Filed under: Press Release | Tagged: BuildAR, HIT Lab NZ, Mark Billinghurst | 4 Comments »
Special Message From Mark Billinghurst: Augmented Reality for Non-Programmers Just Got Easier
Layar launches world’s first Augmented Reality content store
Amsterdam, April 28th 2010.
Any publisher ready to start exploring the medium and monetizing their content can go to http://www.layar.com/create.
Android users who are residents of United States, United Kingdom, Canada or Australia can start buying layers right now after installing the new version of the Layar Augmented Reality Browser. The iPhone update is soon to follow.
About Layar
Layar, see the world
Filed under: Uncategorized | Tagged: Layar, Press Release | 3 Comments »
ARE2010 Countdown: 50 Days to Augmented Reality Nirvana
Friends!
We are just 50 days away from the Augmented Reality Event (2-3 June, 2010 – Santa Clara Convention Center, California) – the best place to experience the latest and greatest of the augmented reality world.
2 days, 3 tracks, 30 hours of sessions, 40 AR companies, 76 AR experts speakers…and you!
Click the image to see the details
For updates and the latest news about the event checkout the website ARE2010.
***
If you are interested in participating in any of these activities – submit your proposal today!
1) “Startup Launch pad” – Five AR startups present their business models and products in front of an expert panel: VCs, Entrepreneurs, and industry luminaries – hosted by a major media outfit. Winner receives: “ARE Best startup prize” (to be announced.) Submit your proposal here and add: “Startup Launch Pad” in the title.
2) “The Auggies” – Teams get 5 minutes each to present on stage and compete for the coolest live AR demo. A panel with Bruce Sterling, Jesse Schell, Mark Billinghurst and a Jay Wright, will comment on the demos – American Idol-style. Winners will be determined by the audience and receive the prestigious “Auggies Award.” (to be announced.)Submit your proposal here and add “Auggies” in the title.
3) ARE Press Conference – If you are planning to announce a new product or service – secure your spot in the press conference that will kick off the event. Submit your proposal here and add: “Press Conference” in the title.
4) Exhibition and Sponsorships – A small number of booths is still available in the exhibition hall ($995 for 10′x10′.) Grab them while they last!
Don’t wait, register Today!
Filed under: Uncategorized | Tagged: ARE 2010 | Leave a comment »
What is Tagwhat? A Look Behind the Scenes with Dave Elchoness
Games Alfresco: Hi Dave! and thank for taking the time off your busy launch of Tagwhat for an interview with Games Alfresco.
Games Alfresco: What exactly have you just launched with TagWhat? Who’s the target audience for this new product/service?

Games Alfresco: Tell us a little about the team behind it? Anything you can share about the development process? The technical challenges?
Games Alfresco: How do you differentiate Tagwhat from other social AR browsers such as Metaio’s Junaio, Tonchidot, and others?

Games Alfresco: How do you see TagWhat evolving in the future? Iryss evolving?
Games Alfresco: So how can we get started with Tagwhat?
Games Alfresco: Many thanks for sharing, Dave and good luck with Tagwhat!
Filed under: Uncategorized | Tagged: Dave Elchoness, TagWhat | 2 Comments »
Learn about the Opportunities and Pitfalls of Augmented Reality in Marketing: a New Report by ReadWriteWeb
Marhsall Kirkpatrick- lead blogger for ReadWriteweb – recently lead a survey among Augmented Reality (AR) developers and marketers to figure out what worked and what didn’t in past AR campaigns. To the many readers of this blog that contributed to the survey – thank you!
The report is now available for purchase on the RWW site
Here’s an excerpt from the report’s description:
Become an expert on Augmented Reality (AR) in one quick read. Decrease your AR development time to market by learning from the first wave of early adopters of this new technology. AR offers a new marketing and product paradigm for a high impact, high value customer experience. In the ReadWriteWeb Premium Report Augmented Reality for Marketers and Developers: Analysis of the Leaders, the Challenges and the Future, we profile successful companies and their campaigns as well as development lessons learned.
The report features:
- Important players in the mobile AR market, their current campaigns and/or product implementations
- AR development shops
- Hidden costs associated with AR app development
- Developer experience requirements for AR app development
- Timeline for development of AR applications
- Total cost and cost break down for developing a Webcam AR project
- When live video processing will be enabled on popular mobile phones
- The use of existing AR browsers as opposed to companies building stand-alone mobile AR
Marshall will share details about this report and explain the process behind the results – at the Augmented Reality Event (2-3 June, 2010 at the Santa Clara Convention Center, California).
If you don’t want to miss this talk and many other talks by AR industry leaders register to the event today! Few discount codes are still available for our devoted Games Alfresco readers:
Go to the registration page, type in code AR245 and you’ll be asked to pay only $245 for 2 full days of AR goodness.
Filed under: AR Advertising, AR Business | Tagged: AR Survey, Marhsall Kirkpatrick, ReadWriteWeb | Leave a comment »
Pencil and Paper are not Dead: Augmented Reality Sketching Games at VR 2010
Tomorrow, I’ll be at the IEEE VR 2010 conference in Boston. Monday is dedicated to a series of augmented reality presentations.
One of the most interesting one is:
In-Place Sketching for Content Authoring in Augmented Reality Games
By the all star team from Ben Gurion University (Israel) and HIT Lab (New Zealand):
- Nate Hagbi
- Raphaël Grasset
- Oriel Bergig
- Mark Billinghurst
- Jihad El-Sana
When it comes to AR games – we are all still searching for “Pong” a simple game that will captivate millions of players and kickoff this new genre.
One of the challenges in many AR games, is the reliance on printouts of ugly markers.
Plus many games use the markers as controllers which is a bit awkward (especially to a bystander).
Sketching offers an alternative for a more natural user interface.
Sketching is more natural than drawing with a mouse on a PC, even more intuitive that a touch screen. That’s still the first thing that kids are taught in school.
It’s not necessarily a better interface – but it’s an alternative that offers a very intuitive interaction, and enriched the player’s experience. I believe it could create a whole new genre of games.
In place sketching in AR games has huge potential in gaming – but many questions arise:
- What’s the design space for such a game?
- What are the tools to be used?
- How do you understand what the player meant in a sketch?
- What’s the flow of interaction?
- How do you track it?
What’s “In-place AR”? It’s when the augmented content is extracted from the real world (an illustration, an image , a sketch, or a real life object)
Here is the sequence of research efforts leading to this:
- Extraction and augmentation – A new way for storing and distributing augmented reality content.(ISMAR 2008)
- Hand-sketched physical experiments – using isometric drawings and a physics engines (ISMAR 2009)
- 3D registration using natural shapes – best paper award at ISMAR 2009
Here are 2 game prototypes the team created called AR Gardener and Sketch-Chaser. It is played on a regular white board.
AR Gardener
Draw symbols on the white board and 3D content is pulled from a database of objects to appeas in an Augmented Reality (AR) scene.
The sketch determines what object to create, its location, scale, and rotation.
The outer line sketched here defines the game anchor and is served for tracking; in this game it becomes a brown ridge.
Simple symbols drawn generate a couple of benches, a cabin, and in the spirit of the playground theme – rockers, and swings.
Virtual elements could also be created based on a real life object such as a leaf; here it is used to create a patch of grass using the color and shape of the leaf (and no, it can’t recognize that’s a leaf, or 3D object whatsoever)
The color of the marker could define the type of virtual object created: For example, blue represents water. Other objects that are put in it will sink.
Sketch-Chaser
In the second game you basically create an obstacle course for a car chase.
It’s a “catch the flag” or tag game. The winner is whoever has the flag for the most time.
First you draw, then play.
Once again, the continuous brown line represents a ridge and bounds the game.
A small circle with a dot in it represents the starting point for the cars.
A flag becomes the flag to capture. A simple square creates a building, etc.
The player adds more ridges to make it more challenging. Adds blue to generate a little pond (which also indicates a different physical trait to this area)
Then – graphics are generated, the players grab their beloved controllers and the battle begins!
This research represents an opportunity for a whole new kind of game experience that could make kids play more in the real world.
Many questions still remain, such as how do you recognize in a sketch what the player really means without requiring her to be an artist or an architect. Or where does the sketch fit in the game play? Before, after or during?
Now, it’s up to game designers to figure out what sketching techniques work best, what’s fun, what’s interesting, and what’s just a doodle.
Who want’s to design an sketch-based augmented reality a game?
Filed under: AR Events | Tagged: Ben Gurion University, HIT Lab, Jihad El-Sana, Mark Billinghurst, Nate Hagbi, Oriel Bergig, Raphael Grasset | 5 Comments »
Magic, Games, Education, and Live Coding at the Augmented Reality Meetup in NYC
Magic, games, education, even live AR coding – we had it all last night at the Augmented Reality Meetup NY (or as we fondly like to call it ARNY.)
51 AR enthusiasts showed up in an amazing location (Thanks Sophia!) – out of 211 registered members – but who’s counting…we are all about quality ;) What I like about this group is that it represents all walks of life: developers, gamers, attorneys, artists, journalists, magicians, even a police officer!
ARNY’s purpose is to help advance the business of Augmented Reality, by bringing together the best of AR with the best talent in NYC. And have fun while at it.
Thanks to Chris Grayson, the “revolution” was “televised” (aka live streamed)
In case you want to remotely take part in this meetup, or any other AR meetup around the world – there is a site for that: ARmeetup.org. (Last night wasn’t recorded due to a Ustream glitch)
Yours truly kicked off the evening with a recount of AR at GDC by the Numbers. Sony Move was the most exciting AR news at GDC.
Then, a fantastic lineup of speakers took the stage:
1) Alejandro Echeverría – Student at Engineering School in Chile, who came all the way from Chile just to be with us (seriously he’s a visiting student at NYU) – presented Games for learning with AR. I loved the simple yet memorable approach to use movement and augmented reality to teach kids about electricity.
2) Patrick O’Shaughnessey – Patched Reality – FLAR in Five: building a FLAR app “from scratch” (mostly) in five minutes. Patrick which is one of the most experienced AR developers out there received the bravery medal of the evening for demostrating live coding!
The feature presentation of the evening was next:
The man you’ve all been waiting for. He’s been traveling all over the world, blowing people’s mind with his AR magic show – and today he’s here, live at ARNY. Ladies and gentleman please welcome – Marco Tempest!
3) Marco Tempest – The highly anticipated Augmented Reality magician brought the house down.
See a live account of the show, along with a rare explanation of how it all works – in the video below:
4) Ohan Oda – Archemist – Augmented Reality Game with Goblin XNA
Last on on the program was another kind of magician, returning fresh from a demo at the game developer conference in San Francisco; he’s known for Goblin XNA – a development framework for AR applications for the Windows platform, and an avid AR game developer. This time, Ohan demonstrated his latest gravity-based AR game using Vuzix Goggles: Arble.
Here’s a video of a previous game with a similar mechanic.
UPDATE: Here’s a live video by ARNY member David Polinchock.
Next was my favorite part – high energy conversations in smaller teams. That’s where the true magic happens. Free beer courtesy of Topp didn’t hurt at all; the discussions went on late into the night.
UPDATE: Check out live commentary by AR aficionado Dan Romescu – all the way from Germany.
But wait, there is more!
Have you registered to the Augmented Reality Event (ARE 2010 in 2-3 June, 2010 – Santa Clara, CA)?
You are in luck.
Here is a discount code for the first 100 folks to register to the event (before the end of March). Go to the registration page, type in code AR245 and you’ll be asked to pay only $245 for 2 full days of AR goodness.
Watching AR prophet Bruce Sterling, and gaming legend Will Wright deliver keynotes for this price – is a magnificent steal. And on top, participating in more than 30 talks by AR industry leaders will turn these $254 into your best investment of the year ;)
Filed under: AR Events, Uncategorized | Tagged: Alejandro Echeverría, AR Magician, ARble, ARE 2010, ARNY, Goblin XNA, Marco Tempest, Ohan Oda, Patched Reality, Patrick O'Shaughnessey | 7 Comments »
Live from GDC: Augmented Reality at the Game Developers Conference – by the Numbers
0 (Zero)
0.1
1
2
3
Number of press articles about augmented reality during the GDC week
- Augmented Reality Games Show Potential
- Rapid Growth of Real World Video Games
- Will Wright joins Bruce Sterling in keynote at the Augmented Reality Event
3.5
- Tony Tseng (SCAD University) – Step Into The Future Of Gaming: A Practical Approach to Design Handheld Augmented Reality Games
- Tom Soderlund (A Different Game) – GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
- Diarmid Campbell (Sony EyePet)– Making Robust Computer Vision in Games
- Keith Lee (Booyah) deserves half an “AR credit” for reviewing augmented reality in his talk Real-World Gaming: The Blending of the Real World + Digital World
5
- Sony EyePet and Move
- Vuzix presented a game by Ohan Oda – Columbia University (video below shows a similar game)
- AR Drone CES sensation by Parrot and Int13;
- Nestle Cereal box as controller by 3DVia-Dassault Systemes;
- AR Cards by Beyond Reality;
6
27
(or in other words – meetings I was part of…)
100
∞ (infinity)
***
In a nut shell: Augmented Reality made progress in mind share – but not yet in real impact on the game industry.
Filed under: AR Demos, AR Events | Tagged: 3DVia, AR Drone, Beyond Reality, Booyah, Diarmid Campbell, Facebook, GDC 2010, Ghostwire, Jesse Schell, Keith Lee, real life RPGs, Sony EyePet, Sony Move, Tom Soderlund, Tony Tseng, Vuzix | 6 Comments »
Today Stop-Motion Animation, Tomorrow Augmented Reality
Check out what two guys can do with stop-motion and 222 T-shirts.
Now imagine what you could do with augmented reality and just two T-shirts.
Filed under: AR Vision | Leave a comment »
Augmented Reality Drones: Revenge of the Rovers
In January, flying Augmented Reality Drones stole the show at the Consumer Electronics Show: a quadricopter controlled with an iPhone, that unleashes augmented reality games. What a knock out.
Now it’s time for the land-based vehicles to show what they’ve made of.
Seac02 just published an SDK for developing augmented reality games for the WowWee Rovio.
Vodpod videos no longer available.The PC-based software (dubbed LinceoVR ) not only allows you to control the mobile-webcam Rovio , but can also recognize markers dropped in the perimeter, and overlay on top animated 3d models of enemy robots, weapons of augmented destruction, and more.
In fact, Andrea Carignano’s (Seac02 CEO) big idea is to empower young (and young at heart) out there to create their own augmented reality games.
Andrea explains:
“The Rovio is quite popular with several thousands of customers and a strong following among the tech community worldwide. This one of the reason we have chosen Rovio; the second reason is that you can use it even in an apartment or a really small room.
Rovio is currently available for $229 at Amazon.
The LinceoVR (AR enabling) software will be available next week for €25 and the SDK will ship in 2 months and allow any user to create her own new simple game, share on the internet, launch in a browser, start the plugin and control the drone from anywhere in the world. Nice.
Filed under: AR Games | Tagged: Andrea Carignano, AR Drone, AR Games, Rovio, Seac02 | Leave a comment »






