The dust from CES 2009 has barely settled over many shiny new devices, and new advancements in Handheld Augmented Reality software are already emerging from Vienna.
Daniel Wagner and his team at Graz University have come up with new and improved capabilities.
We saw an early implementation of Studierstube ES at ISMAR 08, so I asked Daniel what’s new about this capability, besides being faster and more robust.
Daniel: We can now track multiple images and switch arbitrarily. I believe it is now at a level that it can really be used in practice.
Games alfresco: Looks great. Based on the video it seems that it runs on Windows Mobile 6 (ASUS p552w, iPAQ 614c). What about other platforms?
Daniel: Not bad! It is written in C/C++, [but] since this is pure math code, it could be ported easily to any platform. Our AR framework is still Windows Mobile only, although we now also have Linux support (desktop only since we lack a Linux phone). MacOS and Symbian are in the making and should be available in a month or so.
Daniel: On January 20th we have the official opening of our “Christian Doppler Lab” (founded by the Christian Doppler agency). For that purpose I created a small demo for tracking business cards. In the future we’ll replace the 3D content with something more useful…
I can’t talk about Daniel without mentioning WARM ’09; He is the main organizer of this Winter Augmented Reality Event on 12th-13th February 2009 at Graz University, Austria. Registration is over, but if you really want to go and have something cool to present – you may be able to convince Daniel to let you in.
Should you get your hands on this powerful technology (assuming Imagination makes it available for licensing soon) what would YOU do with it?
This emerging technology is on a 15-plus-year-long journey from the lab and into the mainstream. With too many events to list, 2008 marks an important year in that quest.
Here is the countdown of the top 10 most important AR milestones of 2008:
10) Otellini’s CES keynote showcases AR technology
The year started with the largest consumer electronics show CES. Total Immersion’s demo had the attention of the entire consumer electronics community during Otellini’s (Intel CEO) 2008 keynote.
9) Video game gurus recognize AR as the future of gaming
My personal idol in the game industry, Will Wright, delivered the best augmented reality quote of the year. When describing AR as the way of the future for games, he explained:
Games could increase our awareness of our immediate environment, rather than distract us from it”.
Futurist Bruce Sterling made controversial statements about games in 2043 in front of a developer only audience in the Austin Game Developer Conference . Here is one statement that stood above all:
“What do the games of 2043 look like? “I think you would call [them] ‘augmented reality’”
8) ISMAR 2008
The world’s most important augmented reality event, ISMAR 2008, was more significant than ever. It demonstrated, above all, the level of maturity AR research has reached.
It might not be the best AR device but it certainly has the most buzz. In 2008, the iPhone was highly sought after by game developers and researchers. The App store which amassed 10,000 apps in half a year, offers an instant distribution model for AR games. In 2008, the iPhone was the gadget to beat.
Ghostwire may or may not be the first AR game to win a game award. But, 2008 was certainly the first year were 6 out 0f top 10 games were selected as finalists in game awards such as Nokia’s Mobile Innovation Challenge.
One AR game did not win any awards this year, but was certainly an audience favorite (the most hits): Cyber Figure Alice – the first adult only AR game.
The AR market picked up steam in 2008 with high visibility deals such as Total Immersion’s with Six Flags (“magically superimpose clown masks on riders” as their waiting for the Dark Night ride) and Metaio (book deals with publishers ArsEdition and Knowledge Media). Metaio also scored a lucrative advertising contract to promote the MINI.
What, in your opinion, was the most significant augmented reality milestone in 2008?