Junaio 2010 Dev Contest Winner – archINFORM

I recently participated as a judge in the Junaio 2010 Dev Contest.  After a good debate, the panel of judges picked the winner — archINFORM.  The channel gives the user information about architectural structures in an AR view port.  Augmented reality fits the use of this channel because it’s an immediate need one might have while walking around, and sightseeing often involves picture taking so why not use your smartphone to learn more about those ancient buildings.

If you’re wanting to make in impact in Junaio, or with any AR app, try to consider why you’re using augmented reality in the first place.  archINFORM won because it was a natural extension of our everyday activities.  It added to the architectural database by making it visual.  Taking other popular applications and just linking them through Junaio, or other services, doesn’t lend itself to a useful product.

And I’m hoping Metaio decides to do another contest now that Glue is live.  I think the potential and creative applications could be quite interesting and I hope they give me a chance to judge again because I enjoyed the discussion with the other judges.

BlindType

I’m sure the implications for an air-typing interface are obvious.

Thanks @jelleprins for pointing this one out.

Invisible Sculpture

A little real-time camera trickery and some augmented reality, and wa-la…invisible cube.

A camera fixed on the concrete cube sculpture recognizes the presence of human faces within its scope. With a randomized choice it will focus on one of the bystanders and adjust its movement to his; tracking the eye movements of the viewer, a software computes the corresponding angle of view projecting onto the cube the very section of the space the sculpture is blocking from the viewers eye; thus making the cube appear transparent.
The video sculpture, Durchsehen, Exp. 01 (Augmented Perspective) overwrites the common notion of perspective and plays with the significance of perspective in an art historical perspective; the work of art evades the gaze of the viewer or rather: the two are equated. The gaze of the observer coincides with the object of observance in a piece that also draws a line to former strategies of dealing with vision and depiction: the renaissance praxis of “painting on glass”.
Through the real-time projection on the cube a 3dimensional depiction of 2dimensionality occurs; the catoptric turns dioptric. The framing plane of the conventional video image becomes fragmented as work and reality intertwine in an augmented perspective.

Learn more about it from the creators Daniel Franke and Markus Kison.

Becoming Cyborg – One Man’s Quest for a Good HMD

The great thing about technology these days is that anyone can get in on the action.  With a can-do DIY spirit, makers like Staffan Dryselius or Noah Zerkin (where have you been, Noah!), have been breaking new ground with their inventions.

Martin Magnusson, like Staffan, is trying to build a better HMD.  While he’s not as focused on the augmented reality portion as much as Staffan, he’s still trying to make a light-weight screen that provides continuous access to his information (like Manfred Macx from Accelerando by Charles Stross.)

To learn more about his project, I sat down with him for six questions:

Tom:  On your “Becoming Cyborb” blog, you go through great detail about the
technical details on your wearable computer project.  What is the end goal?
Or is this an ever evolving project?

Martin: It’s an ever evolving project towards the merger of man and machine. Hmm… that
sounds a bit pretentious. Look, I just want a decent text editor for note
taking. Paper doesn’t have copy/paste and undo (nor a legible font). The
iPhone’s screen and keyboard are puny. And my laptop has a weight problem. My
first goal is continuous access to Emacs and a keyboard.

Tom: Do you have ideas on how you might include augmented reality into
your project?

Martin: I would like to add a camera that tracks the fingers on your hands in front of
you. Perhaps paint colors or markers on the finger nails. A piece of software
would then translate finger movements into keystrokes. That way you’d always
have a keyboard without lugging a piece of plastic around.

Tom: What do you think of the other DIY projects out there, like Staffan’s?

Martin: I’ve talked to Staffan and find his work very interesting. I don’t know that
much about it yet, but he promised more information would appear on the Macxwear
webpage.

Tom: Why do you think commercial glasses makers have failed so far to
produce a good product?

Martin: Have they? I would love to get my hands on Myvu’s (MicroOptical’s) discontinued
products, like the CV-3. To venture a guess, they found the market too
small.

And perhaps companies don’t want to mass produce high-end head-mounted displays
until they’re completely stealth. However, just stroll down a street and look at
the outrageous sunglasses people gladly wear.

Tom: How do you plan to use your wearable computer on a daily basis?

Martin: I want to use it for displaying my todo list, writing notes, brainstorming,
etc. The basic idea is to augment my highly unreliable memory.

Tom: I see one of your favorite books is Accelerando by Charles Stross.
If you could, would you upload?

Martin: It’s on my todo list.

Martin is rigorously documenting his quest on his website Becoming Cyborg.  I’ve been impressed with his progress in a short amount of time.  Hopefully, he can keep up the pace.  I highly recommend going back and starting from the beginning on his blog.  He’s really done an excellent job in explaining step-by-step how he’s progressed and hopefully we’ll be hearing more from him in the future.

Metaio’s Markerless Shopping Experience with Seventeen.com

No over-the-shoulder backside check, but it’s better than staring at a catalog or webpage.

“This is the first truly instant online dressing room and as opposed to other augmented reality applications no markers or uploads needed,” said Noora Guldemond, head of sales & marketing for metaio. “We believe this application provides an enhanced interactive online shopping experience for the consumer.  We are very excited to be working with Hearst Magazines Digital Media on delivering this unique shopping tool.”

Laster’s Augmented Reality “Pro Mobile Display”

Ahh… augmented reality see-through HMD, how you tease me so…

Maybe I’m a cynical twice-burned jilted lover but I feel I’ve been here before. Thankfully, I fall in love again so easily.

Laster Technologies “Pro Mobile Display” has me intrigued enough for a lunch date at least and the company lists the PMD as a currently available product.  Though its approximately $10,000 price and bulky appearance is a bit prohibitive for the everyday user.  I contacted the company for specs on the PMD, but I won’t bother with them here since the price alone will keep all but the most dedicated away.  And really, if you’re going to spend ten grand on some AR glasses, you’ll be inquiring yourself.

The company rep also said they’ll be releasing a pair of fashionable AR see-through glasses called SmartVision later this year.  The product looks like the ones shown in this picture:

The initial release price will be similar to the PMD, though they say they are working on industrializing them to reach a price point of around $500 US.  This would put them in reach of the high-end consumer which would be enough to get the ball rolling in my book, though that would be years away.

I’ll believe it when I see it, but I am encouraged that they had a working model already available in the PMDs, just not that worthy of wearing on a regular basis.  The reality is that they could become vaporware just as easily as it could become a product, but at least it’s another horse in the race.  I’ll keep my eyes pealed and keep you posted if anything else pops up.

Anime AR Girl (Part II)

There’s something syrupy good about J-Pop.  Add some high-tech augmented reality that places Hatsune Miku on your very own table and you’ve got a potential hit.  She’s already a vocaloid digital creation so why not make her AR as well?

Which makes me wonder if when AR finally has more mainstream bona fides, Japan will be the ones to embrace it fully.  Not Korea or Germany or even the old US of A.

** edit – and yes I know I’ve posted this before, but the creator has made some nice improvements

Tagwhat Talk

CEO Dave Elchoness speaks about his product, Tagwhat.  The AR browser aims to combine multiple location-based information streams like Foursquare, hyper local Wikipedia entries, social interaction, advertising, virtual goods and more; and all to an uplifting background music.

Maxcware AR Glasses Project

A few months ago Staffan Dryselius made a splash on Team Hack-a-Day with his DIY data glasses.  Since then he’s been working with a team to improve his design and would like to form a larger partnership with anyone interested in working on or owning a pair of AR glasses.  Having a working HMD for augmented reality would help the technology gain wider use.  Currently, we’re stuck with magic lens or web cam AR if we want to play with our favorite technology, though both have come a long way since early 2009.

The group is calling the glasses Maxcware (website not fully functional yet, but contact Staffan below if you want to join.)  If you’re not familiar with the reference in the name, I’ll give you a hint.  The name is from a science-fiction novel from this decade and if you haven’t read it, I highly recommend it (and it’s in the AR reading list.)  If you’d like to contribute to the group, contact him at staffan (at) maxcware (dot) com.

So to learn more about the project, I sat down to interview the man behind the vision (pun intended), Staffan, and since we’re talking about a visual medium here, I’m going to show you the glasses before we get to the interview.

Tom:

Interest in commercial HMDs has increased with spread of
smartphones.  Why did you decide to tackle this problem that the glasses
makers have failed to deliver on?

Staffan:

I had more or less despaired about any non-heinous, high-resolution
see-through HMDs emerging in my lifetime when Vuzix showed off their
new Wraps at CES 2009. When all they finally delivered to the market
turned out to be an opaque lump of plastic, I had finally had it. I
started to suspect that the public would continue to be spoonfed
incremental yesterware more or less forever. No single maker would
have the guts to make their inventory unsellable by launching anything
really nice and new unless forced at gunpoint. I would never get the
glasses I wanted unless I made them myself.

I first got excited about HMDs some time around 1995. There was lots
of interesting research done at the time, and also quite a few
companies advertising products “soon to appear in a store near you”. I
think it was around -96 something that Sony actually launched their
Glasstron model, and there was also the “Olympus Eyetrek” soon
afterwards. I however decided to wait a bit, great things seemed to be
just around the corner. Especially one company, Digilens had an
awesome idea for optical see-through AR-type displays using switchable
Braggs gratings in 98-99… I was very excited at that one especially
(the company has by the way resurfaced as SBG Labs with yet another
vaporware design).

Then the dot.bomb exploded, and everything digital died. “Virtual
Reality” became “Definitive Nonexistence”. The headsets by Sony and
Olympus were phased out, and the Digilens homepage died shortly after
they decided to do fibernet switching chips rather than HMDs… That
was more or less the situation for many years, and I was very
disappointed and soon promised myself to try and forget all about
HMD:s until I saw an advertisement for something really good I could
actually buy in a shop.

Since then, I have read several science fiction books featuring HMDs,
seen the developments in smartphone AR emerge and again felt
frustrated about the non-existence of  useful HMDs.

Enter 2009 and CES. Vuzix were showing their new Wraps. Wow! At last!
I couldn’t wait for the release date for their fabulous new optical
see-through displays! The disappointment was what made me do it. Even
though I didn’t really know how, I had to give it a shot.

Tom:

From the picture, the screens appear to be non see-through.  Is there any
possibility of making them see-through so true augmented reality can be
accomplished?

Staffan:

Yes. And that is the plan too, of course. The first step is to add a
camera to the glasses to feed the display ambient video blended with
digital content. It is much neater not having to point the camera of
the phone itself around to use AR applications in the glasses, as must
be done today. As soon as possible we will also want to add
accelerometers and magnetometers to the glasses.

The top half of the glasses will continue to be completely clear.
There is no need to expand the physical screens any further, only the
virtual screen estate. Those two are quite separate entities, but it
is only when keeping the optics sufficiently close to the eyes that
this becomes really obvious. It’s like peeping through a keyhole: Keep
your eye close enough and the aperture lets you see the whole room.

From the beginning I saw the “see-around” (or rather “see above”)
design combined with “really near eye” optics as just a pragmatic way
to make something useful with available technology. However, a very
nice aspect of the “really near eye”-design is that the physical
movements of the eyes can actually become useful instead of being just
another engineering obstacle. It is especially useful that the eyelids
work as natural shutters, switching to the view that is most
appropriate for the moment. When looking straight ahead or upwards,
the lower eyelids completely block the screen so that light from the
displays doesn’t disturb the natural vision. When looking down, the
upper eyelids block lots of the ambient light that may otherwise
bleach the screen.

Apart from a convenient way to keep alive when traversing a street, it
also means that camera see-through becomes practical. At first, the
mere thought of camera see-through made me shudder. Although that
solution can more or less immediately be used together with Layar and
all the rest of the applications for smartphones, both limited field
of view and latency are fierce problems to combat without a
possibility to momentarily switch to complete see-through. The latency
may not seem too bad at first, but try and navigate while walking at
any speed using only the viewfinder of a video camera. Fixing a camera
to the glasses is far worse and reacts to every jerk of the head. To
keep the screen from bobbing about, you have to take it real slow… If
motion sickness is not enough to make a person reconsider, then the
inevitable robotic choreography should inspire second thoughts about
testing the concept in public.

Tom:
How do you envision the use of these glasses?  Hooked up to an iPhone or
Android (or whatever smartphone you use) to project the screen realtime?  Or
some other usage?

Staffan:

All that is needed is connectivity and some basic sensors. They’re all
there in today’s smartphones, so yes, the glasses will hook up to
them. As many different makes as possible and as easily as possible.
As for uses… Wow! Where to start?

…Humanity is a little like the first amphibians. We’re popping our
heads above the surface of the primordial soup right now. There is a
completely new digital world in the making out there. We are just not
very well adapted to take part in it, and the interfaces we use today
are laughably inadequate for interaction. With AR glasses we may at
least get up from our asses and shut the door on the cubicle. Reading
company spreadsheets can be done just as well on the way to the beach.
The best ideas may come to our mind when we are in the supermarket,
only today we forget before we’re back at the computer. No more so. A
digital post-it or email is quickly edited in the corner of the eye.

But work and “productivity” is boring… Instead Google should be there
with us when we see a new butterfly in the park. Getting lost in the
city in the age of GPS? –That’s laughable! Directions should be where
they belong, as AR overlay. No more getting scammed in a shop. The
barcodes should trigger balloons with user tests and best prices on
the go. Blogger? -Updating the skateblog should be done when we are
actually up and rolling, complete with action footage and biometrics.
Why make do with just the normal senses? Nightvision? –No problems.
X-ray vision may come in handy while sharking by the pool, just pop
out the IR-filter if you are so inclined. Bad-hair-day? –Put on a
digital wig and a happy face. Bored? –Just connect to a robocam in a
Tokyo bar. Going to a meatspace party? Bring your avatar buddy along…

Starting to sound outlandish yet? SciFi? I say all this is very close
at hand, and we just need to light the match to set the digitality
ablaze. It is long overdue…

Tom:
You mention on the hackaday post that the image is doubled on the two
screens.  Have you figured out how to split the image to get the true 1280
width?

Staffan:

More or less. We will probably want to device a completely new
graphics card instead of doing too many hacks on the original MyVue
PCB, but it is doable even on that one. I’m just afraid that we may be
wasting valuable time going down that alley too far. I think it will
be better to put something together that doesn’t require un-human
soldering skills to work. I want to put together a more manageable kit
instead so that as many people as possible can get involved. The Kopin
displays are however well documented, and there is no magic involved
in interfacing with them. I  have a friend working on it, but don’t
want to push it. In the Hackerspace groups I also mention, we are
getting better organized. There is now a webspace up and running (for
our internal purposes as of yet), and we are putting together a
“to-do”-list allocating work-packages for the different members. The
front-page of Hackaday gave some new contacts too, and I’m having
serious pangs from my conscience for not handling them yet! I’ve been
lazing away with the family doing things like sailing and the like…

Tom:

How much would it cost if someone wanted to make their own pair?

Staffan:

A pair of MyVu glasses cost about $150 on eBay. Add some Fimo putty
and a pair of oversize-sunglasses (the kind that fits over regular
glasses) plus a couple of days work (depending on skill), and you have
a crude but passable pair.

If you want something better, you may download the meshes for the pair
I have and order better frames from an online prototype maker. I don’t
have the figures for how much that would be, but that is a quite
expensive alternative. Better then to wait until I can fill an order
with a Chinese factory. A box with a 100 pairs will cost about $100 a
pair.

There is then the video card, better battery and case… No figures there yet.

Tom:

Why are you going about this as an open source project?

Staffan:

Further, those who do understand say I’m either mad to disclose
everything on the net and to loose an excellent business opportunity,
or call me names for destroying the patentability for others. I
usually retort that the industry hasn’t moved at all for a decade, and
why do they believe I would fare any better? I also try to line out
the difficulties with classical innovation processes. I’ve been there,
on both sides of the fence. As inventor and as executive in a joint
industry-governmental innovation system. I know how bad it can be.So
much time and creative drive can be lost in anger over incompetence,
greed and dishonesty that you simply don’t want to think at all about
your project.

I believe that instead of getting entangled in patenting processes, VC
negotiations, hunting for (competent!) technical consultants,
marketing and manufacturing partners, it would be far better to copy
some applicable concepts from open source software development. With
the glasses, I want to perform an experiment. I would so much want to
put together a really nerdy team of developers that are driven by the
fun of problem solving and a feeling of contributing to a community
rather than for direct economic benefit. Not that there may not be a
chance to make some cash one day for everyone involved, only the money
should not be the driving force.

Here is a good clip to illustrate what I mean:
http://www.youtube.com/watch?v=u6XAPnuFjJc

Naturally, hardware is much more difficult to develop in a community
than software. However, I believe the time may be ripe for a test of
the concept. If any project can succeed, I think AR glasses is it. The
time should definitely be ripe for technologically inclined people to
want those for themselves. I know I definitely do. The basic concept
is also in place, and both PCB:s and plastic/mechanical components are
quite cheap to manufacture these days, even in singular quantities.
Many of the potential combined early adopters and developers will be
able to make their own glasses and feed the loop.

I can see an emerging ecosystem where different participants can
specialize and even start to make some money from selling
non-complicated sub-systems. There is also potential for spin-off
projects and services that will benefit from AR-glasses. There are
many angles to this experiment…

** End of Interview **

Whew.  I agree, Staffan, the time is ripe for a technologically savvy group to tackle the AR glasses problem.  And given the importance of this little piece of hardware to the overall AR ecosystem, I think it’s worth our time and hopefully worth your time to join this project if you have something to give in the way of knowledge, expertise or time.

So stop by Maxcware or contact him at staffan (at) maxcware (dot) com if you’d like to contribute.  Or at the very least, sound off your encouragement at Games Alfresco.




iPhone 3GS vs iPhone 4 For Augmented Reality

Aside from the antenna problems, its nice to see incremental improvements on magic lens augmented reality.