The Feed – Novel and Concept Video

Back in early fall of 2009, with help from Bruce Sterling, I put together a list of augmented reality novels. I’ve added a few since the original, but further additions have been sparse (at least until I can find a publisher for my own.)

So this concept video based on the novel Feed by MT Anderson was a pleasant surprise.  And though it uses the tired trope of ubiquitous advertising invading every aspect of our lives (of course, its not a prediction, but commentary on the state of our lives), it has a dab of plot for a one minute video.  Think of it as flash fiction for the reading impaired.

If you’re interested in the novel, which I’ll probably take a crack at reading, here’s the jist from the Great Wiki:

Feed (2002) is a dystopian novel of the postcyberpunk genre by M. T. (Matthew Tobin) Anderson. The story revolves around a teenage boy and his relationship with a girl with a vastly different world perspective. They live within a futuristic world where technology has merged electronics and telecommunications with the human mind, something which plays a major role in the novel. The book is a dark satire about corporate power, consumerisminformation technology, and data mining in society. Their lives revolve around advertising, and the knowledge and will that the Feed not only provides them with information on demand but manipulates their decision-making in realtime.

The story depicts a future in which the Internet has evolved into the “Feednet”; a computer network to which the brains of American citizens are directly connected by means of an implanted computer chip called a “Feed”, which about 73 percent of Americans have set in their brain. Privacy has become a thing of the past; Corporations are free to monitor and manipulate citizens’ thoughts, people’s thoughts are interrupted by the mental equivalent of pop-up ads, sometimes to a debilitating degree, and the government can even subpoena one’s memories. The corporations and conglomerates responsible for the feed participate in data mining by monitoring the purchases and interests of those with the feed, and using this information to fit individuals into consumer profiles. People can “M-Chat” one another (a form of evolved Instant Messaging) on closed channels, effectively creating a form of telepathy. In addition, the Feed chip is implanted at such an early age that it actually takes over the running of many brain functions as the child matures. As a result, certain sites on the Feednet allow users to go “In Mal”; deliberately cause their feed chips to malfunction, causing physical and mental sensations similar to some illegal drugs.

Augmented Rave

Who knew augmented reality markers were the new glowstick? Psychedelic jellyfish, oh my!

Collectibles and Augmented Reality

It was only a matter of time.  Virtual goods make up a $1.4 Billion (that’s with a ‘B’ folks) business and the demand is growing.  We have Chinese gold farmers and Farmville exclusive goods, so augmented goods can’t be far behind.

Right now augmented goods are tied to purchased toys as an “add-on.”  Metaio has teamed up with Bandai Co. to create AR extensions to their real world collectible cards.

I believe the next step will be adding augmented only items that exist in certain locations as a reward.  Combine foursquare and Pokemon and you have a potent combination.  Hit all fifteen Starbucks in your area and you unlock a “Coffee Critter” that shows up on your smartphone when you’re in the store (and you get a discount on the Double Latte Supreme.)  Are you listening TagWhat, Layar, Junaio and the rest?

And keep in mind augmented goods as status symbols don’t count unless other people can see them.  Other patrons should be able to see your critter following you or floating above your head just like a non-combat pet in World of Warcraft.  Trust me, people will go to unbelievable lengths to earn a baby dragon or talking penguin.  Value is all about scarcity and that works even in the virtual or augmented world.

HoloToy Hologram for iPhone and iPad

Augmented reality is all about illusion.  Most applications project graphics on the real world.  But this HoloToy creates the illusion of a real space within iPhone or iPad, similar to the LevelHead game from last year.  The game has a number of modes including a Scarab Attack game, floating planets and a pet robot to interact with.  Most of them can be seen in this video.

iPhone OS4 to have Video Stream Access

Though I’m not completely believing it until the OS4 actually comes out and the video access is really in there, but the announcement from Steve Jobs today on the OS4 details included that tasty little gem.

The developer preview is available right now and the release of OS4 will happen sometime “this summer.”

Hopefully this happens, unlike the OS3.1 promises that turned into vapor by release date.  I’m crossing my fingers.

Augmented Driving on your iPhone

For you experienced developers, the first question you’ll be asking is, “how are they going to do a car HUD without video access on the iPhone.”  So I’ll answer that question first.

Currently, video recording is not yet supported. However, the system takes snapshots of the screen at different intervals. The standard interval is set to about 10 seconds. If one vehicle is tracked this interval is reduced to 5 seconds. If a vehicle is close ahead or more than one vehicle is tracked, a snapshot is taken every 2 seconds.

Now that that’s out of the way, let’s talk features on this new product from imaGinyze (though technically, its only submitted to the App Store and not yet out for purchase.)

The app does a pretty good job of tracking the lane you’re in, speeds, and distance to other cars.   And it switches between units easily for which ever side of the pond you’re on.  The app provides additional safety features giving you a lane switch warning, though if it switches between the 10 second frame interval then its not going to work so well.  Yet another reason Apple needs to give up the goods on the video access.

The functionality of the app shows what the GM windshield might do to improve the safety of its vehicles.  Though I really wish it would give that “Vehicle Ahead” warning to the a-hole tailgating me on the open highway and not to me.

More information:

Augmented Driving for your iPhone 3GS including the following features:

– Dynamic augmented reality overlays for lanes and vehicles
– Head-up display (HUD) for system and status information
– Lane detection and lane change warning
– Vehicle detection and low distance information
– System auto-calibration for easy setup
– Many configuration options and quick manual

The system is designed to work in good lighting conditions during daytime for visible lane markings on highways and country roads and for detection of regular cars. For operation, a fix mount is required.

NAB 2010 Show Sets Super Augmented Reality Session

I haven’t done many press releases as of late, but this one caught my eye due to the various partners involved–“Key Figures from Nokia Research Center, Total Immersion, Walt Disney Imagineering & More To Discuss Cutting-Edge Blend of Reality and Computer Generated Content.”

*** press release ***

WASHINGTON – The NAB Show, the annual conference and expo for professionals who create, manage and distribute entertainment across all platforms, has announced the participants in a Super Session titled “Augmented Reality: Entertainment Meets Ubiquitous Computing.” Augmented reality (AR) is an emerging form of experience in which the real world is enhanced by computer-generated content specific to a location and to an activity. The 2010 NAB Show takes place April 10-15, in Las Vegas, Nevada.

The panel will feature industry pioneers Rebecca Allen, director, Nokia Research Center; Gene Becker, managing director, Lightning Laboratories; Chetan Damani, founder and CEO, acrossair; Joe Garlington, creative vice president, interactive projects, Walt Disney Imagineering; and Bruno Uzzan, CEO and co-founder, Total Immersion. They will examine how augmented reality (AR), mixed reality (MR) and alternate reality games (ARG) provide new forms of entertainment and new ways of transmitting information by dissolving the boundaries between the real and the virtual.

New Amsterdam Media principal Seth Shapiro will serve as moderator. The session is produced in association with the Academy of Television Arts and Sciences Foundation and takes place Monday, April 12 at 2:30 pm.

“Augmented reality is a concept that is beginning to change media, entertainment and marketing in tangible, exciting ways,” said Chris Brown, executive vice president, conventions & business operations for NAB Show. “We are very excited that this group of leaders in the space will be at NAB Show to share their groundbreaking work and insight into what’s next for content.”

Rebecca Allen is director of Nokia Research Center Hollywood and Nokia Research Center Cambridge, US. Allen previously directed the Emergence Project at UCLA, an Intel funded research effort involving artificial life, 3D virtual environments, augmented reality and unique interfaces. She was also creative director/executive producer and 3D visionary at Virgin Interactive Entertainment and a member of the world-renowned NYIT Computer Graphics Laboratory and MIT’s Architecture Machine Group.

Gene Becker is managing director of Lightning Laboratories, a professional services company focusing on strategy and action for the connected world of ubiquitous computing, augmented reality, social media and the Internet of things. Previously, Becker was a technical director at Hewlett-Packard, where he led advanced research and business development for Cooltown, a web-based platform for mobile and ubiquitous computing.

Chetan Demani is founder and CEO of acrossair, a company dedicated to building advanced iPhone games and augmented reality applications using the OpenGL library. Previously, Demani launched several successful companies in the internet space, including Imano, a full service interactive agency with clients such as Nestlé, Citibank and Hotels.com.

Joe Garlington is responsible for the creative development of all interactive attractions for Disney theme parks around the world. Garlington has overseen the creation and development of numerous interactive attractions, including “DisneyQuest,” an indoor interactive theme park that debuted in 1998 at Walt Disney World; “Turtle Talk with Crush”; “Stitch Encounter”; “Monsters, Inc. Laugh Floor”; the new post show for “Spaceship Earth”; and many more.

As CEO and co-founder, Bruno Uzzan in the driving force behind the growth of Total Immersion, the global leader in augmented reality and a pioneer in commercializing the technology. Based in Paris, Total Immersion maintains a presence in Los Angeles, London and Hong Kong, and has an impressive client roster that includes Mattel, McDonalds, Disney, Coca-Cola, Nike, Twentieth Century Fox and Nissan Motors.

Two-time Emmy® winner Seth Shapiro is a leader in the profitable application of new technology to emerging business models. He has managed digital media initiatives with Walt Disney Company, DIRECTV, Comcast, TiVo, Time Warner Cable, Showtime, HBO, STARZ, and many others, including a variety of startups, venture and private equity partners. Shapiro is principal of New Amsterdam Media, a partner at the Opportunity Management Company, and co-founder of Media Valuation Partners, a leading firm specializing in the economics of media, entertainment and emerging technologies.

About the 2010 NAB Show

The NAB Show will take place 10-15 April 2010 in Las Vegas (exhibits open 12 April). It is the world’s largest electronic media show covering filmed entertainment and the development, management and delivery of content across all mediums. Complete details are available at http://www.nabshow.com.

News media registration is now available online. Click here to register as press for the NAB Show.

About NAB

The National Association of Broadcasters is the premier advocacy association for America’s broadcasters. NAB advances radio and television interests in legislative, regulatory and public affairs. Through advocacy, education and innovation, NAB enables broadcasters to best serve their communities, strengthen their businesses and seize new opportunities in the digital age. Learn more at http://www.nab.org.

TagWhat Social Augmented Reality Network

Forgive me for posting this on April 1st. I feel like anything on the Internet is suspect today.

TagWhat looks to be a mixing of Foursquare, texting, and Yelp with a dash of augmented reality thrown in for good measure.  I’ll let the makers of TagWhat explain their product since I haven’t experienced it for myself:

Tagwhat is a new kind of social network focused on creating and distributing mobile augmented reality.

Mobile augmented reality, or AR, is a new way of displaying information in the mobile device, at the user’s location, over the live camera view of the mobile device.  Essentially, but placing data over real life, we ‘augment’ reality in ways that hopefully make your life richer.

In Tagwhat, we interact with maps to place text, urls, photos, or videos anywhere on the globe.  By following others in Tagwhat, users are able to merge the AR worlds of others’ with their own to form a completely unique social experience.

Beyond a status update or a location check-in, Tagwhat is a brand new way of reaching friends, communicating, socializing, delivering information, entertaining, and learning.  Tagwhat’s approach means higher quality interaction with brands, companies, customers, students, viewers, fans, and visitors.  The possibilities for you to discover and invent, meet and connect, are endless.

Loading Screen on Augmented Goggles

Before you freak out and demand to know where to order one–it’s a concept video.  But watching it makes me feel like a terminator booting up.  I just hope they haven’t installed Vista on my OS.

Augmented Reality in Heavy Rain

Heavy Rain is an interactive drama video game developed by Quantic Dream for the PlayStation 3.  One of the characters in the game, Norman Jayden, uses “Added Reality Glasses” to rapidly investigate crime scenes, analyze evidence, or just waste time.  The following videos show examples of the ARI in the game.

Main Trailer (2 minutes)

Wasting Time (2 minutes)

The Augmented Office (4 minutes)