview of some of the demos planned for the event:
Augmented Earth (GA Tech)

6DOF Object Detection (Graz university)

Room design (unknown)

CD and book recognition system (Nokia research Center)

HandyAR

Put a Spell – Learn to Spell with Augmented Reality (presented by Ogmento, developed by Arballoon)

PTAM on iPhone (Georg Klein – Oxford University)

Multiple object recognition – PTAM extension (Robert Castle)

Will Metaio show their Augmented Cards? (Metaio)

Goblin XNA: Infrastructure for Augmented Reality (Columbia University)

Image Space – Social Media Sharing (Nokia)

YVision – AR framework  (YDreams)
(compilation)

Vodpod videos no longer available.


Embedded AR (HitLAB NZ)

Android AR (HitLAB NZ)

Tracking a City Model (Graz University)

Jakomini (Graz University)

Shape Recognition and Pose Estimation (HIT Lab NZ and VML)

In-Place 3D Sketching (HIT Lab NZ and VML)

What will you show at ISMAR?

ISMAR 2009: Make the Best Augmented Reality App in Flash and Win a Prize!

ISMAR 2009 proudly announces the first Flash AR Contest sponsored by ARToolWorks. The contest is opened to anyone and is part of the inaugural Arts, Interactive Media and Humanities program for ISMAR 2009.

The best FLARToolKit submission wins $1000 USD.
(we know you’re in it just for the money)

Contest rules:

1. Develop a desktop-based AR application using FLARToolKit that can be run from a desktop PC (using no additional input devices other than a Camera, Keyboard,  and Mouse).

2. Should be relevant for any subject of Arts, interactive Media or Humanities at ISMAR 2009

3. Submit as a zip file and its originality, style and potentially will be judged by a panel of experts during ISMAR 2009.

4. All the applications will be demonstrated on the ISMAR 2009 website and will be made available during ISMAR 2009 for the attendees.

5. The winner will be announced and awarded at the ISMAR 2009 dinner.

6. At the end of the competition, a selected range of applications will be made available on the ARToolWorks website

Start working – competition entries are due by 5pm PST, Friday October 9th!

For more details http://ismar-society.org/ismar2009/fac.php


Social Networking at ISMAR 2009

Planning to attend ISMAR 09 the world’s best augmented reality event?

If you are…read on.

Not planning to attend? Visit our ISMAR page. Change your mind…and then read on.

Here is a message from Steve Stapleton – the general co-chair of ISMAR 2009 and the mastermind behind the plan to expand this year’s event beyond academia to the commercial world:

We want to capture the ISMAR 2009 experience in as many ways a possible and increase dialogue and discourse. We are planning to incorporate different social networking programs. What social networking tools do you use or prefer? Twitter, Yammer, YouTube, Flikr, DokoDare, Kooaba?

As part of our mobile guide, we will be using DokoDare as an experiment for wayfinding and networking at ISMAR 2009. We will be marking all the exhibits and providing markers for each attendees to help connect during the conference and after hours.

All ISMAR participants can sign up for the special ISMAR Mobile Social Network and Local Search service, called “DokoDare” and operated by Kaywa. We strongly recommend going to the below link and completing the short registration process to receive your personal QR code for use of this no cost ISMAR special feature. It is available to all registered attendees before, during and after ISMAR 09.

WWW.DOKODARE.KAYWA.COM